GW1 Bots working in July 2017

04/03/2018 14:33 Eldaria#1381
is ist possible to make the Froggy bot work 2? Or only the three Possible you posted?
04/03/2018 15:03 rheek#1382
Quote:
Originally Posted by Eldaria View Post
is ist possible to make the Froggy bot work 2? Or only the three Possible you posted?
You can make any bot work again. Try the updated gwa2 file from the other thread. If that does not work, because your bot needs a different gwa2 version, you will have to replace the headers in your old gwa2 version to the new headers. Read the post above yours to get an idea how to update the headers.
04/03/2018 18:52 Chris3239#1383
Anyone able to fix The LDoA bots (2-10 and 10-20). Had no problems with them working till last update yesterday but even with the new gwa2 they do not work for me. help would be highly appreciated
04/03/2018 21:19 fivel_976#1384
could anyone please tell me what to change in the kilroys script to run a sencond game thank you
04/03/2018 22:18 Soulz22#1385
i got the same issue for ldoa bot for the 10-20
"If Initialize(ProcessExists("gw.exe"), True, True, False) = False Then If ^ ERROR
error: incorrect numbler of parameters in function call
What can i do to fix that?
help would be appreciate too :^)
04/04/2018 03:28 JnMWhite#1386
Here is the Title Package Bot I fixed with the hand holding help from a friend. It works but I think it needs some tinkering with by someone who actually knows what they're doing as my knowledge is extremely limited.

*This is not my bot, I do not take credit for it, I got it from this thread and wanted to try and get it working*
04/04/2018 05:42 pontiac1979#1387
Quote:
Originally Posted by rheek View Post
This is not the best way to fix the headers. I repeatedly suggested you to update the headers in your old gwa2 file. This will take ~10 minutes, even without tools like winmerge.

The workflow you suggested is way more complicated, it will take way longer and will introduce copy and paste errors very easily. This is because you will have to look at every function, evaluate what its doing, what you have to do and copy/replace many lines of codes.

Some modified gwa2 versions do a ton of stuff differently. This will make it very hard to catch every change. Sometimes a merge introduces errors, if parts of the code changed in both files differently and you do not understand the code.

Also just deleting one of the functions without even looking at them, will easily introcude errors as well.

In the approach I suggested you, you will only have to seach for occurances of SendPacket in both gwa2 files, and copy&paste the second parameter of that function from the new file into the same function in the second file.

In my long time of coding I've applied both workflows to different scenarios. The one I suggested worked out better in the end for me.
I tried changing just the headers to match the new gwa2 (this was before the 4/2/18 update) and it would still crash the game. So from there, I just started over and any code that was missing in the new gwa2, I copied it over. It actually worked perfectly. The lines that had to be deleted was the ones for displaying a title.. which IIRC was the same one from that vaettir bot? I'm not claiming I know what I'm doing (because I honestly don't, lol).. but it just worked :P
e: the cof bot didn't utilize a title anyway, so no real harm done I guess

P.S. When SCW updates the game again, do you think it will take long to figure out the fix? I ask because this most recent fix was done within 30 minutes of the game update. I'm going to assume that he will do it a few more times given the two special drops events coming up..
04/04/2018 17:25 SimonMoon#1388
Heya,

the vaetir bot is working..thats great for farming event items. Thanks to u all!

However did someone get the vaetir salvage bot working (Calypso bot, I guess) that has never worked with the GWA2 (instead a lot of different files are included (gwApi)?

I updated all the headers now in all the different files. It doesnt crash anymore, however it has some problems with initialization ?

Someone of u have this salvage vaetir bot working at the moment? and can maybe tell me what i have to change there further ?

or even better and sry for asking, someone of u has a GWA2_dependent working vaetir salvage bot?

seems also that the salvage functions are not working at all (issues with the offsets ?)

Thanks in advance

Simon
04/04/2018 22:12 Britanien#1389
Anyone able to fix the mount quinkai bot? the current version still crash the game
04/04/2018 22:17 Retlaw123#1390
Quote:
Originally Posted by TheGringott View Post
Learn some coding then u can actually understand what the bot does

okay, i see. Sorry!

But when i try this bot. They start to move out of instance and then guild wars crashes directly.
When they enter a new area the bot crashes. :(
Can you help me pls? :rolleyes:
04/04/2018 22:33 xmario666#1391
Please fix chest bot too : (
04/04/2018 23:19 pontiac1979#1392
Raptor bot working perfectly, no bugs that I've seen so far.
04/05/2018 04:58 phat34#1393
Quote:
Originally Posted by Retlaw123 View Post
okay, i see. Sorry!

But when i try this bot. They start to move out of instance and then guild wars crashes directly.
When they enter a new area the bot crashes. :(
Can you help me pls? :rolleyes:
I see you want to learn and believe it or not your part ways on the right track.... You say when they start to move out of instance then guild wars crashes... so.... if you read about the updates, you will see that the headers is what got updated... If you read more you will see that your told to look for the sendpacket functions. SO put 1 and 1 together ---> Find a send packet call that has to do with map movement!

Code:
;~ Description: Internal use for map travel.
Func MoveMap($aMapID, $aRegion, $aDistrict, $aLanguage)
	Return SendPacket(0x18, 0xB8, $aMapID, $aRegion, $aDistrict, $aLanguage, False)
EndFunc   ;==>MoveMap
If you compare that to your old function you will see that the second hex value is the change you needed to make in your code... See when there is an update things get moved around in the .exe (in the code space) usually when one header is moved the others will follow the same pattern because in most cases they are grouped consecutively. So you can start by moving all these functions with sendpacket all together towards the top of your code and then change them all... like someone mentioned you can put some output function and a delay in and after each function before they return so if you get a crash you know where your crash is and you can focus on finding the right value for that one header value.

Good luck and leave off the Roll Eyes emoji next time... I almost ignored you because of that alone.
04/05/2018 06:15 Wigidy#1394
anyone got a new auto enter maybe?
04/05/2018 20:14 legendst#1395
Hey, I´m looking for HA bot primarily, anyone knows anything about a working one?