Sorry if this is off topic, but since it is related to packets, Would anyone happen to have knowldge of what packet id's are what and prehaps their data structures.
I have started to compile a list for a project im working on to do with Shaiya.
I have found that there seems to be 278 Unique PacketID's and that they are grouped by their first hex didgit into categorys/use cases of what they are for.
For example
Code:
Use Case 09 Quest
0901 Quest Offer?
0902 Quest Accept
0903 Quest Complete
0907
0908 Quest Quit
The hex you see in this for the ID's is written in a representation that can be used in visual studio by placing 0x in front of them. I may also be able to find the fixed sizes of each packet id. *Same packet ID can be used for send and recv in this game it appears to be the case*
Anyway some info would be nice ^_^
Thanks