how about a new update ?
Also what about a leveling archer bot (for the serpent spot & high level archer only)
or
Is the threadstarter not playing CO anymore or what ?
10/25/2010 09:20yannickas#1444
Quote:
Originally Posted by Salaisuus
okey... i've done everything like the guide says..but still when im done with the path points it just doesn't do anything and after 30 seconds it starts to run around like a chicken .. yah
i have the same problem...
any solution?
10/25/2010 14:42sephi#1445
The New adress can't be found by this way... just waste your time trying every adress of client :D
10/26/2010 14:29Ubludak#1446
need some how lat the bot dinamik adress ? of windows size or something ?
10/26/2010 21:21Dr.unreal#1447
008CABEC - X coor
008CABF0 - Y coor
for ver 5317
10/27/2010 01:47Ubludak#1448
can you find address for 5095 ?
10/27/2010 04:27davidalhinho#1449
hmm i canīt jump and i got jump on -.-
10/27/2010 14:26denominator#1450
Ok any idea on how I would add a disconnect on players and [GM]/[PM] for this? I have been looking but not sure how to write it in ahk >.<
10/27/2010 15:39Ataya#1451
Quote:
Originally Posted by Dr.unreal
008CABEC - X coor
008CABF0 - Y coor
for ver 5317
I don't really get what the Y coor is. There's only an X coor field in the program:confused:
10/27/2010 18:19Dr.unreal#1452
Dunno i did not really download the programme just posted the adresses for you guys
10/27/2010 18:21Dr.unreal#1453
Quote:
Originally Posted by Ubludak
can you find address for 5095 ?
Uhh why wouldnt you reverse it yourself ? :D Its a 2 click work
10/27/2010 21:06denominator#1454
y coords eg (432, 120) 432 is the x coords of where your char is and 120 is the y coors of where your char is. Regardless of which one you use you will still get the same address of the char :)
10/27/2010 21:16Dr.unreal#1455
umm dude ? :) Adress for each coord is different if you like it or not :D Also yea there s aother way reading the hero base adress and addin x & y offsets to it but that way you need pointer + 2 offsets = more than 2 adresses . Dont confuse people :)