Need NoSpawn1 and nospawn2 addies please:)
Credits;KingclemQuote:
// KingClem's Public Address Logger Started....
/* Crediting
Made by KingClem™
Thanks to Gordon`*/
//Pointer
#define ADR_PlayerPointer 0x000
#define ADR_ServerPointer 0x000
#define ADR_BasePointer 0x000
#define ADR_WeaponPointer 0x000
//Ingame
#define ADR_WTW 0x0081CA14
#define ADR_STW 0x00819D24
#define ADR_SuperNoSpread 0x000
#define ADR_Scope 0x000
#define ADR_ScopeSize 0x00FFFFFFF8
#define ADR_NoBounds1 0x00B0FEE4
#define ADR_NoBounds2 0x00B0FEE8
#define ADR_NoBounds3 0x00B0FEEC
#define ADR_Speed 0x0084AEB8
#define ADR_WUW 0x009EA984 //WaterHeight
#define ADR_NoWater1 0x009EA980
#define ADR_NoWater2 0x009EA984
#define ADR_Stamina1 0x0081CDAC
#define ADR_Stamina2 0x0081CDB0
#define ADR_Stamina3 0x0081CDB4
#define ADR_Stamina4 0x0081CDB8
#define ADR_Stamina5 0x0081CDBC
#define ADR_FastFlag 0x009E817C
#define ADR_FastAmmo 0x009E816C
#define ADR_FastRepair 0x009E8174 //Same as Fast Health
//Offset
#define OFS_NFD 0x000
#define OFS_X 0x000
#define OFS_Y 0x0010
#define OFS_Z 0x008
#define OFS_Premium 0x0058C
#define OFS_PremiumII 0x00590
#define OFS_Slot1 0x001021B0
#define OFS_Slot2 0x001021B1
#define OFS_Slot3 0x001021B2
#define OFS_Slot4 0x001021B3
#define OFS_Slot5 0x001021B4
#define OFS_Slot6 0x001021B5
#define OFS_Slot7 0x001021B6
#define OFS_Slot8 0x001021B7
#define OFS_Invisible 0x0011A2B4
#define OFS_Dinar 0x0011A2A0
#define OFS_Level 0x0011A290
#define OFS_Rapidfire 0x0010356
#define OFS_NoSpread 0x00100FC
/* Logging finished... Enjoy,give Credits!*/
// KingClem's Public Address Logger Started....
/* Crediting
Made by KingClem™
Thanks to Gordon`*/
//Pointer
#define ADR_PlayerPointer 0x009E37F4
#define ADR_ServerPointer 0x009E3790
#define ADR_BasePointer 0x00A392E8
#define ADR_WeaponPointer 0x00A002D4
//Ingame
#define ADR_WTW 0x0081CA14
#define ADR_STW 0x00819D24
#define ADR_SuperNoSpread 0x0084AB98
#define ADR_Scope 0x008A984C
#define ADR_ScopeSize 0x008A9844
#define ADR_NoBounds1 0x00B0FEE4
#define ADR_NoBounds2 0x00B0FEE8
#define ADR_NoBounds3 0x00B0FEEC
#define ADR_Speed 0x0084AEB8
#define ADR_WUW 0x009EA984 //WaterHeight
#define ADR_NoWater1 0x009EA980
#define ADR_NoWater2 0x009EA984
#define ADR_Stamina1 0x0081CDAC
#define ADR_Stamina2 0x0081CDB0
#define ADR_Stamina3 0x0081CDB4
#define ADR_Stamina4 0x0081CDB8
#define ADR_Stamina5 0x0081CDBC
#define ADR_FastFlag 0x009E817C
#define ADR_FastAmmo 0x009E816C
#define ADR_FastRepair 0x009E8174 //Same as Fast Health
//Offset
#define OFS_NFD 0x00102C8
#define OFS_X 0x00102E0
#define OFS_Y 0x00102F0
#define OFS_Z 0x00102E8
#define OFS_Premium 0x0058C
#define OFS_PremiumII 0x00590
#define OFS_Slot1 0x001021B0
#define OFS_Slot2 0x001021B1
#define OFS_Slot3 0x001021B2
#define OFS_Slot4 0x001021B3
#define OFS_Slot5 0x001021B4
#define OFS_Slot6 0x001021B5
#define OFS_Slot7 0x001021B6
#define OFS_Slot8 0x001021B7
#define OFS_Invisible 0x0011A2B4
#define OFS_Dinar 0x0011A2A0
#define OFS_Level 0x0011A290
#define OFS_Rapidfire 0x0010356
#define OFS_NoSpread 0x00100FC
/* Logging finished... Enjoy,give Credits!*/
// KingClem's Public Address Logger Started....
/* Crediting
Made by KingClem™
Thanks to Gordon`*/
//Pointer
#define ADR_PlayerPointer 0x000
#define ADR_ServerPointer 0x000
#define ADR_BasePointer 0x000
#define ADR_WeaponPointer 0x000
//Ingame
#define ADR_WTW 0x000
#define ADR_STW 0x00819D24
#define ADR_SuperNoSpread 0x000
#define ADR_Scope 0x000
#define ADR_ScopeSize 0x00FFFFFFF8
#define ADR_NoBounds1 0x000
#define ADR_NoBounds2 0x004
#define ADR_NoBounds3 0x008
#define ADR_Speed 0x000
#define ADR_WUW 0x000 //WaterHeight
#define ADR_NoWater1 0x00FFFFFFFC
#define ADR_NoWater2 0x000
#define ADR_Stamina1 0x0081CDAC
#define ADR_Stamina2 0x0081CDB0
#define ADR_Stamina3 0x0081CDB4
#define ADR_Stamina4 0x0081CDB8
#define ADR_Stamina5 0x0081CDBC
#define ADR_FastFlag 0x009E817C
#define ADR_FastAmmo 0x009E816C
#define ADR_FastRepair 0x009E8174 //Same as Fast Health
//Offset
#define OFS_NFD 0x000
#define OFS_X 0x000
#define OFS_Y 0x0010
#define OFS_Z 0x008
#define OFS_Premium 0x000
#define OFS_PremiumII 0x004
#define OFS_Slot1 0x000
#define OFS_Slot2 0x001
#define OFS_Slot3 0x002
#define OFS_Slot4 0x003
#define OFS_Slot5 0x004
#define OFS_Slot6 0x005
#define OFS_Slot7 0x006
#define OFS_Slot8 0x007
#define OFS_Invisible 0x000
#define OFS_Dinar 0x000
#define OFS_Level 0x00FFFFFFF0
#define OFS_Rapidfire 0x000
#define OFS_NoSpread 0x00100FC
/* Logging finished... Enjoy,give Credits!*/
// KingClem's Public Address Logger Started....
/* Crediting
Made by KingClem™
Thanks to Gordon`*/
//Pointer
#define ADR_PlayerPointer 0x009E37F4
#define ADR_ServerPointer 0x009E3790
#define ADR_BasePointer 0x00A392E8
#define ADR_WeaponPointer 0x00A002D4
//Ingame
#define ADR_WTW 0x0081CA14
#define ADR_STW 0x00819D24
#define ADR_SuperNoSpread 0x0084AB98
#define ADR_Scope 0x008A984C
#define ADR_ScopeSize 0x008A9844
#define ADR_NoBounds1 0x00B0FEE4
#define ADR_NoBounds2 0x00B0FEE8
#define ADR_NoBounds3 0x00B0FEEC
#define ADR_Speed 0x0084AEB8
#define ADR_WUW 0x009EA984 //WaterHeight
#define ADR_NoWater1 0x009EA980
#define ADR_NoWater2 0x009EA984
#define ADR_Stamina1 0x0081CDAC
#define ADR_Stamina2 0x0081CDB0
#define ADR_Stamina3 0x0081CDB4
#define ADR_Stamina4 0x0081CDB8
#define ADR_Stamina5 0x0081CDBC
#define ADR_FastFlag 0x009E817C
#define ADR_FastAmmo 0x009E816C
#define ADR_FastRepair 0x009E8174 //Same as Fast Health
//Offset
#define OFS_NFD 0x00102C8
#define OFS_X 0x00102E0
#define OFS_Y 0x00102F0
#define OFS_Z 0x00102E8
#define OFS_Premium 0x0058C
#define OFS_PremiumII 0x00590
#define OFS_Slot1 0x001021B0
#define OFS_Slot2 0x001021B1
#define OFS_Slot3 0x001021B2
#define OFS_Slot4 0x001021B3
#define OFS_Slot5 0x001021B4
#define OFS_Slot6 0x001021B5
#define OFS_Slot7 0x001021B6
#define OFS_Slot8 0x001021B7
#define OFS_Invisible 0x0011A2B4
#define OFS_Dinar 0x0011A2A0
#define OFS_Level 0x0011A290
#define OFS_Rapidfire 0x0010356
#define OFS_NoSpread 0x00100FC
/* Logging finished... Enjoy,give Credits!*/
// KingClem's Public Address Logger Started....
/* Crediting
Made by KingClem™
Thanks to Gordon`*/
//Pointer
#define ADR_PlayerPointer 0x009E37F4
#define ADR_ServerPointer 0x009E3790
#define ADR_BasePointer 0x00A392E8
#define ADR_WeaponPointer 0x00A002D4
//Ingame
#define ADR_WTW 0x0081CA14
#define ADR_STW 0x00819D24
#define ADR_SuperNoSpread 0x0084AB98
#define ADR_Scope 0x008A984C
#define ADR_ScopeSize 0x008A9844
#define ADR_NoBounds1 0x00B0FEE4
#define ADR_NoBounds2 0x00B0FEE8
#define ADR_NoBounds3 0x00B0FEEC
#define ADR_Speed 0x0084AEB8
#define ADR_WUW 0x009EA984 //WaterHeight
#define ADR_NoWater1 0x009EA980
#define ADR_NoWater2 0x009EA984
#define ADR_Stamina1 0x0081CDAC
#define ADR_Stamina2 0x0081CDB0
#define ADR_Stamina3 0x0081CDB4
#define ADR_Stamina4 0x0081CDB8
#define ADR_Stamina5 0x0081CDBC
#define ADR_FastFlag 0x009E817C
#define ADR_FastAmmo 0x009E816C
#define ADR_FastRepair 0x009E8174 //Same as Fast Health
//Offset
#define OFS_NFD 0x00102C8
#define OFS_X 0x00102E0
#define OFS_Y 0x00102F0
#define OFS_Z 0x00102E8
#define OFS_Premium 0x0058C
#define OFS_PremiumII 0x00590
#define OFS_Slot1 0x001021B0
#define OFS_Slot2 0x001021B1
#define OFS_Slot3 0x001021B2
#define OFS_Slot4 0x001021B3
#define OFS_Slot5 0x001021B4
#define OFS_Slot6 0x001021B5
#define OFS_Slot7 0x001021B6
#define OFS_Slot8 0x001021B7
#define OFS_Invisible 0x0011A2B4
#define OFS_Dinar 0x0011A2A0
#define OFS_Level 0x0011A290
#define OFS_Rapidfire 0x0010356
#define OFS_NoSpread 0x00100FC
/* Logging finished... Enjoy,give Credits!*/
DWORD SuperMaster = 0xFCD30;
[===[Cartels Public Addylogger]====] [==== [Log No. 3] ====] [=== [Adresses] ===] #define ADR_Playerpointer 0x009E37F4 #define ADR_Serverpointer 0x009E3790 #define ADR_WeaponPointer 0x008A9784 #define ADR_UserPointer 0x009E3790 #define ADR_SPEED 0x0084AEB8 #define ADR_VirtualJump 0x0084AB4C #define ADR_SuperNoSpread 0x0084AB98 #define ADR_FogFar 0x009EA99C #define ADR_FogNear 0x009EA994 #define ADR_Stamina1 0x0081CDAC #define ADR_Stamina2 0x0081CDB0 #define ADR_Stamina3 0x0081CDB4 #define ADR_Stamina4 0x0081CDB8 #define ADR_Stamina5 0x0081CDBC #define ADR_Glasswalls 0x009E3434 #define ADR_STW 0x00819D24 #define ADR_WTW 0x0081CA14 #define ADR_WUW 0x009EA984 #define ADR_Invisible 0x0011A2B4 #define ADR_Unl.Ammo 0x009E3774 [=== [Offset] ===] #define OFS_NFD 0x00102C8 #define OFS_NoRecoil1 0x00C34C #define OFS_NoRecoil2 0x00C440 #define OFS_NoRecoil3 0x00C444 #define OFS_X 0x00102E0 #define OFS_Y 0x00102F0 #define OFS_Z 0x00102E8 #define OFS_NoM134 0x00103C4 #define OFS_1Slot 0x00102B0 #define OFS_2Slot 0x00102B1 #define OFS_3Slot 0x00102B2 #define OFS_4Slot 0x00102B3 #define OFS_5Slot 0x00102B4 #define OFS_6Slot 0x00102B5 #define OFS_7Slot 0x00102B6 #define OFS_8Slot 0x00102B7 [=== [Credits] ===] Cartel™ BuRn3R TradeMark NoName [=== [End Of Logging] ===]