CO2m8 Version 3.00
Is now available for game clients
5125 to 5312
Yes its out again after two months :D
Ive totally rewritten large portions of it, even if it not actually apparent from the front end.
This is the first public release after major changes so should be considered a beta.
Since the DMA stuff(potting/mining) has only been tested by me I will hold that back for a while till the test crew can play with it,
that's if there's a test crew left...
So whats changed?
Running game client now have individual risk management settings :-
(0=totally safe - 3=risky-DMA manipulation)
Check-box to force all click into the foreground,
so you don't need to have a specially hacked client.
Individually settable on a per client basis.
Lots more obstification and randomness in positioning and click timing.
Hmm wonder what that's for :p
Game clients are no longer totally tied to memory tables and can run table independent at the basic level.
So you can still use account management even if the client changes and M8 hasn't updated yet.
Account entries have become far more flexible in that they aren't hardwired to real account names and server names anymore, although the old method still works as do all the old config files.
Select a running client in the M8 main and double click on an account entry in the L menu(mostly used for clients that are started independently of M8 for the paranoid people)
The L menu now allows you to do all client manipulations, such as link client to memory table/account entry/risk factor/DMA sets, etc...
Note the SET button in the L menu(you need to select a running client in the M8 main GUI first)
Link setting made for a running client are tied to it even if M8 gets removed and restarted.
Save you fiddling with setting of M8 crashes or needs restarting.
The S menu can now be accessed even if a client isn't logged in yet and long as the client has been linked to the account record in the L menu.
Lets you set/unset options without being in the game.
Fixed the problem where M8 would only acknowledge half the screen width and could not be dragged further to the right, also found and fixed a few other OS related ones like that.
Loads of other alterations and optimizations to get M8 ready for the next round of additions to keep up with the changes to the game.
The bottom line now is does M8 still have a following?
Because if it don't, its history...
So pplz shout out if you want me to keep kickin it :mofo:
Create a shortcut to start.exe and since its Vista you may also need to give the shortcut admin right(it will tell you if you do when you run it)
Multi is a problem now, not many of them are safe, M8 did do MC for a while but not now till thing stabilize a bit.
Is now available for game clients
5125 to 5312
Yes its out again after two months :D
Ive totally rewritten large portions of it, even if it not actually apparent from the front end.
This is the first public release after major changes so should be considered a beta.
Since the DMA stuff(potting/mining) has only been tested by me I will hold that back for a while till the test crew can play with it,
that's if there's a test crew left...
So whats changed?
Running game client now have individual risk management settings :-
(0=totally safe - 3=risky-DMA manipulation)
Check-box to force all click into the foreground,
so you don't need to have a specially hacked client.
Individually settable on a per client basis.
Lots more obstification and randomness in positioning and click timing.
Hmm wonder what that's for :p
Game clients are no longer totally tied to memory tables and can run table independent at the basic level.
So you can still use account management even if the client changes and M8 hasn't updated yet.
Account entries have become far more flexible in that they aren't hardwired to real account names and server names anymore, although the old method still works as do all the old config files.
Select a running client in the M8 main and double click on an account entry in the L menu(mostly used for clients that are started independently of M8 for the paranoid people)
The L menu now allows you to do all client manipulations, such as link client to memory table/account entry/risk factor/DMA sets, etc...
Note the SET button in the L menu(you need to select a running client in the M8 main GUI first)
Link setting made for a running client are tied to it even if M8 gets removed and restarted.
Save you fiddling with setting of M8 crashes or needs restarting.
The S menu can now be accessed even if a client isn't logged in yet and long as the client has been linked to the account record in the L menu.
Lets you set/unset options without being in the game.
Fixed the problem where M8 would only acknowledge half the screen width and could not be dragged further to the right, also found and fixed a few other OS related ones like that.
Loads of other alterations and optimizations to get M8 ready for the next round of additions to keep up with the changes to the game.
The bottom line now is does M8 still have a following?
Because if it don't, its history...
So pplz shout out if you want me to keep kickin it :mofo:
Just create a folder somewhere obscure and out of the way(not under programfiles) with a weird name(like mytrip, hehe don't use that cuz tq will see this).Quote:
Hi, im not sure how to get this running, im using windows Vista : (
I just downloaded the file, and winrar to extract it. The problem is I don't know where to extract to, do I make a new folder? or do I put it in the CO folder?
and 1 more question too if you don't mind, but does this allow multi client to? or Do I need to get that program too?
Create a shortcut to start.exe and since its Vista you may also need to give the shortcut admin right(it will tell you if you do when you run it)
Multi is a problem now, not many of them are safe, M8 did do MC for a while but not now till thing stabilize a bit.
Well aren't you the lucky one, here's the new version just for you :DQuote:
We've been waiting all :-)...... THANKS for continuing xD..................... GOD BLESS YOU