code caving

12/02/2007 18:54 H4xingjeremy#1
will putting a NOP in a code cave prevent detection?? :confused:
12/03/2007 22:15 craby987#2
Quote:
Originally Posted by H4xingjeremy View Post
will putting a NOP in a code cave prevent detection?? :confused:
Lets atleast TRY to use the Questions and Answers thread. And on trial account no.
12/04/2007 00:04 H4xingjeremy#3
well i have a subscription now but if a character gets banned will that whole account be banned??
12/04/2007 23:31 craby987#4
Quote:
Originally Posted by H4xingjeremy View Post
well i have a subscription now but if a character gets banned will that whole account be banned??
Sadly but Subbed accounts have to be manually banned, so don't get player reported.
12/04/2007 23:41 H4xingjeremy#5
ok im really confused on how to make a code cave that nops the COF to prevent detection im not getting any where because of lack of info...
12/05/2007 03:13 H4xingjeremy#6
HELLO???
12/06/2007 02:45 redb00mer#7
Quote:
Originally Posted by H4xingjeremy View Post
HELLO???
Dont expect an answer in 4 hours. Patience, young grasshopper.

-red
12/06/2007 21:36 craby987#8
Red you know any guides that explain the [ESI+2B] junk?
12/06/2007 21:59 craby987#9
Thank for the quick response. Also I was just looking at that uber cool "Knowledge is Power" website ;)
12/06/2007 22:12 craby987#10
Quote:
Originally Posted by Itburnz View Post
Try to find some ASM tutorials, there are some great tuts on google which explain really all the commands & registers. In Addition to that, the CE debugger explains each select codeline in it.
You tried out MHS yet?
12/07/2007 03:14 H4xingjeremy#11
umm lol? why do all my threads become ones that do not help me?....
12/07/2007 05:52 Laughing_Man#12
H4xingjeremy, you asked what Code caving was, and if it would help prevent detection, answer was No.... you than asked another question, and that was answered, than ItBurnz Made a Great description on waht Code Caving Is, and how it would look in the disassembler. What more do you need from this thread?