Edited ItemType.dat v1044

01/09/2007 11:25 =_soul_=#121
kwp's itemtype.dat works.
01/12/2007 02:17 kixblu17#122
wow man!!! it really works!! thanks alot man!!!
01/14/2007 05:23 kwp#123
Hi All,

I try again! Here's the edited 1043 Itemtype.dat. Have been testing it for 2 days on several PCs and it work fine.

I've also made sure all the different names of eggs will appear properly..... Enjoy! :D
01/15/2007 09:29 kwp#124
Well, hope the 7 of u who downloaded the file find it useful! Anyway, TQ just released patch 1044! So hopefully, it will not replace the itemtype.dat...
01/15/2007 11:02 merdinha#125
kwp, how u edited? xD
01/15/2007 17:48 dpman405#126
Updated for patch 1044. :) Tell me how it goes.
P.S.: I will try to add the rest of the eggs later on if i have some spare time. :)
01/16/2007 03:35 kwp#127
Quote:
Originally posted by merdinha@Jan 15 2007, 11:02
kwp, how u edited? xD
merdinha, I use Hex Workshop. The one where u use to create Multi-clients for CO. :)

BTW, I've actually got all the name of eggs in my itemtype.dat. Even though it was for 1043, it still works for 1044 as the new patch did not change the itemtype.day file. ;)
01/17/2007 12:22 LionHeart#128
How did any of you relate the ID to the NAME of the egg?

Like:
1081000 = WarP-Atk


how did you get that?

the old "Try/Fail" way?

I want to make a program to edit the .Dat file and automatically make the egg names, and, for future, the itens quality.

if any of you want to help:
[Only registered and activated users can see links. Click Here To Register...]

say you're from this forum, otherwise i'll be veeeery confused lol
01/17/2007 13:33 kwp#129
Quote:
Originally posted by LionHeart@Jan 17 2007, 12:22
How did any of you relate the ID to the NAME of the egg?

Like:
1081000 = WarP-Atk


how did you get that?

the old "Try/Fail" way?

I want to make a program to edit the .Dat file and automatically make the egg names, and, for future, the itens quality.

if any of you want to help:
[Only registered and activated users can see links. Click Here To Register...]

say you're from this forum, otherwise i'll be veeeery confused lol
I just use the "Compare" function of Hex Workshop and update the "Eudemonegg" with it's respective hatched name. So yah, it is the extension of the try/fail method. BTW, I've noticed that the first character of this file keeps changing after every update by TQ.

Also, do note that I did NOT delete or add anything to the file. I only replaced the word "Eudemonegg" with the respective hatched name. The way the eudemon eggs are sorted in the file stays consistent throughout. So I used this as a guide on how to update the file.

Hope this helps. ;)
01/17/2007 19:18 LionHeart#130
I see, but, where enters the: 1081000 in there?

(i'm without the Hex Editor right now..)
01/19/2007 10:09 hio77#131
hey guys thx for this hack its so so handy
u guys rule :wiggle: :wiggle:
01/21/2007 02:28 boogy#132
lol ty this is what i needed i needed so many pdefs
01/21/2007 09:26 Greddy#133
Hey guys!,

good job
01/31/2007 14:37 Same7#134
Good Job man..
God Bless You...
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02/01/2007 14:52 mihaiBest#135
very GOOD job bro :D