cursor edit

12/04/2007 19:06 rzrn1125#1
is it possible to edit the cursors in co?
especially the pk cursor, coz it moves around when you hover it over your target, it misleads me as to where im actually clicking (especially in fb/ss)
12/04/2007 23:24 a1blaster#2
Yes, it is possible to edit the cursors used in Conquer.

Look in the *\Conquer 2.0\data\Cursor\ folder.
You'll find pk.ani there, that is the cursor for PKing.

You could do a search of the web for animated cursor editor to find editors.
[Only registered and activated users can see links. Click Here To Register...]
[Only registered and activated users can see links. Click Here To Register...]

I use:
[Only registered and activated users can see links. Click Here To Register...]
But you could look at the search links above to find others.

When you open pk.ani in the editor look at the first frame.
You'll see that the hot spot is set to 8,0.
The rest of the frames are set to 0,0.
Thats where the jump in cursor position is.
Change the first frame to 0,0 and save.
The jump is gone. ;)

If thats all to hard for you, I'll attach the edited file below for you.

But using a editor yourself would allow you to make other changes to it that you might like better.
Customize all the cursors in *\Conquer 2.0\data\Cursor\ folder to your hearts content. :D
12/05/2007 00:55 rzrn1125#3
ok i got it that was easy to understand thnx :)
12/05/2007 02:26 ::Stewie::#4
Quote:
Originally Posted by a1blaster View Post
Yes, it is possible to edit the cursors used in Conquer.

Look in the *Conquer 2.0dataCursor folder.
You'll find pk.ani there, that is the cursor for PKing.

You could do a search of the web for animated cursor editor to find editors.
[Only registered and activated users can see links. Click Here To Register...]
[Only registered and activated users can see links. Click Here To Register...]

I use:
[Only registered and activated users can see links. Click Here To Register...]
But you could look at the search links above to find others.

When you open pk.ani in the editor look at the first frame.
You'll see that the hot spot is set to 8,0.
The rest of the frames are set to 0,0.
Thats where the jump in cursor position is.
Change the first frame to 0,0 and save.
The jump is gone. ;)

If thats all to hard for you, I'll attach the edited file below for you.

But using a editor yourself would allow you to make other changes to it that you might like better.
Customize all the cursors in *Conquer 2.0dataCursor folder to your hearts content. :D
Thanks, that also helped me ;).