I personnally used the x64 version without bugs. I cleaned the python code alot and 64 bits values should be correctly used. So the 64 bits should correctly works (without bugs)
I currently work on this plugin using the 64 bits version on linux, never had blender crash since the code clean and no error at all when importing betrayal, horizon central tent, moon rabbits, the weapon shown in the first post and the cubric boss. I also tried to export all they mesh at once, and no error. I reimported the big exported file (which contain many unrelated model) and there were no error either. Bones correctly work, non textured object (manly the collision box of the horizon central tent) are correctly imported as well as textured one, well everything seemed to works correctly for me.
So the 32 and 64 bits version should correctly works (but be sure to not mix architecture, blender x86 with plugin x86 or blender x64 with the x64 version of the plugin)
There is only the persistent error about a microsoft runtime, but it does not cause any problem. (I don't really know why there is this error ...)
I currently work on this plugin using the 64 bits version on linux, never had blender crash since the code clean and no error at all when importing betrayal, horizon central tent, moon rabbits, the weapon shown in the first post and the cubric boss. I also tried to export all they mesh at once, and no error. I reimported the big exported file (which contain many unrelated model) and there were no error either. Bones correctly work, non textured object (manly the collision box of the horizon central tent) are correctly imported as well as textured one, well everything seemed to works correctly for me.
So the 32 and 64 bits version should correctly works (but be sure to not mix architecture, blender x86 with plugin x86 or blender x64 with the x64 version of the plugin)
There is only the persistent error about a microsoft runtime, but it does not cause any problem. (I don't really know why there is this error ...)