Since Monk came up, status ids has been changed.
Normal = 0x0,
FlashingName = 0x1,
Poisoned = 0x2,
Invisible = 0x4,
XPList = 0x10,
Dead = 0x20,
TeamLeader = 0x40,
StarOfAccuracy = 0x80,
MagicShield = 0x100,
Stigma = 0x200,
Ghost = 0x400,
FadeAway = 0x800,
RedName = 0x4000,
BlackName = 0x8000,
Superman = 0x40000,
Ball = 0x80000,
Ball2 = 0x100000,
Invisibility = 0x400000,
Cyclone = 0x800000,
Fly = 0x8000000,
Blessing = 0x80000000,
BlssedSkill = 0x40000000,
FatalStrike = 0x800000000000,
Now
Normal = 0x0,
FlashingName = 0x1,
xp = 0x10,
superman = 0x262144,
cyclone = 0x idk yet
Oblivion = 0x idk yet
Any one can explain how this changes works?
Normal = 0x0,
FlashingName = 0x1,
Poisoned = 0x2,
Invisible = 0x4,
XPList = 0x10,
Dead = 0x20,
TeamLeader = 0x40,
StarOfAccuracy = 0x80,
MagicShield = 0x100,
Stigma = 0x200,
Ghost = 0x400,
FadeAway = 0x800,
RedName = 0x4000,
BlackName = 0x8000,
Superman = 0x40000,
Ball = 0x80000,
Ball2 = 0x100000,
Invisibility = 0x400000,
Cyclone = 0x800000,
Fly = 0x8000000,
Blessing = 0x80000000,
BlssedSkill = 0x40000000,
FatalStrike = 0x800000000000,
Now
Normal = 0x0,
FlashingName = 0x1,
xp = 0x10,
superman = 0x262144,
cyclone = 0x idk yet
Oblivion = 0x idk yet
Any one can explain how this changes works?