nice mobs, but do you know the much for mobs? o you test it to see if they are like in CO?btw i hit ty button ;)Quote:
As im a member of samhvans team i thought i release a Mob.txt 4 ya all which contains special mobs u have never seen be4 like a Doubble Winged Dragen or a Zombie,Axeman,....KINGS ARE ADDED!
I HOPE U PRESS THE THX BUTTON 4 it lol
ENJOY
//BTW L8TER I RELEASE A NPC DIALOG WITCH ADDING LAB1 2 3 4 DIS CITY AND SO ON //
Nice about that Warehouse, But ... Were i need to place it? :confused:Quote:
would this be the code for messageing everyoneCode:if (Message[0] == '/') { string[] Splitter = Message.Split(' '); foreach (string[] NPC3 in BackendDB.CommandsDatabase) { //2 = helper //4 = gm //6 = administrator int Flag = 0; string Message3 = Convert.ToString(NPC3[0]); int Flags = Convert.ToInt32(NPC3[1]); if (Splitter[0].ToLower() == ("/" + Message3)) { Flag = 0; }
and this is for the inventory if you want to have more rightCode:/// <summary> /// Summary description for Inventory. /// </summary> public class Inventory { private int m_MaxSize = 40; public int[][] n_items = new int[40][]; public System.Collections.ArrayList m_Items; public System.Collections.ArrayList m_Items2; } }
That i think is you Wherehouse codeCode:{ public class Warehouse : ServerBasePacket { //Attack private int UniqueID; private int ItemID; private int NpcID; private int Amount; private int Length; private int Value; private int Value2; private int _Type; private COClient Client; private int[][] warehouse = null; public Warehouse(int _npcid, int _amount, int _value, int _value2, COClient _client) { NpcID = _npcid; Amount = _amount; if (Amount != 0) { Length = Amount * 20; } else { Length = 20; } Value = _value; Value2 = _value2; Client = _client; if (NpcID == 8)//twincity { warehouse = _client.Char.TwinWare; } if (NpcID == 10012)//phoenix castle { warehouse = _client.Char.PhoenixWare; } if (NpcID == 10028)//ape mountain { warehouse = _client.Char.ApeWare; } if (NpcID == 10011)//desert city { warehouse = _client.Char.DesertWare; } if (NpcID == 10027)//bird island { warehouse = _client.Char.BirdWare; } if (NpcID == 44)//market { warehouse = _client.Char.MarketWare; } } //soooooo not working yet >.< look into 'value2' values and 'value' values, //10 is display, 11 deposit cash, 12 withdraw cash, public byte[] writeImpl() { writeH(20); writeH(1009); writeD(NpcID); writeD(Amount); writeD(Value); writeD(Value2); return getBytes(); } public byte[] writeImp0() { writeH(16 + Length); writeH(1102); writeD(NpcID); writeD(0); writeD(Amount); if (Amount >= 1) { foreach (int[] item in warehouse) { if (item[0] != 0) { writeD(Convert.ToInt32(item[9]));//uid writeD(Convert.ToInt32(item[0]));//itemid writeC(0); writeC(Convert.ToInt32(item[10]));//Soc1 writeC(Convert.ToInt32(item[11]));//Soc2 writeH(0); writeC(Convert.ToInt32(item[3]));//+dmg writeC(Convert.ToInt32(item[4]));//-dmg writeC(0); writeH(Convert.ToInt32(item[5]));//enchant writeH(0); } } } else { writeD(0); writeD(0); writeD(0); writeD(0); writeD(0); } return getBytes(); } public byte[] writeImp2() { writeH(32); writeH(1102); writeD(NpcID); writeD(1); writeD(Value); writeD(Value2); writeD(0); writeH(0); writeC(0); writeC(255); writeD(0); return getBytes(); } public byte[] writeImp3() { writeH(32); writeH(1102); writeD(NpcID); writeD(2562); writeD(Value); writeD(0); writeD(0); writeD(0); writeD(0); return getBytes(); } } }
The much=mesh i think?Quote:
nice mobs, but do you know the much for mobs? o you test it to see if they are like in CO?btw i hit ty button ;)
sry i was type fast and i was what to type mesh no much lolz...Quote:
The much=mesh i think?
If so i got mesh from nearly all mobs ye!
thx 4 hitting the button :P
Btw i like your server good work go on with it! (maybe lemme join there?lol as pm xD)