Progress on Twelve Sky 1 Private Server

08/01/2014 19:21 almar12#121
Quote:
Originally Posted by fantatik View Post
+1 dead as all his projects, i cant count how many times this project dead already coz he didnt want to hire new coders.
Because he didnt want to hire new coders? Really and with what money would he have to pay those new coders? He made it open source so other coders can work on it too. So really your argument is invalid.
08/03/2014 17:50 She-Ra#122
Quote:
Originally Posted by almar12 View Post
Because he didnt want to hire new coders? Really and with what money would he have to pay those new coders? He made it open source so other coders can work on it too. So really your argument is invalid.
+ 1 ^^:)
08/04/2014 09:27 Mega Byte#123
Totally.... coders == spending money I don't have on a project that we are doing for a community in my spare time. (Sure we have ac-cured some donations but that is not enough for a salary $45,000 ish for basically grad pay)

If I had money to pay coders I would have them working on my own game rather than server side emulation. It is a hobby/educational project not a business service/product.

As far as learning goes I have learnt a lot from this project which was my main goal really to understand how mmorpg clients communicate with the server better and solutions to common problems.

Personally I am still continuing on the project despite low amount of progress and there are some others helping too although we are all working on other things as well and of course sleeping and eating :P.

Trying to work out formulars for damage at this stage.
As of last night It seems damage on monsters is something like.
Code:
RealDamage = Attacker.Damage - Target.Defense;

// Maybe something like this as there is a roll later on after you have more than 23 or so Str.
RealDamage = Math.floor((((Math.random() * 0.10) + 0.90) * Attacker.Damage) - Defender.Defense);

Supply it with the values 7 and 4 and you get 2. Which matches inital damage on Zombies.
In progress of testing this to see if it scales up to all cases.
See this spreadsheet for details on monster stats and drops. [Only registered and activated users can see links. Click Here To Register...]

And this one for items: [Only registered and activated users can see links. Click Here To Register...]


Rather than people complaining that its not done they could learn and help as I did make it open source ;)
Although it is interesting the amount of complaints and anger I get from people whom I don't owe a thing too.
01/12/2015 21:07 tolga0025#124
Is there progress?
01/19/2015 22:29 aStudent#125
I hope so :D
01/23/2015 18:51 wunima#126
Still can't await for release.
11/03/2017 19:45 andas008#127
Mega Byte,
Do you have all files open server 12sky 1 and how to put it to run?
I'm looking for time.
I want to make a complete game guide, maps, quest, skills ...

thank you
04/09/2020 22:14 Allestis#128
[Only registered and activated users can see links. Click Here To Register...]

offical server eu
05/05/2020 20:38 Allestis#129
12sky2 2.0 version EU server
Closed Beta
[Only registered and activated users can see links. Click Here To Register...]
05/09/2020 02:13 Allestis#130
[Only registered and activated users can see links. Click Here To Register...] new private server EU
05/20/2020 10:38 Naykon94#131
Quote:
Originally Posted by Allestis View Post
[Only registered and activated users can see links. Click Here To Register...] new private server EU
The link has expired. Can you post it again?