hab einfach das standart sorc ding umbenannt auf meinen namen und die bosse eingestellt, die ich haben will.
hat am anfang gar nicht geklappt, aber nach einigen rumprobierereien hat er alles einwandfrei gemacht :)
Code:
if(!isIncluded("config/NTConfig.dbl")) include("config/NTConfig.dbl");
var NTConfig_CastStatic;
function NT_LoadConfig()
{
//------------------------------------------------------------------------------
// Boss configuration
//------------------------------------------------------------------------------
NTConfig_PublicMode = true;
//NTConfig_Script.push("Leech"); NTConfig_KillBaal = true; //baal leaching script
//NTConfig_Script.push("LeechD"); // chaos helper
//NTConfig_Script.push("Pindleskin"); NTConfig_NihlathakExtension = false;
NTConfig_Script.push("Nihlathak"); NTConfig_PindleskinExtension = false;
NTConfig_Script.push("Eldritch"); NTConfig_ShenkExtension = false;
//NTConfig_Script.push("ThreshSocket");
//NTConfig_Script.push("Frozenstein");
//NTConfig_Script.push("Baal"); NTConfig_KillBaal = true;
//NTConfig_Script.push("Diablo");
NTConfig_Script.push("Mephisto");
//NTConfig_Script.push("Travincal");
NTConfig_Script.push("Summoner");
NTConfig_Script.push("Duriel");
//NTConfig_Script.push("AncientTunnels");
NTConfig_Script.push("Andariel");
NTConfig_Script.push("Countess");
//NTConfig_Script.push("Pit"); NTConfig_ClearPitLevel1 = true;
//NTConfig_Script.push("Mausoleum");
NT_PickUtility = false; // tries to fill belt and tombs with pickit
NTConfig_StartDelay = 0; // Delay time in milliseconds to start;
NTConfig_AreaDelay = 500; // Delay time in milliseconds to change area;
NTConfig_SnagDelay = 500; // Delay time in milliseconds to wait before starting picking items
NTConfig_SkipHealLife = 90; // If you have more than this percent of life, you won't go to a healer
NTConfig_SkipHealMana = 70; // If you have more than this percent of mana, you won't go to a healer
NTConfig_SkipHealCurses = false;// If you want to skip curses, set to true
NTConfig_UseMerc = true; // Set to true if you use a mercenary, will revive merc at a reviver npc.
NTConfig_ResetWeapon = false; // Set to true to reset weapon when reviving merc
NTConfig_LifeThresh = 60; // Drink a normal potion if under this percent of life.
NTConfig_LifeRejuvThresh = 40; // Drink a rejuvenation potion if under this percent of life.
NTConfig_ManaThresh = 30; // Drink a normal potion if under this percent of mana.
NTConfig_ManaRejuvThresh = 10; // Drink a rejuvenation potion if under this percent of mana.
NTConfig_LifeChicken = 30; // This is your chicken life percent. If you go below this life total, exit game.
NTConfig_ManaChicken = 0; // This is your chicken mana percent. If you go below this mana total, exit game.
NTConfig_MercLifeThresh = 60; // This is the threshold to use a life potion on your merc in percent.
NTConfig_MercRejuvThresh = 40; // This is the threshold to use a rejuv potion on your merc in percent.
NTConfig_MercChicken = 20; // This is your mercs chicken life percent. If he goes below this, exit game.
NTConfig_FreeSpace = 4; // Number of free columns. If less full columns are free stashing is set.
// The numbers correspond to your inventory. Set 0 to keep whatever is there, 1 to stash it.
NTConfig_Columns[0] = [1,1,1,1,1,1,1,0,0,0];
NTConfig_Columns[1] = [1,1,1,1,1,1,1,0,0,0];
NTConfig_Columns[2] = [1,1,1,1,1,1,1,0,0,0];
NTConfig_Columns[3] = [1,1,1,1,1,1,0,0,0,0];
NTConfig_MinGoldToStash = 100000; // Maximum gold amount carried before going to stash
//----------------------------------------------------------------------------------------------
// Type of potion used in each belt column
// Available types : "hp" = health | "mp" = mana | "rv" = rejuv. Can use other potion types too.
// Keep equal types at adjacent columns. First HP then MP and then HP again is a bad choice.
// Keep HP and MP at the beginning of the belt (in case you want to use rejuv and other types).
// Rejuvenations MUST, I REPEAT MUST be at the end of the belt (last x columns).
// To use rejuvenations only, put "rv" in all columns.
//----------------------------------------------------------------------------------------------
NTConfig_BeltColType[0] = "hp";
NTConfig_BeltColType[1] = "mp";
NTConfig_BeltColType[2] = "rv";
NTConfig_BeltColType[3] = "rv";
//----------------------------------------------------------------------------
// Minimum amount of potions in each column before needing refilling
// If there's less potions then this number in the column we go and shop.
// Set to 4 to go shopping as soon as there's a potion missing.
// Recommend leaving columns set to "rv" at 0. Since shops won't carry rejuvs.
//----------------------------------------------------------------------------
NTConfig_BeltColMin[0] = 4;
NTConfig_BeltColMin[1] = 4;
NTConfig_BeltColMin[2] = 0;
NTConfig_BeltColMin[3] = 0;
//-----------------------------------------------------------------------------------
// SnagIt configuration
// Here is a list of preset nip files assuming you use nip package.
// If you want to add your own .nip files, just copy any line and enter the
// To disable a .nip file, just add "//" at the start of the line or delete the line.
//-----------------------------------------------------------------------------------
NTConfig_NIPFilePath.push("uniques.nip");
NTConfig_NIPFilePath.push("sets.nip");
NTConfig_NIPFilePath.push("whites.nip");
NTConfig_NIPFilePath.push("runes.nip");
NTConfig_NIPFilePath.push("rares.nip");
NTConfig_NIPFilePath.push("magics.nip");
NTConfig_NIPFilePath.push("gems.nip");
NTConfig_NIPFilePath.push("charmsjewels.nip");
NTConfig_NIPFilePath.push("ringsamulets.nip");
NTConfig_NIPFilePath.push("potions.nip");
//NTConfig_NIPFilePath.push("moneymaker.nip");
NTConfig_NIPFilePath.push("keys.nip");
NTConfig_SnagRange = 40; // Radius to check for dropped items. 40 is a good number here
//------------------------------------------------------------------------------
// GambleIt configuration
// To specify what items to gamble, adjust the array with the desired item codes
//------------------------------------------------------------------------------
NTConfig_GambleIt = true; // Enable gambling
NTConfig_GambleStopGold = 300000; // Gold amount to stop the gambling
NTConfig_GambleItem.push("rin"); // Rings
NTConfig_GambleItem.push("amu"); // Amulets
NTConfig_GambleItem.push("ci0"); // Circlets
NTConfig_GambleItem.push("ci1"); // Coronets
//NTConfig_GambleItem.push("lgl"); // Leather Gloves
//NTConfig_GambleItem.push("vgl"); // Heavy Gloves
//NTConfig_GambleItem.push("mgl"); // Chain Gloves
//NTConfig_GambleItem.push("tgl"); // Light Gauntlets
//NTConfig_GambleItem.push("hgl"); // Gauntlets
NTConfig_OpenChest = true; // Set to true to open chest
//------------------------------------------------------------------------------
// Attack configuration
//------------------------------------------------------------------------------
NTConfig_AttackFirst = 49; // Cast your first spell once. Set to 0 if you won't
NTConfig_AttackBoss = 49; // Cast your primary spell to boss.
NTConfig_AttackOthers = 53; // Cast your primary spell to others.
NTConfig_AttackSecondary = 0; // Cast your Secondary spell if monster is immune to your primary spell. Set to 0 if you won't
NTConfig_ClearPosition = false; // Set to true if you want to clear area after killing boss.
NTConfig_CheckSafe = true; // Set to true to check for curses, merc and potion (go to town if needed)
NTConfig_CastStatic = 100; // Cast Static Field until monster's HP lower less than this percent. Set to 100 if you won't
}