//==============RaVciO Public AddyLogger v0.2==============\ //===================Created by:===================\ //===================NoName===================\ //==============Start Scanning==============\ ************************************************ //[Pointers] #define Adr_Playerpointer 0x009E37F4 #define Adr_Serverpointer 0x009E3790 #define Adr_Basepointer 0x00A392E8 #define Adr_HealthPointer 0x0031FB8 #define Adr_WeaponPointer 0x008A9784 #define Adr_UserPointer 0x009E3438 #define Adr_AnglesPointer 0x009E3348 //[OFS] //[Player] #define CQC_Prone 0x004468FFFC #define NoSpawnWait1 0x00B0FFC8 #define NoSpawnWait2 0x00B0FFCC #define NoSpawnWait3 0x00B0FFD0 #define FastAmmo 0x00B08AC4 #define FastRepair 0x00B08AC8 #define FastHealth 0x00B08ACC #define FastFlag 0x00B08AD0 #define Artilery1 0x0054C5AB #define Artilery2 0x004BA385 #define VirtualJump 0x0084AB4C #define NoBounds1 0x00B1FCE8 #define NoBounds2 0x00B1FCE4 #define Speed 0x0084AEB8 #define WUW 0x009EA984 #define ImDrunk 0x009E3704 #define NoWater1 0x009EA980 #define NoWater2 0x009EA97C #define AntiAfk 0x00B0FEE4 //[Weapon] #define Scope 0x008A984C #define NoWeaponGrav 0x0084AB18 #define AssaultClip 0x009E339E #define SniperClip 0x009E339F #define Bamdagepx 0x009E33A8 #define CrossHair 0x009E8190 //[VIP] #define Invisible 0x0011B7F8 #define UnlAmmo 0x006010A9 //[Server] #define Premium1 0x00150 #define Premium2 0x00154 ************************************************ //==============End Scanning==============\ //==============Enjoy!==============\ //==============www.MPCForum.pl==============\
|#|******************************************************************************|#| |#|******************************************************************************|#| |#|*********************|#|AdrenalinaPL v1.2 Address Logger|#|*********************|#| |#|******************************************************************************|#| |#|******************************************************************************|#| |#|****************************|#|Credits: hackerX|#|****************************|#| |#|******************************************************************************|#| |#|******************************************************************************|#| ~ Started... |#|*************|#|=Pointer=|#|*************|#| #define ADR_PlayerPointer 0x009E37F4 #define ADR_ServerPointer 0x009E3790 #define ADR_WeaponPointer 0x00A002D4 #define ADR_BasePointer 0x00A392E8 #define ADR_DevicePointer 0x00847B84 #define ADR_UserPointer 0x009E3790 #define ADR_ViewAngels 0x009E3348 |#|*************|#|=ADR=|#|*************|#| #define ADR_ImDrunk 0x009E3704 #define ADR_QuickSpawn 0x00B104EC #define ADR_NoSpread 0x00B0FEA4 #define ADR_NoSpawnWait1 0x00B0FFC8 #define ADR_NoSpawnWait2 0x00B0FFCC #define ADR_NoSpawnWait3 0x00B0FFD0 #define ADR_WaterColor1 0x00502464D8 #define ADR_WaterColor2 0x00502464DC #define ADR_WaterColor3 0x00502464E0 #define ADR_CQCSpawn 0x004468FFFC #define ADR_CQCProne 0x008A9840 #define ADR_NoSpawnWaitCQC 0x009E35D4 #define ADR_VirtualJump 0x0084AB4C #define ADR_Ping 0x00FCD2C #define ADR_NoWater1 0x009EA980 #define ADR_NoWater2 0x009EA97C #define ADR_AntiAfk 0x00B0FEE4 #define ADR_NoBounds1 0x00B1FCE8 #define ADR_NoBounds2 0x00B1FCE4 #define ADR_NoBounds3 0x00B1FCE0 #define ADR_Speed 0x0084AEB8 #define ADR_WUW 0x009EA984 #define ADR_NoWeaponGravity 0x0084AB18 #define ADR_Scope 0x008A984C #define ADR_Crosshair 0x009E8190 #define ADR_UnlAmmo 0x006010A9 |#|*************|#|=OFS=|#|*************|#| #define OFS_1thSlot 0x001021B0 #define OFS_2thSlot 0x001021B1 #define OFS_3thSlot 0x001021B2 #define OFS_4thSlot 0x001021B3 #define OFS_5thSlot 0x001021B4 #define OFS_6thSlot 0x001021B5 #define OFS_7thSlot 0x001021B6 #define OFS_8thSlot 0x001021B7 #define OFS_Level 0x0011A290 #define OFS_RoomMaster 0x0011B7F8 #define OFS_Premium1 0x00150 #define OFS_Premium2 0x00154 |#|*************|#|=Px Item's=|#|*************|#| #define ADR_ExtraAmmo1 0x009E33A2 #define ADR_ExtraAmmo2 0x009E33A3 #define ADR_AssaultAmmo 0x009E33A6 #define ADR_SniperAmmo 0x009E33A4 #define ADR_Bandage 0x009E33A8 |#|*************|#|=Fast All=|#|*************|#| #define ADR_FastAmmo 0x00B08AC4 #define ADR_FastRepair 0x00B08AC8 #define ADR_FastHealth 0x00B08ACC #define ADR_FastFlag 0x00B08AD0 |#|*************|#|=D3D=|#|*************|#| #define ADR_D3DName 0x009EB670 #define ADR_D3DHealth 0x0031FB8 |#|*************|#|=ASM=|#|*************|#| #define ASM_Artilery1 0x0054C5AB #define ASM_Artilery2 0x004BA385 ~ Stopped... |#|******************************************************************************|#|
KingclemQuote:
// KingClem's Public Address Logger Started....
/* Crediting
Made by KingClem™
Thanks to Gordon`*/
//Pointer
#define ADR_PlayerPointer 0x000
#define ADR_ServerPointer 0x000
#define ADR_BasePointer 0x000
#define ADR_WeaponPointer 0x000
//Ingame
#define ADR_WTW 0x0081CA14
#define ADR_STW 0x00819D24
#define ADR_SuperNoSpread 0x000
#define ADR_Scope 0x000
#define ADR_ScopeSize 0x00FFFFFFF8
#define ADR_NoBounds1 0x00B0FEE4
#define ADR_NoBounds2 0x00B0FEE8
#define ADR_NoBounds3 0x00B0FEEC
#define ADR_Speed 0x0084AEB8
#define ADR_WUW 0x009EA984 //WaterHeight
#define ADR_NoWater1 0x009EA980
#define ADR_NoWater2 0x009EA984
#define ADR_Stamina1 0x0081CDAC
#define ADR_Stamina2 0x0081CDB0
#define ADR_Stamina3 0x0081CDB4
#define ADR_Stamina4 0x0081CDB8
#define ADR_Stamina5 0x0081CDBC
#define ADR_FastFlag 0x009E817C
#define ADR_FastAmmo 0x009E816C
#define ADR_FastRepair 0x009E8174 //Same as Fast Health
//Offset
#define OFS_NFD 0x000
#define OFS_X 0x000
#define OFS_Y 0x0010
#define OFS_Z 0x008
#define OFS_Premium 0x0058C
#define OFS_PremiumII 0x00590
#define OFS_Slot1 0x001021B0
#define OFS_Slot2 0x001021B1
#define OFS_Slot3 0x001021B2
#define OFS_Slot4 0x001021B3
#define OFS_Slot5 0x001021B4
#define OFS_Slot6 0x001021B5
#define OFS_Slot7 0x001021B6
#define OFS_Slot8 0x001021B7
#define OFS_Invisible 0x0011A2B4
#define OFS_Dinar 0x0011A2A0
#define OFS_Level 0x0011A290
#define OFS_Rapidfire 0x0010356
#define OFS_NoSpread 0x00100FC
/* Logging finished... Enjoy,give Credits!*/
// KingClem's Public Address Logger Started....
/* Crediting
Made by KingClem™
Thanks to Gordon`*/
//Pointer
#define ADR_PlayerPointer 0x009E37F4
#define ADR_ServerPointer 0x009E3790
#define ADR_BasePointer 0x00A392E8
#define ADR_WeaponPointer 0x00A002D4
//Ingame
#define ADR_WTW 0x0081CA14
#define ADR_STW 0x00819D24
#define ADR_SuperNoSpread 0x0084AB98
#define ADR_Scope 0x008A984C
#define ADR_ScopeSize 0x008A9844
#define ADR_NoBounds1 0x00B0FEE4
#define ADR_NoBounds2 0x00B0FEE8
#define ADR_NoBounds3 0x00B0FEEC
#define ADR_Speed 0x0084AEB8
#define ADR_WUW 0x009EA984 //WaterHeight
#define ADR_NoWater1 0x009EA980
#define ADR_NoWater2 0x009EA984
#define ADR_Stamina1 0x0081CDAC
#define ADR_Stamina2 0x0081CDB0
#define ADR_Stamina3 0x0081CDB4
#define ADR_Stamina4 0x0081CDB8
#define ADR_Stamina5 0x0081CDBC
#define ADR_FastFlag 0x009E817C
#define ADR_FastAmmo 0x009E816C
#define ADR_FastRepair 0x009E8174 //Same as Fast Health
//Offset
#define OFS_NFD 0x00102C8
#define OFS_X 0x00102E0
#define OFS_Y 0x00102F0
#define OFS_Z 0x00102E8
#define OFS_Premium 0x0058C
#define OFS_PremiumII 0x00590
#define OFS_Slot1 0x001021B0
#define OFS_Slot2 0x001021B1
#define OFS_Slot3 0x001021B2
#define OFS_Slot4 0x001021B3
#define OFS_Slot5 0x001021B4
#define OFS_Slot6 0x001021B5
#define OFS_Slot7 0x001021B6
#define OFS_Slot8 0x001021B7
#define OFS_Invisible 0x0011A2B4
#define OFS_Dinar 0x0011A2A0
#define OFS_Level 0x0011A290
#define OFS_Rapidfire 0x0010356
#define OFS_NoSpread 0x00100FC
/* Logging finished... Enjoy,give Credits!*/
// KingClem's Public Address Logger Started....
/* Crediting
Made by KingClem™
Thanks to Gordon`*/
//Pointer
#define ADR_PlayerPointer 0x000
#define ADR_ServerPointer 0x000
#define ADR_BasePointer 0x000
#define ADR_WeaponPointer 0x000
//Ingame
#define ADR_WTW 0x000
#define ADR_STW 0x00819D24
#define ADR_SuperNoSpread 0x000
#define ADR_Scope 0x000
#define ADR_ScopeSize 0x00FFFFFFF8
#define ADR_NoBounds1 0x000
#define ADR_NoBounds2 0x004
#define ADR_NoBounds3 0x008
#define ADR_Speed 0x000
#define ADR_WUW 0x000 //WaterHeight
#define ADR_NoWater1 0x00FFFFFFFC
#define ADR_NoWater2 0x000
#define ADR_Stamina1 0x0081CDAC
#define ADR_Stamina2 0x0081CDB0
#define ADR_Stamina3 0x0081CDB4
#define ADR_Stamina4 0x0081CDB8
#define ADR_Stamina5 0x0081CDBC
#define ADR_FastFlag 0x009E817C
#define ADR_FastAmmo 0x009E816C
#define ADR_FastRepair 0x009E8174 //Same as Fast Health
//Offset
#define OFS_NFD 0x000
#define OFS_X 0x000
#define OFS_Y 0x0010
#define OFS_Z 0x008
#define OFS_Premium 0x000
#define OFS_PremiumII 0x004
#define OFS_Slot1 0x000
#define OFS_Slot2 0x001
#define OFS_Slot3 0x002
#define OFS_Slot4 0x003
#define OFS_Slot5 0x004
#define OFS_Slot6 0x005
#define OFS_Slot7 0x006
#define OFS_Slot8 0x007
#define OFS_Invisible 0x000
#define OFS_Dinar 0x000
#define OFS_Level 0x00FFFFFFF0
#define OFS_Rapidfire 0x000
#define OFS_NoSpread 0x00100FC
/* Logging finished... Enjoy,give Credits!*/
Quote:
#define ADR_Playerpointer 0x9E37F4
#define ADR_Serverpointer 0x9E3790
#define ADR_WeaponBase 0xA002D4
#define ADR_BasePointer 0xA392E8
#define ADR_CAMERAVIEW 0x84AB4C Thx DirecTX
#define ADR_QUICKSPAWN1 0xB104EC Thx DirecTX
#define ADR_QUICKSPAWN2 0xB1E4D8
#define ADR_SPEED 0x84AEB8
#define ADR_SCOPE 0x8A984C
#define ADR_SUPERNOSPREAD 0x84AB98
#define ADR_NoSpread 0x9E71CC
#define ADR_PlantAnyWhere 0x9E338B
#define ADR_NOBOUNDS1 0xB0FEE4
#define ADR_NOBOUNDS2 0xB0FEE8
#define ADR_NOBOUNDS3 0xB0FEEC
#define ADR_FASTAMMO 0x9E816C Thx DirecTX
#define ADR_FASTHEALTH 0x9E8174
#define ADR_FASTFLAG 0x9E817C
#define ADR_FASTREPAIR 0x9E8164
#define ADR_STAMINA1 0x81CDAC
#define ADR_STAMINA2 0x81CDB0
#define ADR_STAMINA3 0x81CDB4
#define ADR_STAMINA4 0x81CDB8
#define ADR_STAMINA5 0x81CDBC
#define ADR_ImDrunk 0x9E3704
#define ADR_STW 0x819D24
#define ADR_BONESHOT 0x84BAE0
#define ADR_RollSpeed 0x84ACE0
#define OFS_Slot5 0x1021B4
#define OFS_Slot6 0x1021B5
#define OFS_Slot7 0x1021B6
#define OFS_Slot8 0x1021B7
#define OFS_X 0x102E0
#define OFS_Y 0x102F0
#define OFS_Z 0x102E8
#define OFS_GRAVITY_Z 0xC4A8
#define OFS_NFD 0x102C8
#define OFS_NORECOIL1 0xC43C
#define OFS_NORECOIL2 0xC440
#define OFS_NORECOIL3 0xC444
#define OFS_NOSPREAD 0x100FC
#define OFS_DINAR 0x11A2A0
#define OFS_Level 0x11A290
#define OFS_PREM 0x58C
#define OFS_PREM2 0x590
#define OFS_PlayerSize 0x001CF8
#define OFS_PlayerSlot 0x11B7F8
#define ADR_GMWarn 0x009E338A