Here you go, today's first release:
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Menu will show up and you can interact with it, however, no AutoPot/AutoBuff yet.
Packet logging is disabled, however, I would be really pleased if someone could enable it (Menu->CONF->Log Packet...) just before using an HP herb/pot. I want to see if that packet has changed. Keep in mind that enabling it may make yo get a DC/crash.
@DarkestxHour
So far every modification I've done to the client (ASM patches, mainly codecaves) have resulted in a GameGuard error messagebox. I haven't tried noping that messagebox nor placing a jmp, however, it seems like the messagebox is being sent by the own GameGuard module, so a full GameGuard bypass would be needed.
I haven't tried modifying the Grab code, it may be protected by GameGuard or not. If it is protected, there's not much to be done. You could try placing a jmp and using your own code, but I don't think it is worth the time.
And nearly the same thing goes for AutoIt (I suppose you want to use AutoPressers or things like that?). As far as I know GameGuard uses a driver, kernel mode, to unhook/hide every API/process relative to the game. So, first you have the problem where the process can not be hooked:
1) It is hidden
2) GameGuard hooks OpenProcess and other memory APIs from Kernel Mode, not granting access to the game
All I can think of is using an injected DLL, which is how my bot works. You could also try to make your own driver to unhook previously hooked APIs by GameGuard, but I don't think that this is neither worth the time.