Quote:
Originally Posted by pokethem
Damage scroll not work with ch damage buff, pls fix it
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I know, it will be fixed.
The skill balance i am applying right now.
Is not a final but should be near to the end.
- Boosted Bicheon with extra criticals and temporary atk. pwr. increase,
- Boosted Pacheon with extra criticals and passive atk. rate increase,
- Disabled fire-icewall spams,
- Boosted overall CH damage,
- Decreased force debuff % a bit, still OK.
- Disabled force/ cure-heal spamming
- Balanced warrior buff boost (Fences, screens, skins etc: Higher cooldown,
- Lowered the distance of bard/warrior buffs, so you have to fight together but not hiding your buffers somewhere else than the battle area.
- Holy spell and healing spam is nerfed/decreased/balanced.
- Disabed warlock for STR's.
- Also decreased rogue a little bit.
- Boosted bard ''ATACK'' skills a little bit.
-| CHINA |-
BICHEON
1- Ocean Blade Force | K-down 45%
2- Demon Blade Force | K-down 45%
3- Celestial Ground Bicheon Force: Phy. Atk. pwr. 133 > 300 | Additional 10% DMG Increase
4- Ocean Blade Force | Critical 5 Increase
5- Asura Cut Blade | Critical 5 Inc > Critical 10 Increase
HEUKSAL
*No changes*
PACHEON
1- 5 Arrow Combo / 6 Arrow Combo = Shared cooldown
2- Anti Devil Bow - Annihilate: Critical 40 Increase > 45 Increas
3- Anti Devil Bow - Strike: Critical 35 Increase > 40 Increase
4- Mind Concentration | Atk. Rate 35 Increase > 65 Increase
COLD
1- Icewall cooldown: 20 Seconds
2- Int requirement for Snow Shield use (Disabled for STR's)
3- Cold imbue has the same atk. power as light imbue has.
4- Snow Storm Multishot nuke has the same atk. power as the light nuke has.
LIGHT
1- Force Piercing Force | 18% Increase > 23% Increase
2- Grass Walk Speed | %77 > %105
FIRE
1- Flame Body - Trial | 9% Increase ---> 15% Increase
2- Firewall | Cooldown 20 Seconds
FORCE
1- Debuff success probability | 80% > 55%.
2- Force Cure series | Cooldown 10 seconds.
3- Force Heal series | Cooldown 5 seconds | Shared cooldowns.
-| EURO |-
WARRIOR:
/Buffs
1- PHY & MAG Fences has been removed completely.
2- PHY & MAG screens has been removed compltely.
3- Ultimate screen | Duration 30 seconds | Cooldown 5 Minutes.
4- Iron Skin | Duration 30 seconds | Cooldown 5 Minutes
5- Mana Skin | Duration 30 seconds | Cooldown 5 Minutes
6- Pain Quota | Connection Distance | 150 Meters > 50 Meters
/Atack Skills
1- Sprint Assoult | Stun Probability 33% > 20% (Knock back probability remains the same)
2- Turn Rising | Knock down probability | 50% > 45%
3- Daredevil KB Probability 30% > 25%
3- Shield knock back 80% -> 55%
CLERIC:
1- Black res has been removed.
2- STR & INT buffs are nerfed a little bit.
3- Phy & Mag defences are nerfed (Same as CH buffs)
4- Offering | Cooldown: 10 Minutes
5- Bless Spell | 30 seconds duration | 5 Mins Cooldown | 13 Level > 12 Level.
6- Healing Orbit | 4 Level > 3 Level.
7- Holy Spell Nerf.
8- Healing cycle | Cooldown 20 seconds | HP Recovery 2957 > 2166
9- Innocent & Integrity > shared cooldown | Integrity = 10 seconds cooldown
WIZARD:
1- Earth Quake | Simultaneous atack 5 > 4
2- Blizzard | Simultaneous atack 5 > 4
3- Charged Squal | Simultaneous atack 5 > 4
WARLOCK:
1- The build is disabled for STR's.
2- Reflect Skill | DMG return Ratio 120% > 50%
3- Debuffs | Cooldown 10 Seconds
ROGUE:
1- Crossbow Extreme | PHY DMG 75% Increase > 65 Increase
2- Dagger Desperate | PHY DMG 75% Increase > 65 Increase
3- Prick | Phy atk. pwr. 1282 ~ 1567 (375%) --> 1282 ~ 1567 (330%)
BARD:
1- Guard Tombour | Surrounding range Radius: 70 meters > 25 meters
2- Mana Tombour | Surrounding range Radius: 70 meters > 25 meters
3- Dancing of Valor | Surrounding range Radius: 70 meters > 25 meters
4- Dancing of Magic | Surrounding range Radius: 70 meters > 25 meters
5- Dancing of Fight | Surrounding range Radius: 70 meters > 25 meters
6- Dancing of Wizardry | Surrounding range Radius: 70 meters > 25 meters
7- Booming Wave Atack skill | 40% Knock-Back Probability
8- Weird Chort Atack skill | 20% Impotent