thanks kumpel100 another happy customer.
well your completely right with the breakpoint, thats what i meant with entrypoint and working his way up (the callstack) to interact (which I have btw posted in this thread). The packetsend function actually takes unencrypted data (to be more precise an abstract data model). ACB started wroting a step by step guide on how to reverse the network layer. Simply google for "A journey to the center of GW2". It isnt complete but it will maybe give you the basic informations you need to work on your own.Quote:
>>I personally used the packetsend function (as the loot packet is known to me) as entry >>point and worked my way up to the interact function
This is the most interesting part =) How to find packetsend function and how to find interact function. I suspect that if you know the packet, you can find it in memory and place a breakpoint on access (possibly one of the functions is gonna be packetsend). And then we need functions which calls packetsend (one of them is for interaction). But the question appears. How can i find out lootpacket. (afaik traffic is encrypted). Just can not understand full path. I understand that I ask a bit more than I have to, but could you make an easy example guide please (and sorry for my english :)
Set the Stop address to 2000000Quote:
(it takes a very long time to scan for 40h and most likely CE will hang)