No problem mate, here are some addys, ALL CREDITS TO RYSKI:
//===============================AcE Logger===============================
//===============Hack Shield===============//
#define ADR_ALLSERVER 0x0048246E
#define ADR_HACKSHIELD 0x005CD620
#define ADR_HACKSDETECTED 0x004FCDE6
#define ADR_BYPASS24H 0x004FCDE6
#define ADR_ANTIBAN 0x000
//===============Pointer===============//
#define ADR_BasePointer 0x00AF7420
#define ADR_DevicePointer 0x00A429C0
#define ADR_ServerPointer 0x00ABCE28
#define ADR_PlayerPointer 0x00BC2248
#define ADR_HealtPointer 0x00A3D1D4
#define ADR_WeaponPointer 0x0096718C
#define ADR_UserPointer 0x00BC2294
#define ADR_WeaponBase 0x00967190
#define ADR_ClassBase 0x00AF8FC0
#define ADR_TeamBase 0x00AF90F0
#define ADR_PointOfView 0x008E1C94
#define ADR_ViewAngels 0x00A429BC
//===============Offset===============//
#define OFS_X /* ====ASCII 'DamageFly0' 1 position */ 0x00102D4
#define OFS_Y /* ====ASCII 'DamageFly0' 1 position */ 0x00102DC
#define OFS_Z /* ====ASCII 'DamageFly0' 1 position */ 0x00102D8
#define OFS_NFD 0x00103A8
#define OFS_LowGravityX 0x00C498
#define OFS_LowGravityY 0x00C49C
#define OFS_LowGravityZ 0x00C4A0
#define OFS_Stamina 0x0028
#define OFS_NoRecoil1 0x001C
#define OFS_NoRecoil2 0x0020
#define OFS_NoRecoil3 0x0024
#define OFS_Premium1 0x0057C
#define OFS_Premium2 0x00580
#define OFS_Gravity 0x00C49C
#define OFS_1Slot 0x001021A0
#define OFS_2Slot 0x001021A1
#define OFS_3Slot 0x001021A2
#define OFS_4Slot 0x001021A3
#define OFS_5Slot 0x001021A4
#define OFS_6Slot 0x001021A5
#define OFS_7Slot 0x001021A6
#define OFS_8Slot 0x001021A7
#define OFS_Level 0x0011A288
#define OFS_Dinar 0x0011A298
#define OFS_Dig 0x00102D8
#define OFS_GmMode 0x00574
#define OFS_PlayerSlot 0x00FC8C0
#define OFS_PlayerSlot 0x0011B7E4
#define OFS_MaxPlayer 0x00FCD1C
#define OFS_PlayerSize 0x001CE8
#define OFS_SlotBase 0x001021A4
#define OFS_RoomMaster 0x00FD148
#define OFS_SuperMaster 0x00FCD30
#define OFS_Weapon1 0x00101D0
#define OFS_Weapon2 0x00101D2
#define OFS_Weapon3 0x0010100
#define OFS_Spectate 0x0011B864
#define OFS_GameMode 0x00FC8C0
#define OFS_Invisible 0x00FC8C0
//===============D3D===============//
#define ADR_D3DIp 0x00AF7AF4
#define ADR_D3D_EspName 0x00AF7DE4
#define ADR_D3D_EspHealt 0x00AF8FB4
#define ADR_D3D_EspLevel 0x00AF7B8C
#define ADR_D3D_EspBranch 0x00AF8FC0
#define ADR_D3D_EspTeam 0x00AF90F0
#define ADR_NickName 0x00ABCEA0
#define ADR_LoginNames 0x00ABD0E0
#define ADR_PassName 0x00ABD0A0
//===============MEMORY===============//
#define ADR_AntiAfk /*not sure*/ 0x00A438A8
#define ADR_FastAmmo 0x00A46D34
#define ADR_FastMedic 0x00A46D38
#define ADR_FastRepair 0x00A46D3C
#define ADR_FastFlag 0x00A46D40
#define ADR_ImDrunk 0x00A72EB8
#define ADR_NoBounds1 0x00A6E0A0
#define ADR_NoBounds2 0x00A6E0A4
#define ADR_NoBounds3 0x00A6E0A8
#define ADR_NoSpawnCqc 0x00966F70
#define ADR_ProneCqc 0x00966F70
#define ADR_NoSpread 0x00A43888
#define ADR_NoWater 0x00A49784
#define ADR_QuickSpawn1 0x00A76CB0
#define ADR_QuickSpawn2 0x00A76CB8
#define ADR_QuickSpawn3 0x00A76CB4
#define ADR_Scope 0x00966F80
#define ADR_ScopeSize 0x00966F88
#define ADR_Speed 0x008F1F5C
#define ADR_WeaponGravity 0x008E4C68
#define ADR_Wuw 0x00A49780
#define ADR_UAmmo 0x00A7B2B8
#define ADR_HideWeapon 0x008E4D00
#define ADR_Trigger 0x00A46DD0
#define ADR_AlwaysCross 0x00966FE4
#define ADR_NewsBox 0x002F003A00
#define ADR_WaterColor1 0x00967034
#define ADR_WaterColor2 0x00967030
#define ADR_WaterColor3 0x0096702C
//===============PX===============//
#define ADR_Bandage 0x00A43872
#define ADR_PlantVeryWhere 0x00A43860
#define ADR_2X_Sniper 0x00A4386E
#define ADR_2X_Assault 0x00A43870
//===============ASM===============//
#define ADR_Stamina 0x0040295C
#define ADR_CqcProne 0x004EF4D9
#define ADR_Escalator1 0x0078DDC7
#define ADR_Escalator2 0x0078DF04
#define ADR_Ossigen 0x004FDC53
#define ADR_QuickPlant 0x0050A686
#define ADR_RadarGps 0x0057A938
#define ADR_Antiflash 0x0040AFDB
#define ADR_Stw 0x005D6070
#define ADR_Wtw 0x0078CF67
//===============Artillery===============//
#define ADR_Artilery1 0x0053468A37
#define ADR_Artilery6 0x00558860
//===============Weapon Binder===============//
#define ADR_ClassBase 0x00AF8FC0
#define OFS_PlayerSize 0x001CE8
#define ADR_ServerPointer 0x00ABCE28
#define OFS_SlotBase 0x001021A4
#define ADR_WeaponBase 0x00967190
//===============Vehicle===============//
#define ADR_AutoRepair 0x00413DC9
#define ADR_VeichJump1 0x0073A98B
#define ADR_VeichJump2 0x000
#define ADR_VeichJump3 0x0073A99F
#define ADR_VeichJump4 0x0073A9B6