ACME Crafting BOT

06/09/2018 18:47 AcmeCrafting#1441
Yup it's an issue, currently.

You can also throw it in your saddlebags.
06/11/2018 04:00 muz93#1442
Might just be a me problem, but the bot seems to be... getting sloppy? It's picking very fast crafting rotations now that my gear has improved, but it's also using Byregots too early and not maxing out Quality, leaving it at around 82-85% for Grade 2 Infusions.
I feel like there's a problem where it's miscalculating how powerful my control is or something to that effect. Just wanted to let you know
06/11/2018 12:39 AcmeCrafting#1443
Quote:
Originally Posted by muz93 View Post
Might just be a me problem, but the bot seems to be... getting sloppy? It's picking very fast crafting rotations now that my gear has improved, but it's also using Byregots too early and not maxing out Quality, leaving it at around 82-85% for Grade 2 Infusions.
I feel like there's a problem where it's miscalculating how powerful my control is or something to that effect. Just wanted to let you know
So ATM that happens every time you change stats, it will start calculating correctly again after one or two crafts, that's currently what I'm working on.

Also I fixed the issue with collectibles I'll do an update later.
06/11/2018 13:32 Irukichan#1444
Quote:
Originally Posted by AcmeCrafting View Post
Did you setup your hotkeys?

Not a common issue.
Hey, so sometimes I get this and sometimes I don't. And usually it eventually corrects itself. But it almost always happens when the bot moves to a new recipe. So I could craft 99 ingots but when I move on to something else, it will do this :

System.NullReferenceException: Object reference not set to an instance of an object.
at CraftingWPF.CraftController.RecipeMenuNavigator..( )
--- End of stack trace from previous location where exception was thrown ---
at System.Runtime.ExceptionServices.ExceptionDispatch Info.Throw()
at System.Runtime.CompilerServices.TaskAwaiter.Handle NonSuccessAndDebuggerNotification(Task
task)
at CraftingWPF.CraftController.RecipeMenuNavigator..( )
--- End of stack trace from previous location where exception was thrown ---
at System.Runtime.ExceptionServices.ExceptionDispatch Info.Throw()
at System.Runtime.CompilerServices.TaskAwaiter.Handle NonSuccessAndDebuggerNotification(Task
task)
at CraftingWPF.CraftFlowController..()

I manually set my confirm, cancel, and navigation hotkeys on both the client and on acme. Any suggestions?

---------------

Leaving this up for anyone else as dumb as me, but for me it was the next/previous page keys that were not set appropriately. They were also missing from my client weirdly enough so the detection wasn't working either. Sorry!
06/11/2018 16:19 AcmeCrafting#1445
No need at all to be sorry, thank you for reporting.

I'll add a warning when things aren't bound, and double check key detection.

edit: You're right page down/up are not being detected I'll fix it with the next version.
06/11/2018 23:41 zorlorn#1446
Really grateful for all the work you put into this tool and all the support. Thank you. ^_^
06/12/2018 02:56 ozgamer#1447
Not sure it’s feasible, but could you add a manual sort function to allow for manual ordering of the queue? I believe that sort currently only orders on ilvl and I’d like to order based on dependencies.

Again, thanks for creating and supporting this awesome bot!
06/12/2018 04:03 AcmeCrafting#1448
Quote:
Originally Posted by ozgamer View Post
Not sure it’s feasible, but could you add a manual sort function to allow for manual ordering of the queue? I believe that sort currently only orders on ilvl and I’d like to order based on dependencies.

Again, thanks for creating and supporting this awesome bot!
Already possible, check out here

[Only registered and activated users can see links. Click Here To Register...]

The bot already consider dependencies and optimizes for food usage, but yea some times it's nice to manually sort.

I fixed key detection for pageup/down, after FF patches I'll release the update.
06/12/2018 13:53 CPCS0101#1449
I laugh because having used it for forever, I never knew you could do that. I feel like i should have known.
06/12/2018 14:52 AcmeCrafting#1450
Quote:
Originally Posted by CPCS0101 View Post
I laugh because having used it for forever, I never knew you could do that. I feel like i should have known.
Well my fault really :) ... some of the features are hidden as fuck.

Another really nice thing is the global hotkey that types the first item that you're missing, I set it to ALT + V, then I set type first target item to ALT + C.

Say I need raw rhodonites to do a rhodonite, ALT + V will type Raw Rhodonite, and ALT + C will type Rhodonite.

It's really handy to compare prices when raw mats are insane.

I released the update.
06/12/2018 15:38 CPCS0101#1451
Appreciated, already put it to good use. And yeah! I could easily see that being helpful :)
06/12/2018 19:40 Irukichan#1452
Had a very strange bug that persisted through having to forcibly close the game client. I went to craft something I previously had the materials for but no longer did (I crafted 100 yarn, I used the yarn to make bolts of cloth, and so when I moved on to the next item I no longer had the yarn but that didn't update in the materials grid). And it completely freaked out and was clicking on random things and kept going into the escape menu.

It finally quit when I exited ACME.

edit : had to delete and redownload

edit2 : This is occurring when trying to craft and not having LQ materials and trying to use HQ materials. I have "prefer HQ material" selected. Is there something I'm doing wrong?
06/12/2018 21:46 AcmeCrafting#1453
Quote:
Originally Posted by Irukichan View Post
Had a very strange bug that persisted through having to forcibly close the game client. I went to craft something I previously had the materials for but no longer did (I crafted 100 yarn, I used the yarn to make bolts of cloth, and so when I moved on to the next item I no longer had the yarn but that didn't update in the materials grid). And it completely freaked out and was clicking on random things and kept going into the escape menu.

It finally quit when I exited ACME.

edit : had to delete and redownload

edit2 : This is occurring when trying to craft and not having LQ materials and trying to use HQ materials. I have "prefer HQ material" selected. Is there something I'm doing wrong?
Hmm that's really weird.

How many retainers do you have?

Check your error.log

Edit: It certainly has nothing to dow ith your material selection, I'm not sure what happened but that's certain ;p.
06/15/2018 20:42 AcmeCrafting#1454
Pushing an update soonish with some fixes and imrpovements, including support to retainer up to 10.

Let me know if you guys have any issues.
06/17/2018 02:40 mohdx9x#1455
Hey ACME thank you for the amazing bot.

I don't know if anyone requested this before but can you create a discord server for us.
A place we talk with other users to share ideas and tips, also troubleshoot people who's new to the bot.

We also can have direct communication with you and get the latest news about whats going on.

I myself would be happy to help you if you think its much work.

What do you think?