Help with stacknumber 5 to 500 or 5000

12/01/2007 15:17 EmEx#1
Hi guys,

I ask in the Look topik but no work.

I would change the stacknumber to 500 or 5000 but its dosn't work. :confused:

Can some1 give me a guide or a script?


MfG EmEx
12/01/2007 16:06 Covernant#2
You need to remove letters from somewhere.. and then add rewrite it to 5000. Similar process with autopot edit.

Also.. you can't change the amount you buy... you'll still buy em by 5. It will just stack em in 1 slot.
12/01/2007 16:59 CosmosTunes#3
Is this the stacknummer ?

Original : 3802,Mana Potion,0,0,2,0,2,37,1111-1111-1111-1111-1111-1111-1111-1111,1700,320,1,0,250,1,1,5,1,1,1,0,0,...

so if i change it to 5000 it will stash 5000 ? WTF why i buyed 2 backpacks ? ^^
12/01/2007 17:19 EmEx#4
Quote:
Originally Posted by CosmosTunes View Post
Is this the stacknummer ?

Original : 3802,Mana Potion,0,0,2,0,2,37,1111-1111-1111-1111-1111-1111-1111-1111,1700,320,1,0,250,1,1,5,1,1,1,0,0,...

so if i change it to 5000 it will stash 5000 ? WTF why i buyed 2 backpacks ? ^^
jea but i dont get it to work and i let it because your acc can be delet.
12/01/2007 23:17 neuroton#5
it wont work cuz byte weight of a file will change and all offsets after this edited value will grow so the program wont be able to find any data
12/02/2007 08:11 vasis2evil#6
NOTE: It is possible. It has been done. YOU CAN ADD or REMOVE VALUES!
For example: you need 3 '0s' for it be 5000, so now you go to monster and find their drop ratio, and delete them by 1. 3 monsters, 3 digits.
:: Mosnters drop ratio affects nothing when edited
Then go back to the mana pots/ health bots and add those 3 chars, and it will work. It have been done, even so by me.
12/02/2007 09:46 neuroton#7
Quote:
Originally Posted by vasis2evil View Post
NOTE: It is possible. It has been done. YOU CAN ADD or REMOVE VALUES!
For example: you need 3 '0s' for it be 5000, so now you go to monster and find their drop ratio, and delete them by 1. 3 monsters, 3 digits.
:: Mosnters drop ratio affects nothing when edited
Then go back to the mana pots/ health bots and add those 3 chars, and it will work. It have been done, even so by me.
and how much data between those values data.pak contains? this part offsets will be moved by 3 bytes


To be clear with this imagine an apartment building with 100 apartments 5 flats per one floor

Now imagine u can do thing like taking all the floor with ap. nr 50 to 55 and paste it next after floor with apartment 20-25. What happens? the number of apartments doesnt change but if if u live in flat nr. 40 after that change ull live in 45 and if post and mailman arent informed about that change u wont be recieving ur mail (the program wont be able to cooperate with that part of data)
12/02/2007 17:05 vasis2evil#8
Quote:
Originally Posted by neuroton View Post
and how much data between those values data.pak contains? this part offsets will be moved by 3 bytes


To be clear with this imagine an apartment building with 100 apartments 5 flats per one floor

Now imagine u can do thing like taking all the floor with ap. nr 50 to 55 and paste it next after floor with apartment 20-25. What happens? the number of apartments doesnt change but if if u live in flat nr. 40 after that change ull live in 45 and if post and mailman arent informed about that change u wont be recieving ur mail (the program wont be able to cooperate with that part of data)
I get what you mean, and when thinking about it: It shouldn't work... but it does. And don't necessarily look at it in such a simplistic way. Programing languages are called LANGUAGES because they are just as complicated as any, as well as they are more complex. When a script would call up an offset: it doesn't only have 1 name which it can be called under, it is NOT like an address in an apartment building, which can't be described as anything less or more.
A certain offset can be called upon in many different ways, I myself don't know 100% detailed specifics so it is merely impossible for me to clearly explain, but honestly just logically think about it: A game... having reference only to... a... data.pak with only 1 set of handlers....... If that were true, then we wouldn't need hex editors we'd be able to fuck the game from ear-to-ear with tsearch and wpe pro...



IF YOU ARE TRYING TO CHANGE THE STACK NUMBER ALL YOU NEED TO DO IS TAKE 3 BYTES AWAY FROM THE NAME OF THE MISC ITEM!

And BTW: When I first heard that you can client side edit with hex editor, even before it arose on this forum.... I was trying all this shit by myself... Trying to figure all this shit out, and all I can tell you is that adding bytes to the data.pak will not crash, break or corrupt the game except for the language. Because even though you may believe that those 3 bytes effect EVERYTHING!!! they don't. They only affect the last end of the data.pak... Which is the word filter....

Now you see I know this from first hand experience. I was adding bytes without removing because in the first 5-10 edits I literally saw NO DIFFERENCE in the game. But a little later it came to my attention that certain combinations of letters were not allowed, even though they were before.... but thats as BAD as it got...


In conclusion: just edit the name of the misc item!