hi akps moderator :handsdown:Quote:
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haha :awesome:
hi akps moderator :handsdown:Quote:
Like this?
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haha :awesome:
Rofl how to get this ? xDQuote:
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haha :awesome:
mhm interesting, I also know how to start the developer mode with the build-in console but im wondering, how to disabled the "going through wall" protection GENERAL (via ASM). Is there a better word for "Going through walls" ?.. no Wallhack is not the term that I am looking for...Quote:
Well i already know how to dodge terrains. But too much risk to get banned on akps
Object collision is not only client sided.Quote:
mhm interesting, I also know how to start the developer mode with the build-in console but im wondering, how to disabled the "going through wall" protection GENERAL (via ASM). Is there a better word for "Going through walls" ?.. no Wallhack is not the term that I am looking for...
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Object collision is not only client sided.
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True : You can teleport locally your character through a collision or even outside the map, but it will be only effective on your client. On the server side, your character will try to reach the desired position using pathfinding at the speed given by your stats and will stay stuck behind the collision if no path exists.
Of course you will never "see" this on your client, but it will be visible on another client watching your character. Locally you will just not be able to perform actions such as attacking, performing skills or interracting with objects that are in your point of view close enough to be interract with, when in fact from the server point of view you will be too far.
ps : from what I see, your screenshot simply shows a render trick, where the map is no more drawn.
oO Which type of wall was this ? on the a global map or in a dungeon ? Was the areas you reached reachable or unreachable ?Quote:
lol ? I believe this is not true for the official Server ;) I was able to walk through walls and all other people saw this too. I also had no lags or hang backs