#define ADR_QuickDefuse 0x004CFA3E //ASM!
PlantAnyWhere 9E536B
//------------------ Addys ---------------------// #define ADR_PLAYERPOINTER 0x009E57D4 #define ADR_SERVERPOINTER 0x009E5770 #define ADR_BASEPOINTER 0x00E488 #define ADR_NOSPREAD 0x100FC #define ADR_SPEED 0x0084AEB8 #define OFS_NFD 0x00102C8 #define OFS_X 0x00102E0 #define OFS_Y 0x00102F0 #define OFS_Z 0x00102E8 #define OFS_NORECOIL1 0x00C34C #define OFS_NORECOIL2 0x00C440 #define OFS_NORECOIL3 0x00C444 #define OFS_5SLOT 0x001021A4
Einfach A zu B machen :DQuote:
#define OFS_5SLOT 0x001021A4
#define MEM_PLAYERSPEED 0x84CE68 #define PTR_PLAYERPOINTER 0x9E57D4 #define PTR_SERVERPOINTER 0x8B0000 #define ADR_BASEPOINTER 0xA3B2C8 #define ADR_VEHICLEBASE 0x9E5488 #define ADR_DEVICEPOINTER 0x849B3C #define ADR_ANGELVIEW 0x9E5328 #define ADR_STRUCTSIZE 0x1CF8 #define ADR_CROSSHAIR 0x9EA170 #define ADR_ANTIAFK 0xB11E9C #define ADR_WEAPONGRAVITY 0x84DA48 #define ADR_HIDEWEAPON 0x81EDB4 #define ADR_FASTLOCKON 0x9E5398 #define ADR_GLASSWALLS 0x9E5414 #define MEM_COLORSHOT1 0x9E6454 #define MEM_COLORSHOT2 0x9E6458 #define MEM_COLORSHOT3 0x9E645C #define ADR_QUICKSPAWN1 0xB11FA8 #define ADR_QUICKSPAWN2 0xB11FAC #define ADR_QUICKSPAWN3 0xB11FB0 #define Adr_NoBounds1 0xB11EC4 #define Adr_NoBounds2 0xB11EC8 #define Adr_NoBounds3 0xB11ECC #define ADR_VIRTUALJUMP 0x84CB04 #define MEM_IMDRUNK 0x9E56E4 #define ADR_NEARFOG 0x9EC974 #define ADR_FARFOG 0x9EC97C #define ADR_SCOPE 0x8AB834 #define ADR_SCOPESIZE 0x8AB83C #define ADR_FULLBRIGHT1 0x9E6454 #define ADR_FULLBRIGHT2 0x9E6458 #define ADR_FULLBRIGHT3 0x9E6458 #define MEM_ACCURACYAS 0x9EA1EC #define MEM_WALKUNDERWATER 0x9EA144 #define MEM_BONESHOT 0x84DAB8 #define MEM_WTW 0x81EA14 #define MEM_STW 0x81BD24 #define MEM_INVISIBLE 0x11A2B4 #define MEM_FASTNADEBLAST 0x10100 #define MEM_CRAZYNADE 0x10100 #define MEM_PLANTANYWHERE 0x9E536B #define MEM_SUPERNOSPREAD 0x84CB50 #define MEM_UNLAMMO 0x9E5754 #define MEM_STAMINA1 0x81EDAC #define MEM_STAMINA2 0x81EDB0 #define MEM_STAMINA3 0x81EDB4 #define MEM_STAMINA4 0x81EDB8 #define MEM_STAMINA5 0x81EDBC #define OFS_ASSAULTAMMO 0x9E54AE #define OFS_SNIPERAMMO 0x9E537F #define OFS_BANDAGE 0x9E5388 #define PX_EXTRAAMMO1 0x9E54AE #define PX_EXTRAAMMO2 0x9E537F #define MEM_FASTAMMO 0x9EA144 #define MEM_FASTHEALTH 0x9EA154 #define MEM_FASTFLAG 0x9EA15C #define MEM_FASTREPAIR 0x9EA14C #define ADR_USERNAME3D 0xA3BC8C #define ADR_USERIP3D 0xA313F0 #define ADR_USERHEALTH3D 0xA3CE5C #define OFS_LOWGRAVITY 0xC4A8 #define OFS_NOM134IDLE 0x103C4 #define OFS_NOSPREAD 0x100FC #define OFS_DINAR 0x11A2A0 #define OFS_LEVEL 0x11A290 #define OFS_NFD 0x102C8 #define OFS_X 0x102E0 #define OFS_Y 0x102F0 #define OFS_Z 0x102E8 #define OFS_1SLOT 0x102B0 #define OFS_2SLOT 0x102B1 #define OFS_3SLOT 0x102B2 #define OFS_4SLOT 0x102B3 #define OFS_SLOT5 0x102B4 #define OFS_SLOT6 0x102B5 #define OFS_SLOT7 0x102B6 #define OFS_SLOT8 0x102B7 #define OFS_RECOIL1 0xC34C #define OFS_RECOIL2 0xC440 #define OFS_RECOIL3 0xC444 #define OFS_PREMIUM1 0x58C #define OFS_PREMIUM2 0x590 #define ADR_SERVERBASE 0x8B0000 #define ADR_WEAPONBASE 0xA022B4 #define ADR_CLASSBASE 0xA3CE68 #define ADR_SLOTBASE 0x101010 #define OFS_PLAYERSLOT 0x11B7FC #define OFS_PLAYERID 0x1CE8 #define MEM_SPRINTSPEED 0x0084CB20 #define MEM_PLANTANYWHERE 0x9E536B //credits //TradEmArk, CyberVeezy
Warum posten fast alle die falsche Serverpointer Addy <.<Quote:
Da ich jetzt nicht so geizig sein will poste ich mal meine Addys :D
Code:#define MEM_PLAYERSPEED 0x84CE68 #define PTR_PLAYERPOINTER 0x9E57D4 #define PTR_SERVERPOINTER 0x8B0000 #define ADR_BASEPOINTER 0xA3B2C8 #define ADR_VEHICLEBASE 0x9E5488 #define ADR_DEVICEPOINTER 0x849B3C #define ADR_ANGELVIEW 0x9E5328 #define ADR_STRUCTSIZE 0x1CF8 #define ADR_CROSSHAIR 0x9EA170 #define ADR_ANTIAFK 0xB11E9C #define ADR_WEAPONGRAVITY 0x84DA48 #define ADR_HIDEWEAPON 0x81EDB4 #define ADR_FASTLOCKON 0x9E5398 #define ADR_GLASSWALLS 0x9E5414 #define MEM_COLORSHOT1 0x9E6454 #define MEM_COLORSHOT2 0x9E6458 #define MEM_COLORSHOT3 0x9E645C #define ADR_QUICKSPAWN1 0xB11FA8 #define ADR_QUICKSPAWN2 0xB11FAC #define ADR_QUICKSPAWN3 0xB11FB0 #define Adr_NoBounds1 0xB11EC4 #define Adr_NoBounds2 0xB11EC8 #define Adr_NoBounds3 0xB11ECC #define ADR_VIRTUALJUMP 0x84CB04 #define MEM_IMDRUNK 0x9E56E4 #define ADR_NEARFOG 0x9EC974 #define ADR_FARFOG 0x9EC97C #define ADR_SCOPE 0x8AB834 #define ADR_SCOPESIZE 0x8AB83C #define ADR_FULLBRIGHT1 0x9E6454 #define ADR_FULLBRIGHT2 0x9E6458 #define ADR_FULLBRIGHT3 0x9E6458 #define MEM_ACCURACYAS 0x9EA1EC #define MEM_WALKUNDERWATER 0x9EA144 #define MEM_BONESHOT 0x84DAB8 #define MEM_WTW 0x81EA14 #define MEM_STW 0x81BD24 #define MEM_INVISIBLE 0x11A2B4 #define MEM_FASTNADEBLAST 0x10100 #define MEM_CRAZYNADE 0x10100 #define MEM_PLANTANYWHERE 0x9E536B #define MEM_SUPERNOSPREAD 0x84CB50 #define MEM_UNLAMMO 0x9E5754 #define MEM_STAMINA1 0x81EDAC #define MEM_STAMINA2 0x81EDB0 #define MEM_STAMINA3 0x81EDB4 #define MEM_STAMINA4 0x81EDB8 #define MEM_STAMINA5 0x81EDBC #define OFS_ASSAULTAMMO 0x9E54AE #define OFS_SNIPERAMMO 0x9E537F #define OFS_BANDAGE 0x9E5388 #define PX_EXTRAAMMO1 0x9E54AE #define PX_EXTRAAMMO2 0x9E537F #define MEM_FASTAMMO 0x9EA144 #define MEM_FASTHEALTH 0x9EA154 #define MEM_FASTFLAG 0x9EA15C #define MEM_FASTREPAIR 0x9EA14C #define ADR_USERNAME3D 0xA3BC8C #define ADR_USERIP3D 0xA313F0 #define ADR_USERHEALTH3D 0xA3CE5C #define OFS_LOWGRAVITY 0xC4A8 #define OFS_NOM134IDLE 0x103C4 #define OFS_NOSPREAD 0x100FC #define OFS_DINAR 0x11A2A0 #define OFS_LEVEL 0x11A290 #define OFS_NFD 0x102C8 #define OFS_X 0x102E0 #define OFS_Y 0x102F0 #define OFS_Z 0x102E8 #define OFS_1SLOT 0x102B0 #define OFS_2SLOT 0x102B1 #define OFS_3SLOT 0x102B2 #define OFS_4SLOT 0x102B3 #define OFS_SLOT5 0x102B4 #define OFS_SLOT6 0x102B5 #define OFS_SLOT7 0x102B6 #define OFS_SLOT8 0x102B7 #define OFS_RECOIL1 0xC34C #define OFS_RECOIL2 0xC440 #define OFS_RECOIL3 0xC444 #define OFS_PREMIUM1 0x58C #define OFS_PREMIUM2 0x590 #define ADR_SERVERBASE 0x8B0000 #define ADR_WEAPONBASE 0xA022B4 #define ADR_CLASSBASE 0xA3CE68 #define ADR_SLOTBASE 0x101010 #define OFS_PLAYERSLOT 0x11B7FC #define OFS_PLAYERID 0x1CE8 #define MEM_SPRINTSPEED 0x0084CB20 #define MEM_PLANTANYWHERE 0x9E536B //credits //TradEmArk, CyberVeezy
Seit wann ist Fast Shit Memory?Quote:
Da ich jetzt nicht so geizig sein will poste ich mal meine Addys :D
Code:#define MEM_PLAYERSPEED 0x84CE68 #define PTR_PLAYERPOINTER 0x9E57D4 #define PTR_SERVERPOINTER 0x8B0000 #define ADR_BASEPOINTER 0xA3B2C8 #define ADR_VEHICLEBASE 0x9E5488 #define ADR_DEVICEPOINTER 0x849B3C #define ADR_ANGELVIEW 0x9E5328 #define ADR_STRUCTSIZE 0x1CF8 #define ADR_CROSSHAIR 0x9EA170 #define ADR_ANTIAFK 0xB11E9C #define ADR_WEAPONGRAVITY 0x84DA48 #define ADR_HIDEWEAPON 0x81EDB4 #define ADR_FASTLOCKON 0x9E5398 #define ADR_GLASSWALLS 0x9E5414 #define MEM_COLORSHOT1 0x9E6454 #define MEM_COLORSHOT2 0x9E6458 #define MEM_COLORSHOT3 0x9E645C #define ADR_QUICKSPAWN1 0xB11FA8 #define ADR_QUICKSPAWN2 0xB11FAC #define ADR_QUICKSPAWN3 0xB11FB0 #define Adr_NoBounds1 0xB11EC4 #define Adr_NoBounds2 0xB11EC8 #define Adr_NoBounds3 0xB11ECC #define ADR_VIRTUALJUMP 0x84CB04 #define MEM_IMDRUNK 0x9E56E4 #define ADR_NEARFOG 0x9EC974 #define ADR_FARFOG 0x9EC97C #define ADR_SCOPE 0x8AB834 #define ADR_SCOPESIZE 0x8AB83C #define ADR_FULLBRIGHT1 0x9E6454 #define ADR_FULLBRIGHT2 0x9E6458 #define ADR_FULLBRIGHT3 0x9E6458 #define MEM_ACCURACYAS 0x9EA1EC #define MEM_WALKUNDERWATER 0x9EA144 #define MEM_BONESHOT 0x84DAB8 #define MEM_WTW 0x81EA14 #define MEM_STW 0x81BD24 #define MEM_INVISIBLE 0x11A2B4 #define MEM_FASTNADEBLAST 0x10100 #define MEM_CRAZYNADE 0x10100 #define MEM_PLANTANYWHERE 0x9E536B #define MEM_SUPERNOSPREAD 0x84CB50 #define MEM_UNLAMMO 0x9E5754 #define MEM_STAMINA1 0x81EDAC #define MEM_STAMINA2 0x81EDB0 #define MEM_STAMINA3 0x81EDB4 #define MEM_STAMINA4 0x81EDB8 #define MEM_STAMINA5 0x81EDBC #define OFS_ASSAULTAMMO 0x9E54AE #define OFS_SNIPERAMMO 0x9E537F #define OFS_BANDAGE 0x9E5388 #define PX_EXTRAAMMO1 0x9E54AE #define PX_EXTRAAMMO2 0x9E537F #define MEM_FASTAMMO 0x9EA144 #define MEM_FASTHEALTH 0x9EA154 #define MEM_FASTFLAG 0x9EA15C #define MEM_FASTREPAIR 0x9EA14C #define ADR_USERNAME3D 0xA3BC8C #define ADR_USERIP3D 0xA313F0 #define ADR_USERHEALTH3D 0xA3CE5C #define OFS_LOWGRAVITY 0xC4A8 #define OFS_NOM134IDLE 0x103C4 #define OFS_NOSPREAD 0x100FC #define OFS_DINAR 0x11A2A0 #define OFS_LEVEL 0x11A290 #define OFS_NFD 0x102C8 #define OFS_X 0x102E0 #define OFS_Y 0x102F0 #define OFS_Z 0x102E8 #define OFS_1SLOT 0x102B0 #define OFS_2SLOT 0x102B1 #define OFS_3SLOT 0x102B2 #define OFS_4SLOT 0x102B3 #define OFS_SLOT5 0x102B4 #define OFS_SLOT6 0x102B5 #define OFS_SLOT7 0x102B6 #define OFS_SLOT8 0x102B7 #define OFS_RECOIL1 0xC34C #define OFS_RECOIL2 0xC440 #define OFS_RECOIL3 0xC444 #define OFS_PREMIUM1 0x58C #define OFS_PREMIUM2 0x590 #define ADR_SERVERBASE 0x8B0000 #define ADR_WEAPONBASE 0xA022B4 #define ADR_CLASSBASE 0xA3CE68 #define ADR_SLOTBASE 0x101010 #define OFS_PLAYERSLOT 0x11B7FC #define OFS_PLAYERID 0x1CE8 #define MEM_SPRINTSPEED 0x0084CB20 #define MEM_PLANTANYWHERE 0x9E536B //credits //TradEmArk, CyberVeezy