these are the errors that occur
disconnected when ingame.
Code:
[time] * Connection to Silkroad Server terminated (10054)!
[time] * Clearing active party.
[time] * Received disconnect. Preparing for relogin.
[time] * Attack mode stopped
[time] * Terminating Silkroad client.
[time] * Now waiting for specified time (X minutes) to restart the client after disconnect.
Fail restart for relogin (client (=loginscreen) doesn't open):
Code:
[time] * Now restarting client.
[time] * Checking for updates...
[time] * Finished checking for updates!
[time] * Starting SRO Client!
[time] * Waiting for handle...
[time] * Connection to Silkroad Server terminated (0)!
[time] * Clearing active party.
[time] * Received disconnect. Preparing for relogin.
[time] * Attack mode stopped
[time] * Terminating Silkroad client.
[time] * Now waiting for specified time (X minutes) to restart the client after disconnect.
Failed password at login:
Code:
[time] * Checking for updates...
[time] * Finished checking for updates!
[time] * Starting SRO Client!
[time] * Waiting for handle...
[time] * Client polls serverlist
[time] [LOGINERROR] Wrong Password entered!
[time] * Preparing for relogin.
[time] * Terminating Silkroad client.
[time] * Cannot autorestart/autologin, because no login info is known or valid.
Error when in waiting list: (got the error: confirmed)
Code:
[time] * Checking for updates...
[time] * Finished checking for updates!
[time] * Starting SRO Client!
[time] * Waiting for handle...
[time] * Client polls serverlist
[time] * Cannot connect due to server traffic (1)
[time] * Cannot connect due to server traffic (1)
[time] * Cannot connect due to server traffic (1)
...
[time] * Cannot connect due to server traffic (1)
[time] [LOGINERROR] Cannot connect due to server traffic!
-> Client closes
disconnected from the server when ingame, but clientless:
Code:
[time] * Connection to Silkroad Server terminated (0)!
[time] * Clearing active party.
[time] * Received disconnect. Preparing for relogin.
[time] * Attack mode stopped
[time] * Now waiting for specified time (X minutes) to restart the client after disconnect.
Difference with disconnected from the server when ingame, but not clientless:
Code:
[time] * Connection to Silkroad Server terminated (10054)!
time = xx:xx:xx