Januera | 10 DG | Play2Win | Custom FW | Skill Balance | Grand Opening 08.05.2015

04/30/2015 12:18 Muhab*#1381
Quote:
Originally Posted by bzyku95 View Post
Yea chn ints are out of game now, feels like

Increase bard damage and I'm gonna play battle bard here xD
CH ints are out of the game now? just bcuz we highered their overall dmg, srsly?
04/30/2015 12:24 Pornflak3s#1382
Who are Bodo and Tiny, they both have GM purple text? You said the team only had 3 members
04/30/2015 12:33 Snow_KILL#1383
Quote:
Originally Posted by Pornflak3s View Post
Who are Bodo and Tiny, they both have GM purple text? You said the team only had 3 members
they are helpers :)
04/30/2015 12:34 Muhab*#1384
Quote:
Originally Posted by Pornflak3s View Post
Who are Bodo and Tiny, they both have GM purple text? You said the team only had 3 members
They are just normal players helping us with bug report and so on.
04/30/2015 12:36 Pornflak3s#1385
Helpers? Helpers for what. They clearly stated the team only had 3 members and they could handle everything. Now the team has 5 members? And helpers don't need GM powers, cause Bodo is running with a full sun set+7, explain this.
04/30/2015 12:38 Dutchz0r#1386
Quote:
Originally Posted by Pornflak3s View Post
Helpers? Helpers for what. They clearly stated the team only had 3 members and they could handle everything. Now the team has 5 members? And helpers don't need GM powers, cause Bodo is running with a full sun set+7, explain this.
Dude itīs just beta lel.
04/30/2015 12:39 Pornflak3s#1387
Quote:
Originally Posted by Dutchz0r View Post
Dude itīs just beta lel.
I know, I just wasn't aware of the situation, can happen to everyone. I don't want this server to be ruined by hackers and other childish people.
04/30/2015 12:40 OutlawNL#1388
Quote:
Originally Posted by Pornflak3s View Post
Helpers? Helpers for what. They clearly stated the team only had 3 members and they could handle everything. Now the team has 5 members? And helpers don't need GM powers, cause Bodo is running with a full sun set+7, explain this.
Because it's beta, testing stuff like full sun is needed.
Doesn't matter which person is a GM in the beta, might as well give everyone GM to test everything faster.

But yeah only a few players are chosen as GM mostlikely, cuz otherwise people will just spawn 590823049832094K uniques.
04/30/2015 12:46 Muhab*#1389

Alright we have a serious problem here. What the majority here understands from the ''skill balance'' is that all the characters in silkroad will have an equal chance to kill one another 1on1. But seriously, do you guys REALLY REALLY believe that it's even possible? Of course not!

The other thing is, you guys are using +7 SOM sets with 100% stats which you will NEVER have in the game since we have a long term gameplan and low alchemy rate.

Have you ever tried to pvp with som+7 weapons & sos +5 sets? Do you guys really think everyone will have som+7 100% stats weapon/equips in official server? Foreal..

Understand that ''Your favorite char'' is not going to be a superstrong in Januera but every character has it's own handicap & advantage still.

Think about it! All the servers you played before, did they have a perfect balance? There is no such thing at all. You try to make it for fair every char but then someone ALWAYS complain bcuz they are not OP anymore. O yeah..

Imagine we changed NOTHING at all, then the server would be full of wizards and warriors, a few ch walking around etc. would you be happy with that?

This is SILKROAD, get over it.

Quote:
Originally Posted by Pornflak3s View Post
I know, I just wasn't aware of the situation, can happen to everyone. I don't want this server to be ruined by hackers and other childish people.
You are right, there is no other GM/GA's in Januera team. They are just tester/helpers ''for beta''.
04/30/2015 12:58 Twxtch#1390
don't claim to be balancing builds then. What you have done are basic adjustments and rather shit ones at that. The changes have had little effect and it will result in large numbers of warriors and wizards and no real pt structure.
04/30/2015 13:05 pokethem#1391
If you try hard enoght you will find a way yes. you have the numbers already. From now all what you need is math. No new caracters in the future, no new skills in the future, so not impossible to make it. It will take for a while, but peoples like me wanna try to help for you.

The only problem i not relly know how much time is it take from you until you program these changes. In my mind i thinm you only have to change a few number in a txt file :). This is how i can imagine it so not so long :). Pls give a try. Right now i do not wanna change vigor cause like before that cause you go other way. I try to calculate with these things, but you should know silkroad was not even close to balanced game, not cause they can't they just wanna do it with new degrees.
04/30/2015 13:11 OutlawNL#1392
Quote:
Originally Posted by pokethem View Post
If you try hard enoght you will find a way yes. you have the numbers already. From now all what you need is math. No new caracters in the future, no new skills in the future, so not impossible to make it. It will take for a while, but peoples like me wanna try to help for you.

The only problem i not relly know how much time is it take from you until you program these changes. In my mind i thinm you only have to change a few number in a txt file :). This is how i can imagine it so not so long :). Pls give a try. Right now i do not wanna change vigor cause like before that cause you go other way. I try to calculate with these things, but you should know silkroad was not even close to balanced game, not cause they can't they just wanna do it with new degrees.
You just can't balance silkroad, why? Cuz all you keep doing is 'balancing' in the motive on 1v1's.
Since when is silkroad a 1v1 game? It's a game with a job system which you play to kill traders NOT 1V1 obviously some skills are really strong in group fight eg: Earthquake, but it's useless in pvp (not useless, but fairly weak)

Also daredevil might be really strong in pvp, but in group fights daredevil is litteraly the only warrior damage skill that actually allows warriors to be useful damagewise.

Rogue in big fights is useless compared to wizards, but that's their downside but they're good in 1v1's, but in your opinion you wanna gut that so they're rendered useless in general.

Like c'mon, stop balancing only from the sake of 1v1's this game is not a pvp game, it's a warbased job conflict game.
04/30/2015 13:14 hurbyy#1393
Quote:
Originally Posted by Muhab Ashraf View Post


-| EURO |-

So please bare with me why these changes really suck.
With the damage reduction etc even buff for chinese i can live with all that but this surrounding range decrease + removing fences really sucks.

Party lvling will become impossible (or very annoying), i checked out the "spots" for 99 mobs and i didnt find 1 good spot.. So what does that mean? Well you need ALOT of lure by your warrior. So every time the warrior goes luring, the pain disappears (because the range is too low) and there arent even any fences so the wizards are already vulnerable as fk.

+ the fact that you need to grind with a party at bigger range so the bardbuffs dont even defend you when you got a range bigger than 25 -> thats NOTHING with these (low spawnrate) grinding spots....

I would suggest making the bard buff range 35 (thats still a big nerf) and enabling fences while making it impossible for them to stack it with pain.
And if you dont know how to make it impossible to stack pain and fences maybe just nerf the % of both.




Edit: As for the rest of the changes, i agree chinese characters need more damage.. So whatever you do on that point its fine xD.
04/30/2015 13:19 OutlawNL#1394
Quote:
Originally Posted by hurbyy View Post
So please bare with me why these changes really suck.
With the damage reduction etc even buff for chinese i can live with all that but this surrounding range decrease + removing fences really sucks.

Party lvling will become impossible (or very annoying), i checked out the "spots" for 99 mobs and i didnt find 1 good spot.. So what does that mean? Well you need ALOT of lure by your warrior. So every time the warrior goes luring, the pain disappears (because the range is too low) and there arent even any fences so the wizards are already vulnerable as fk.

+ the fact that you need to grind with a party at bigger range so the bardbuffs dont even defend you when you got a range bigger than 25 -> thats NOTHING with these (low spawnrate) grinding spots....

I would suggest making the bard buff range 35 (thats still a big nerf) and enabling fences while making it impossible for them to stack it with pain.
And if you dont know how to make it impossible to stack pain and fences maybe just nerf the % of both.




Edit: As for the rest of the changes, i agree chinese characters need more damage.. So whatever you do on that point its fine xD.
Can't agree more, don't even know why bard range is nerfed. Bot bards won't even get affected from it that much honestly, just pt play is being gutted like crazy for no reason.
04/30/2015 13:22 Muhab*#1395
Quote:
Originally Posted by hurbyy View Post
but this surrounding range decrease + removing fences really sucks.

+ the fact that you need to grind with a party at bigger range so the bardbuffs dont even defend you when you got a range bigger than 25 -> thats NOTHING with these (low spawnrate)


Edit: As for the rest of the changes, i agree chinese characters need more damage.. So whatever you do on that point its fine xD.
But seriously, why you taking GRINDING that serious? You think you will grind for months or something? Why we decreased the surrounding range is to avoid outside buffers in battles, now makes sense?