HP fooling

12/05/2007 15:55 Balance#1
I've been playing around with the damage taken. Errrr, I should say, how it appears.

So say I take 13 normal damage from a mob, I grab that block it from the client, send back. Now My client shows I take no damage, but of course eventually I die because the server knows I've lost to much HP.

I was wondering if HP is completely kept up server side? I figured we could somehow do something similar to the cooldown hack for HP.
:>
12/05/2007 18:58 Bluetooth#2
the chinese are just genius', to figure out and COPY what they did with the no cool down for hp would take much work.