Quote:
Originally Posted by Sήøwy
Good job and good luck!
Don't waste the time and maybe the project using Uridium Wars,Darkorbit files as gfx, do your own and get a game up and running. :)
We can wait for that
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Well, from gfx, here some parts from UW/DO, but many parts our own. In future, all parts will be replaced to our own high quality graphics content.
Mainly by gameplay, it's more like our game than simple UW/DO clone. We are using just "basic" things, without implement 1:1 original game features.
Just for example, drones/fighters. In UridiumWars or Dark Orbit, Pets, Drones - are good but seems cute feature, sometimes useless or unbalanced. On DarkLancer(our game name hehe :D ), drones - does not have a levels or equip anymore, and more balanced and has a some good features.
Our drones, has a 2 types. Combat and Logistic. First type - really help your in combat, and can shoot enemies. And drones can be destroyed! Logistics - heal your shield or armor/hull time to time in combat and helps you survive.
Fighters - are "Advanced" combat drones, avalible only for Carrier class ships.
They have a higher shield, armor, hull params (drones lack of shields, they have only armor and hull) and also damage rate. Instead drones, flying around your ship, Fighters can be sent to target from long range (their range of activity - whole sector) for attack your foe, or you may set a "Guard"-like behavior (for self or other friendly player). Drones cant change their behavior and for example combat drones, always attack your target. Fighters can attack, for example, foe, who attacking you, and other fighters - can attack someone at same time from long range. Also, as drones - they can be destroyed.
That is just one little example of re-work some UW/DO original systems. Any feature can be better than original realization!
PS. About
files: Simple, we are dont using them. Cuz those violation of BigPoint Copyrights and other bullshit. :D
Our files - our own maded format. It contains graphics and also alot of params for game draw engine.
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