MEM steht für Offset oder?Quote:
#define MEM_INVISIBLE 0x11A2B4
#define MEM_FASTNADEBLAST 0x10100
#define MEM_CRAZYNADE 0x10100
Aber:
#define MEM_IMDRUNK 0x9E56E4
Das ist kein Offset :facepalm:
MEM steht für Offset oder?Quote:
#define MEM_INVISIBLE 0x11A2B4
#define MEM_FASTNADEBLAST 0x10100
#define MEM_CRAZYNADE 0x10100
#define PTR_UserFind 0x8ADF78
#define NearFog 0x82770C //Search WarRock.exe: Fog.NearDistance #define FarFog 0x827720 //Search WarRock.exe: Fog.FarDistance #define WaterHeight 0x827758 //Search WarRock.exe: Water.HeightRatio #define NoWater 0x827748 //Search WarRock.exe: Water.Enable
/*============================================*/ /*=========[ TradEmArk™ Addylogger ]==========*/ /*============================================*/ /*================[ Pointer ]=================*/ #define ADR_PLAYERPOINTER 0x0 #define ADR_SERVERPOINTER 0x0 #define ADR_BASEPOINTER 0x0 #define ADR_VEHICLEBASE 0x0 #define ADR_DEVICEPOINTER 0x0 #define ADR_ANGELVIEW 0x0 /*================[ Adresses ]================*/ #define ADR_STRUCTSIZE 0x0 #define ADR_CROSSHAIR 0x0 #define ADR_ANTIAFK 0x0 #define ADR_WEAPONGRAVITY 0x0 #define ADR_HIDEWEAPON 0x0 #define ADR_FASTLOCKON 0x0 #define ADR_GLASSWALLS 0x0 #define ADR_COLORSHOT1 0x1040 #define ADR_COLORSHOT2 0x1044 #define ADR_COLORSHOT3 0x1048 #define ADR_QUICKSPAWN1 0x0 #define ADR_QUICKSPAWN2 0x4 #define ADR_QUICKSPAWN3 0x8 #define ADR_NOBOUNDS1 0x0 #define ADR_NOBOUNDS2 0x4 #define ADR_NOBOUNDS3 0x8 #define ADR_WALKSPEED 0x0 #define ADR_RUNSPEED 0x0 #define ADR_ROLLSPEED 0x0 #define ADR_VIRTUALJUMP 0x0 #define ADR_IMDRUNK 0x0 #define ADR_NEARFOG 0xFFFFFFF8 #define ADR_FARFOG 0x0 #define ADR_SCOPE 0x0 #define ADR_SCOPESIZE 0x0 #define ADR_FULLBRIGHT1 0x1040 #define ADR_FULLBRIGHT2 0x1044 #define ADR_FULLBRIGHT3 0x1044 /*================[ Memorys ]================*/ #define MEM_ACCURACYAS 0x0 #define MEM_WALKUNDERWATER 0x0 #define MEM_BONESHOT 0x0 #define MEM_WTW 0x0 #define MEM_STW 0x0 #define MEM_INVISIBLE 0x0 #define MEM_FASTNADEBLAST 0x4 #define MEM_CRAZYNADE 0x4 #define MEM_PLANTANYWHERE 0x0 #define MEM_SUPERNOSPREAD 0x0 #define MEM_UNLAMMO 0x0 #define MEM_STAMINA1 0x0 #define MEM_STAMINA2 0x4 #define MEM_STAMINA3 0x8 #define MEM_STAMINA4 0xC #define MEM_STAMINA5 0x10 /*==================[ PX ]===================*/ #define PX_ASSAULTAMMO 0x0 #define PX_SNIPERAMMO 0x0 #define PX_BANDAGE 0x0 #define PX_EXTRAAMMO1 0x0 #define PX_EXTRAAMMO2 0x0 /*=================[ Fast ]==================*/ #define ADR_FASTAMMO 0x0 #define ADR_FASTHEALTH 0x0 #define ADR_FASTFLAG 0x0 #define ADR_FASTREPAIR 0x0 /*=================[ D3D ]===================*/ #define ADR_USERNAME3D 0x0 #define ADR_USERIP3D 0x0 #define ADR_USERHEALTH3D 0x0 /*================[ Offsets ]================*/ #define OFS_LOWGRAVITY 0x0 #define OFS_NOM134IDLE 0x103C4 #define OFS_NOSPREAD 0x0 #define OFS_DINAR 0x0 #define OFS_LEVEL 0x0 #define OFS_NFD 0x0 #define OFS_X 0xFFFFFFF8 #define OFS_Y 0x8 #define OFS_Z 0x0 #define OFS_1SLOT 0xFFFFFFF8 #define OFS_2SLOT 0xFFFFFFF9 #define OFS_3SLOT 0xFFFFFFFA #define OFS_4SLOT 0xFFFFFFFB #define OFS_5SLOT 0xFFFFFFFC #define OFS_6SLOT 0xFFFFFFFD #define OFS_7SLOT 0xFFFFFFFE #define OFS_8SLOT 0xFFFFFFFF #define OFS_NORECOIL1 0xFFFFFF08 #define OFS_NORECOIL2 0xFFFFFFFC #define OFS_NORECOIL3 0x0 #define OFS_PREMIUM1 0x0 #define OFS_PREMIUM2 0x4 /*==============[ Weapon Binder ]=============*/ #define ADR_SERVERBASE 0x0 #define ADR_WEAPONBASE 0x0 #define ADR_CLASSBASE 0x0 #define ADR_SLOTBASE 0x0 #define OFS_PLAYERSLOT 0x0 #define OFS_PLAYERID 0x1CE8 /*================[ Assembler ]===============*/ #define ASM_WRSELFCRC 0x0 #define ASM_CRCPATCH 0x0 #define ASM_WTW 0x0 #define ASM_NORELOAD 0x0 #define ASM_NODELAY 0x0 #define ASM_BULLETS 0x0 #define ASM_QUICKPLANT 0x0 #define ASM_QUICKDEFUSE 0x0 #define ASM_FFAGPS 0x0 #define ASM_MAPGPS 0x0 /*============================================*/ /*===============[ Enjoy it! ]=================*/ /*============================================*/
Ich weiß nicht was Du hast xDQuote:
xD Da knallt uns GF eiskalt ein Pattern & Addy update reinCode:/*============================================*/ /*=========[ TradEmArk™ Addylogger ]==========*/ /*============================================*/ /*================[ Pointer ]=================*/ #define ADR_PLAYERPOINTER 0x0 #define ADR_SERVERPOINTER 0x0 #define ADR_BASEPOINTER 0x0 #define ADR_VEHICLEBASE 0x0 #define ADR_DEVICEPOINTER 0x0 #define ADR_ANGELVIEW 0x0 /*================[ Adresses ]================*/ #define ADR_STRUCTSIZE 0x0 #define ADR_CROSSHAIR 0x0 #define ADR_ANTIAFK 0x0 #define ADR_WEAPONGRAVITY 0x0 #define ADR_HIDEWEAPON 0x0 #define ADR_FASTLOCKON 0x0 #define ADR_GLASSWALLS 0x0 #define ADR_COLORSHOT1 0x1040 #define ADR_COLORSHOT2 0x1044 #define ADR_COLORSHOT3 0x1048 #define ADR_QUICKSPAWN1 0x0 #define ADR_QUICKSPAWN2 0x4 #define ADR_QUICKSPAWN3 0x8 #define ADR_NOBOUNDS1 0x0 #define ADR_NOBOUNDS2 0x4 #define ADR_NOBOUNDS3 0x8 #define ADR_WALKSPEED 0x0 #define ADR_RUNSPEED 0x0 #define ADR_ROLLSPEED 0x0 #define ADR_VIRTUALJUMP 0x0 #define ADR_IMDRUNK 0x0 #define ADR_NEARFOG 0xFFFFFFF8 #define ADR_FARFOG 0x0 #define ADR_SCOPE 0x0 #define ADR_SCOPESIZE 0x0 #define ADR_FULLBRIGHT1 0x1040 #define ADR_FULLBRIGHT2 0x1044 #define ADR_FULLBRIGHT3 0x1044 /*================[ Memorys ]================*/ #define MEM_ACCURACYAS 0x0 #define MEM_WALKUNDERWATER 0x0 #define MEM_BONESHOT 0x0 #define MEM_WTW 0x0 #define MEM_STW 0x0 #define MEM_INVISIBLE 0x0 #define MEM_FASTNADEBLAST 0x4 #define MEM_CRAZYNADE 0x4 #define MEM_PLANTANYWHERE 0x0 #define MEM_SUPERNOSPREAD 0x0 #define MEM_UNLAMMO 0x0 #define MEM_STAMINA1 0x0 #define MEM_STAMINA2 0x4 #define MEM_STAMINA3 0x8 #define MEM_STAMINA4 0xC #define MEM_STAMINA5 0x10 /*==================[ PX ]===================*/ #define PX_ASSAULTAMMO 0x0 #define PX_SNIPERAMMO 0x0 #define PX_BANDAGE 0x0 #define PX_EXTRAAMMO1 0x0 #define PX_EXTRAAMMO2 0x0 /*=================[ Fast ]==================*/ #define ADR_FASTAMMO 0x0 #define ADR_FASTHEALTH 0x0 #define ADR_FASTFLAG 0x0 #define ADR_FASTREPAIR 0x0 /*=================[ D3D ]===================*/ #define ADR_USERNAME3D 0x0 #define ADR_USERIP3D 0x0 #define ADR_USERHEALTH3D 0x0 /*================[ Offsets ]================*/ #define OFS_LOWGRAVITY 0x0 #define OFS_NOM134IDLE 0x103C4 #define OFS_NOSPREAD 0x0 #define OFS_DINAR 0x0 #define OFS_LEVEL 0x0 #define OFS_NFD 0x0 #define OFS_X 0xFFFFFFF8 #define OFS_Y 0x8 #define OFS_Z 0x0 #define OFS_1SLOT 0xFFFFFFF8 #define OFS_2SLOT 0xFFFFFFF9 #define OFS_3SLOT 0xFFFFFFFA #define OFS_4SLOT 0xFFFFFFFB #define OFS_5SLOT 0xFFFFFFFC #define OFS_6SLOT 0xFFFFFFFD #define OFS_7SLOT 0xFFFFFFFE #define OFS_8SLOT 0xFFFFFFFF #define OFS_NORECOIL1 0xFFFFFF08 #define OFS_NORECOIL2 0xFFFFFFFC #define OFS_NORECOIL3 0x0 #define OFS_PREMIUM1 0x0 #define OFS_PREMIUM2 0x4 /*==============[ Weapon Binder ]=============*/ #define ADR_SERVERBASE 0x0 #define ADR_WEAPONBASE 0x0 #define ADR_CLASSBASE 0x0 #define ADR_SLOTBASE 0x0 #define OFS_PLAYERSLOT 0x0 #define OFS_PLAYERID 0x1CE8 /*================[ Assembler ]===============*/ #define ASM_WRSELFCRC 0x0 #define ASM_CRCPATCH 0x0 #define ASM_WTW 0x0 #define ASM_NORELOAD 0x0 #define ASM_NODELAY 0x0 #define ASM_BULLETS 0x0 #define ASM_QUICKPLANT 0x0 #define ASM_QUICKDEFUSE 0x0 #define ASM_FFAGPS 0x0 #define ASM_MAPGPS 0x0 /*============================================*/ /*===============[ Enjoy it! ]=================*/ /*============================================*/
====================================== ======== .BuRn3R' AddyLogger ========= =========== Start Logging ============ ====================================== #~~~~~~~~~~~~~~Pointers~~~~~~~~~~~~~~# #define PTR_PLAYERPOINTER 0x9E57D4 #define PTR_SERVERPOINTER 0x8B0000 #define PTR_WEAPONPOINTER 0x8AB764 #define PTR_BASEPOINTER 0xA3B2C8 #define PTR_USERPOINTER 0x9E5770 #define OFS_PLAYERSIZE 0x1CF8 #~~~~~~~~~~~~~~Offsets~~~~~~~~~~~~~~~# #define OFS_SCOPE 0x8AB834 #define OFS_SCOPESIZE 0x8AB83C #define OFS_NFD 0x102C8 #define OFS_NORECOIL1 0xC34C #define OFS_NORECOIL2 0xC440 #define OFS_NORECOIL3 0xC444 #define OFS_NOM134IDLE 0x103C4 #define OFS_SLOTS1 0x102B0 #define OFS_SLOTS2 0x102B1 #define OFS_SLOTS3 0x102B2 #define OFS_SLOTS4 0x102B3 #define OFS_SLOTS5 0x102B4 #define OFS_SLOTS6 0x102B5 #define OFS_SLOTS7 0x102B6 #define OFS_SLOTS8 0x102B7 #define OFS_Z 0x102E8 #define OFS_X 0x102E0 #define OFS_Y 0x102F0 #define OFS_FASTAMMO 0x9EA144 #define OFS_FASTHEALTH 0x9EA154 #define OFS_FASTFLAG 0x9EA15C #define OFS_FASTREPAIR 0x9EA14C #define OFS_ASSAULTAMMO 0x9E54AE #define OFS_SNIPERAMMO 0x9E537F #~~~~~~~~~~~~~~~~Memory~~~~~~~~~~~~~~# #define MEM_BONESHOT 0x84DAB8 #define MEM_FASTNADEBLSDT 0x10100 #define MEM_INVISIBLE 0x11A2B4 #define MEM_PLANTANYWHERE 0x9E536B #define MEM_UNLAMMO 0x9E5754 #define MEM_STW 0x81BD24 #define MEM_WTW 0x81EA14 #~~~~~~~~~~~~~~Adressen~~~~~~~~~~~~~~# #define ADR_RAPIDFIRE 0x9EA1EC #define ADR_COLORSHOT1 0x9E6458 #define ADR_COLORSHOT2 0x9E645C #define ADR_COLORSHOT3 0x9E6460 #define ADR_NOSPAWNWAITCQC 0x9E55B4 #define ADR_CROSSHAIR 0x9EA170 #define ADR_IMDRUNK 0x9E56E4 #define ADR_WUW 0x9EA144 #define ADR_SUPERNOSPREAD 0x84CB50 #define ADR_SPEED 0x84CE68 #define ADR_VIRTUALJUMP 0x84CB04 #define ADR_FARFOG 0x9EC97C #define ADR_NEARFOG 0x9EC974 #define ADR_GLASSWALLS 0x9E5414 #define ADR_ANTIAFK 0xB11E9C #define ADR_STAMINA1 0x81EDAC #define ADR_STAMINA2 0x81EDB0 #define ADR_STAMINA3 0x81EDB4 #define ADR_STAMINA4 0x81EDB8 #define ADR_STAMINA5 0x81EDBC #~~~~~~~~~~~~Weapon Binder~~~~~~~~~~~# #define OFS_PLAYERSLOT 0x11B7FC #define OFS_PLAYERID 0x1CE8 #define ADR_SERVERBASE 0x8B0000 #define ADR_WEAPONBASE 0xA022B4 #define ADR_CLASSBASE 0xA3CE68 #define ADR_SLOTBASE 0x101010 #define ADR_PLAYERSLOT 0x11B7FC ====================================== =========== End of logging =========== == Credits to .BuRn3R' & TradEmArk == ====================================== ======================================
benutz chimprec einfach googlen :-)Quote:
Leute ich hab ein kleines Problem, ich kann die WarRock execution nicht mehr dumpen, bei Kernel Detective wird immer angezeigt "Inaccesable from user-mode", aber im internet find ich nichts zu dem Fehler... wäre echt cool wenn mir da jemand helfen könnte..
#define ADR_PLAYERSIZE 0x1CF8