Januera | 10 DG | Play2Win | Custom FW | Skill Balance | Grand Opening 08.05.2015

04/30/2015 13:25 OutlawNL#1396
Quote:
Originally Posted by Muhab Ashraf View Post
But seriously, why you taking GRINDING that serious? You think you will grind for months or something? Why we decreased the surrounding range is to avoid outside buffers, now makes sense?
Well you made the rates x20, so you kinda have to take grinding seriously. Yeah if the rates were x60-70 this wouldn't an issue. But x20, if it's actually x20 is fairly low and lvl 90-100 will take some time.

Don't think the range change of bards are needed, like if you have bot bards in wars they'll die instantly from 1 hit, due to it being a bot.
Plus in FW which was mostly the problem you have the HWID on 1, so there is no tracer bard either way.
Ppl will still have bard bots at jobbing right now even with just a range of 25, due to the traders (on the pets) being the bard bots.
04/30/2015 13:30 Muhab*#1397
Quote:
Originally Posted by OutlawNL View Post

Don't think the range change of bards are needed, like if you have bot bards in wars they'll die instantly from 1 hit, due to it being a bot.
Plus in FW which was mostly the problem you have the HWID on 1, so there is no tracer bard either way.
I bet some people would come up with 2 laptops using extra chars for bard tombour/dances, then what? OMQ HWID doesnt work ur proxy suk bruv. The idea is that you dont even need 25+ meters, its good enough for grinding
04/30/2015 13:31 hurbyy#1398
Quote:
Originally Posted by Muhab Ashraf View Post
But seriously, why you taking GRINDING that serious? You think you will grind for months or something? Why we decreased the surrounding range is to avoid outside buffers in battles, now makes sense?
Every decent SRO player bots in his afk time to maximize his profits...
With the SOS dropping botting and so grinding is a serious part of Januera.

You decreased the range to avoid outside buffers in battles... But just let the buffers trace without cape or outside the guild in a GW and the problem is solved. The solution you provided only applies in CTF or BA.. And a 35 range decrease for this will be sufficient as well.

For the pain+fences my argument still remains the same, the range 50 is agreeable but together with the removing of fences, it doesnt make sense.. Why not just nerf the duration and range of fences too then?
04/30/2015 13:33 OutlawNL#1399
Quote:
Originally Posted by Muhab Ashraf View Post
I bet some people would come up with 2 laptops using extra chars for bard tombour/dances, then what? OMQ HWID doesnt work ur proxy suk bruv. The idea is that you dont even need 25+ meters, its good enough for grinding
Won't change much either honestly, those bards are on trace of the main char- resolving into it always being in the 25 range anyway.
Plus those bards die so quick in big fights anyway.
04/30/2015 13:44 Akih#1400
Might come back into the sro scene again ^_^

Phandyo/iMadchemist
04/30/2015 14:11 aliwood#1401
What bout those custom skills you removed ?
04/30/2015 14:22 stentorro#1402
Ch chars need cure theraphy Heaven against debuffs and the 20% snow shield for str chars too.Without them they are easy victim. Seriously.
04/30/2015 14:30 bubabuba#1403
On 100 cap chn was always capable of killing eu, it was always about your set and pvp/war skills. The only problem were bless/skins/black ress etc and its not even pvp server.
04/30/2015 15:07 bzyku95#1404
I just hope that those eu skill ranges nerf won't destroy eu party.
04/30/2015 15:11 imlegend444#1405
When exactly it will be online?
04/30/2015 15:58 aliwood#1406
Quote:
Originally Posted by Motorola1337 View Post
Here is a suggestion :

Can you increase the effect of the Purification Pill ? Or at least lower the cooldown to 5 seconds or something ?

It's not that force and warlock are too OP, it's that if you are not force or cleric you have no other way to get rid of debuffs but by using the pill, and it barely has any effect. If I'm pvping a force glaver and he gives me 5 debuffs and I'd be very lucky if the pill takes away 2 at most.

I think that would be alot better than nerfing or trying to balance warlock/force masteries.


Also, I think people are forgetting that this is BETA and that they have SoM+7 sets with 100% stats when they complain about certain builds being OP. Once the server opens no one is going to have sets or items like that.
Their arguments are based from they experience during PVPs. But once the server is open we will all have nothing and we'll need to build our own sets and weapons from nothing. And the builds they list, let's say Rogue/Warlock for example, is only OP in 1 vs 1 PVP, but there is more to the game than PVP. I highly doubt that a Rogue/Warlock will have as high of an advantage during Fortress/Job wars or grinding as it does in PVP.

Also, I know you've lowered the debuff rates for warriors but I still constantly get Dull and Bleed non stop.

I agree with what you're doing with Clerics though, it is pretty annoying when someone spams heals non stop. Especially if you're a China INT char. The cunts just spam heal until Snow Shield runs out.


Also, I've let my bot have fun at 98-99 mobs for a while and he didnt't get any drops :/ Not sure if that's because of the rates or because something isn't done right. Just putting it out there in case you need to fix something :)
I think this would be the best options to finalize the balance:

- Force the puriff pils to remove 2 debuffs or reduce the puriff pills cd to 7-10sec for ex (best option to give a chance to non force/cleric to survive)
- Warrior still dullin/bleedin a lot, since he is spammin the same skills, so i suggest to nerf a bit more Dull/Bleed probability,
- Reduce the Snow sheild cd to 30-40sec, since u can't tank sh1t even with a som+7 set & Som s/s (tested)
- Disable Sleep or Fix trap+sleep bug for warlocks, it ruins pvpz + i dont see the usefulness of sleep outside pvp.
- Enable Fences but dont make it stack with PQ as everyone suggested
- Add back the custom skills u removed (is it fixed yet?)

The rest is pretty good for me, i could kill rogue/cleric, warrior/cleric with a full int spear ice/light, CH int deals a lot of dmg now.
04/30/2015 16:05 Omnyamura#1407
Quote:
Originally Posted by aliwood View Post
I think this would be the best options to finalize the balance:

- Force the puriff pils to remove 2 debuffs or reduce the puriff pills cd to 7-10sec for ex (best option to give a chance to non force/cleric to survive)
- Warrior still dullin/bleedin a lot, since he is spammin the same skills, so i suggest to nerf a bit more Dull/Bleed probability,
- Reduce the Snow sheild cd to 30-40sec, since u can't tank sh1t even with a som+7 set & Som s/s (tested)
- Disable Sleep or Fix trap+sleep bug for warlocks, it ruins pvpz + i dont see the usefulness of sleep outside pvp.
- Enable Fences but dont make it stack with PQ as everyone suggested
- Add back the custom skills u removed (is it fixed yet?)

The rest is pretty good for me, i could kill rogue/cleric, warrior/cleric with a full int spear ice/cold, CH int deals a lot of dmg now.
Sexy build there..."full int spear ice/cold".

I'm thinking to make a full int spear light/bolt here.
04/30/2015 16:21 speedfarmer#1408
Muhab when are u finally able to tell us the start time for tomorrow?
04/30/2015 16:25 rayto100#1409
Can anyone tell me if nuker hits more than wizzard now? Cause that would be a pretty big fail.
04/30/2015 16:26 jijkomhierinsittard#1410
Dont touch snowshield fcking ppl want int to be op as fck?