And once again the thread is derailed.
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... but keep a very close eye on that balance. Scouts didn't quite need such big boosts so be careful with what you implement to draw players in.
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Can you please elaborate?
Scouts received an AoE to get them in line with the rest of the farmers, some armor defense to make them less squishy endgame when they'll face mages and some damage to help them midgame.
Keep in mind that there won't be too much +stats items ingame. Nor +attack.
When i started balancing underpowered classes my first though was to make them viable in some way, either in PvP or PvE.
Scouts have AoE and some extra defenses.
Predators traps now have 200k HP, and they also have 20% all stats and 15% extra attack speed.
Savages have 33% extra magical defense ( i was in a hurry and forgot to post patch notes yesterday )