[C++] International C++ Bot: Beta Release

07/18/2011 04:07 Inathero#1291
gibbs

is pvp turned on? if so turn it off.
is attack only selected enemy turned on? if so turn it off.

those are user errors, not bot errors. if you still have issues, send me the debug.log
07/18/2011 05:52 My420Time#1292
Just finished updating auto route a few moments ago. I've attached caliburst.dll to this post. Right now just auto route is working with it but I will update useBagItem sometime tomorrow.
07/18/2011 05:55 fgibbs69#1293
Thats awsome 420.. Ill DL it maybe try it out soon..
07/18/2011 05:56 fgibbs69#1294
Inathero
Thanks for helping get this thing figured out. Works great. Keep up the good work !!
07/18/2011 05:57 My420Time#1295
Quote:
Originally Posted by fgibbs69 View Post
Thats awsome 420.. Ill DL it maybe try it out soon..
Without a bot that uses caliburst it won't do you much good Gibbs. What I updated is essentially just a library not a program. You could update BOIGB and use it though. Inathero will have mod Livedown to work with it.
07/18/2011 06:26 fgibbs69#1296
its the two of you working towords 1 goal. Helping us bot :)

Thx to both of you..
07/18/2011 07:07 Inathero#1297
Yep, I'm so happy to have My420Time helping and working with me :D. the guy's just downright awesome :D

Right now we're figuring out how to port it to livedown. Once we get it in livedown, it'll be fun to see what happens next ^^
07/18/2011 07:32 girmak#1298
Whatever happens it will be great for those of us that play BoI I am very sure.
07/18/2011 08:22 systemx#1299
i was going to tell a suggestion that maybe we can have a bot that lure mobs and go back to the place where you set it and lol the post above is the answer :) too late :) its going to be great once you finish it :) thanks inathero and my420time
07/18/2011 08:53 Inathero#1300
@system it's possible to do that :D But we'll start putting in extra functions once we have the bot fully operational again.

MANY THANKS to My420 for finding that AutoRoute code :D. Unfortunately I'm way to new to pipes and I'm bad at C# so I couldn't find a way to translate the pipe communication codes from BIOGB over to LiveDown, so I decided to use the existing hackboy and modify it.

Took a tiny while, but I managed to incorporate the AutoRoute code 100% into the hackboy dll :D so yay for that! Worked perfectly fine when I was testing it earlier.

So i'ma remove all the annoying popups from hackboy dll and update it into LiveDown bot. If everything goes ok (which is should), coordinate manager will shortly be back online!
07/18/2011 09:20 systemx#1301
Quote:
Originally Posted by Inathero View Post
@system it's possible to do that :D But we'll start putting in extra functions once we have the bot fully operational again.

MANY THANKS to My420 for finding that AutoRoute code :D. Unfortunately I'm way to new to pipes and I'm bad at C# so I couldn't find a way to translate the pipe communication codes from BIOGB over to LiveDown, so I decided to use the existing hackboy and modify it.

Took a tiny while, but I managed to incorporate the AutoRoute code 100% into the hackboy dll :D so yay for that! Worked perfectly fine when I was testing it earlier.

So i'ma remove all the annoying popups from hackboy dll and update it into LiveDown bot. If everything goes ok (which is should), coordinate manager will shortly be back online!
Inathero can u please explain to all of us whats the function of Coordinate manager :) Thanks so no one will ask anymore
07/18/2011 09:24 Inathero#1302
You type the coordinates you want to start from (or click "Use Current Coords") and then you determine the distance (leeway) your character can walk before automatically going back to those coordinates

so basically, it draws a square with the center of the square being the coordinates you enter. If your character walks out of the square, it'll walk back to the center. This allows you to keep your character in one spot, instead of having him walking all around the map.
07/18/2011 09:29 systemx#1303
Quote:
Originally Posted by Inathero View Post
You type the coordinates you want to start from (or click "Use Current Coords") and then you determine the distance (leeway) your character can walk before automatically going back to those coordinates

so basically, it draws a square with the center of the square being the coordinates you enter. If your character walks out of the square, it'll walk back to the center. This allows you to keep your character in one spot, instead of having him walking all around the map.

That was totally awesome, its like luring around sideways then going back to where u set it :) yay thanks again what a great update
07/18/2011 10:45 isk0wee#1304
donated as well...
07/18/2011 11:22 aydo35#1305
İ did donate but ı think İnathero not here right ?