How to send message to right message box?

02/28/2011 09:57 cddvdxd#1
Hello! every body.

I have question. Can you tell me about send message to right message box and other message box?
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02/28/2011 13:06 Acid#2
Just the GM and Bringer shout will appear there.

As long as you are neither one of those you can't.
02/28/2011 18:41 cddvdxd#3
I don't thing so. I don't know how do they do it. look at this picture.
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02/28/2011 19:31 Acid#4
Quote:
Originally Posted by cddvdxd View Post
I don't thing so. I don't know how do they do it. look at this picture.
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That's the bringer Shout (Bringer = Player with the highest score at his TG).

Appears in the middle of the screen on the left (Chat) and the right one as well.
03/01/2011 07:16 cddvdxd#5
Thank you. I know that but I mean How to send it from me and I can see only. I can use CE, C++, Assambly etc to make it appear. Can't I? All that picture are from trainner from dll file. I have injected it to cabalmain.exe and use some hot key. cabalmain.exe from [Only registered and activated users can see links. Click Here To Register...]


sory for my english.
03/01/2011 07:26 zeke____#6
yes i know exactly what you mean, that ss doesnt show someone chatting in that box though, its just settings from a 3rd party modification....

there is an exploit to send your messages directly to that system information window, but the value resets after every message sent. ive also seen people reporting others for using that window, but are not bringer or using trade shout.
03/10/2011 23:56 Yamachi#7
For v22 NA client (standard private server client):
Code:
void (__cdecl *fSysWindow_Say)(char*, int, int) = reinterpret_cast
	<void (__cdecl *)(char*, int, int)>
	(0x004C1FC0);
void SysWindow_Say(char* message, int colour)
{
	__asm {
		PUSH 0
		PUSH colour
		PUSH 0x843A70
		MOV EDI, message
		CALL fSysWindow_Say }
}

void (__stdcall *ChatWindow_Say)(char*, char*, int) = reinterpret_cast
	<void (__stdcall *)(char*, char*, int)>    // (name, message, colour)
	(0x004C1F20);
You can send text to the System Window (the one on the right) using something like:
Code:
SysWindow_Say("punks7yle is teh ghey", 7 /* green /*)
To write to the Chat Window (the one on the left), use:
Code:
ChatWindow_Say(0, "pupix is gheyer =3", 8 /* red */)
"colour" uses the same values as ingame colours do ([Only registered and activated users can see links. Click Here To Register...])
03/11/2011 00:15 .Law.#8
Quote:
Originally Posted by Yamachi View Post
For v22 NA client (standard private server client):
Code:
void (__cdecl *fSysWindow_Say)(char*, int, int) = reinterpret_cast
	<void (__cdecl *)(char*, int, int)>
	(0x004C1FC0);
void SysWindow_Say(char* message, int colour)
{
	__asm {
		PUSH 0
		PUSH colour
		PUSH 0x843A70
		MOV EDI, message
		CALL fSysWindow_Say }
}

void (__stdcall *ChatWindow_Say)(char*, char*, int) = reinterpret_cast
	<void (__stdcall *)(char*, char*, int)>    // (name, message, colour)
	(0x004C1F20);
You can send text to the System Window (the one on the right) using something like:
Code:
SysWindow_Say("[COLOR="Red"]punks7yle is teh ghey[/COLOR]", 7 /* green /*)
To write to the Chat Window (the one on the left), use:
Code:
ChatWindow_Say(0, "[B][COLOR="Blue"]pupix is gheyer =3[/COLOR][/B]", 8 /* red */)
"colour" uses the same values as ingame colours do ([Only registered and activated users can see links. Click Here To Register...])
You suck q.q

Agreed
03/18/2011 01:11 cddvdxd#9
Thank you! I will try but it hard to find address. T_T