erstens : spammQuote:
Ja brauche Addylogger
Credits: Me :PQuote:
//Pointers
#define ADR_PLAYERPOINTER 0x9E37F4
#define ADR_SERVERPOINTER 0x9E3790
#define ADR_BASEPOINTER 0xA392E8
//Memory
#define ADR_NOSPAWNWAIT1 0xB0FFC8
#define ADR_NOSPAWNWAIT2 0xB0FFCC
#define ADR_NOSPAWNWAIT3 0xB0FFD0
#define ADR_SCOPE 0x8A984C
#define ADR_NOBOUNDS1 0xB0FEE4
#define ADR_NOBOUNDS2 0xB0FEE8
#define ADR_NOBOUNDS3 0xB0FEEC
#define ADR_SILENTWALK 0xB0FEE8
#define ADR_SUPERNOSPREAD 0x84AB98
#define ADR_AssaultClip 0x9E34CE
#define ADR_SniperClip 0x9E339F
#define ADR_Bamdagepx 0x9E33A8
#define ADR_FASTAMMO 0x9E8164
#define ADR_FASTREPAIR 0x9E816C
#define ADR_FASTFLAG 0x9E817C
#define PLANTDEFUSEANY 0x9E338B
#define ADR_STAMINA1 0x81CDAC
#define ADR_STAMINA2 0x81CDB0
#define ADR_STAMINA3 0x81CDB4
#define ADR_STAMINA4 0x81CDB8
#define ADR_STAMINA5 0x81CDBC
#define WalkSpeed 0x84AEB8
#define RollSpeed 0x84ACE0
#define SprintSpeed 0x84AB68
#define MEM_STW 0x819D24
#define MEM_WTW 0x81CA14
#define ADR_BONESHOT 0x84BAE0
#define ADR_HIGHMODE 0x84AF88
#define ADR_WTH 0x84763C
#define ADR_CQCPRONE 0x8A9840
#define ADR_WEAPONGRAVITY 0x84AB18
#define ADR_NOAFK 0xB0FEE4
#define ADR_GameText 0x4DF623
#define ADR_UNLAMMO 0x9E3774
//Offsets
#define OFS_X 0x102E0
#define OFS_Y 0x102F0
#define OFS_Z 0x102E8
#define OFS_1SLOT 0x1021B0
#define OFS_2SLOT 0x1021B1
#define OFS_3SLOT 0x1021B2
#define OFS_4SLOT 0x1021B3
#define OFS_5SLOT 0x1021B4
#define OFS_6SLOT 0x1021B5
#define OFS_7SLOT 0x1021B6
#define OFS_8SLOT 0x1021B7
#define OFS_LOWGRAVITY 0xC4A8
#define OFS_NFD 0x102C8
#define OFS_INVISIBLE 0x11A2B4
#define OFS_PREMIUM 0x58C
#define OFS_PREMIUM2 0x590
#define NoM134Idle 0x103C4
#define OFS_NORECOIL1 0xC43C
#define OFS_NORECOIL2 0xC440
#define OFS_NORECOIL3 0xC448
//WeaponBinder
#define ADR_SlotBase 0x101010
#define ADR_ClassBase 0xA3AE88
#define ADR_ServerBase 0x9E3790
#define ADR_WeaponBase 0xA002D4
#define ADR_PLAYERSLOT 0x11B7FC
#define ADR_PLAYERID 0x1CE8
// KingClem's Public Address Logger Started.... /* Crediting Made by KingClem™ Thanks to Gordon`*/ //Pointer #define ADR_PlayerPointer 0x009E37F4 #define ADR_ServerPointer 0x009E3790 #define ADR_BasePointer 0x00A392E8 #define ADR_WeaponPointer 0x00A002D4 //Ingame #define ADR_WTW 0x0081CA14 #define ADR_STW 0x00819D24 #define ADR_SuperNoSpread 0x0084AB98 #define ADR_Scope 0x008A984C #define ADR_ScopeSize 0x008A9844 #define ADR_NoBounds1 0x00B0FEE4 #define ADR_NoBounds2 0x00B0FEE8 #define ADR_NoBounds3 0x00B0FEEC #define ADR_Speed 0x0084AEB8 #define ADR_WUW 0x009EA984 //WaterHeight #define ADR_NoWater1 0x009EA980 #define ADR_NoWater2 0x009EA984 #define ADR_Stamina1 0x0081CDAC #define ADR_Stamina2 0x0081CDB0 #define ADR_Stamina3 0x0081CDB4 #define ADR_Stamina4 0x0081CDB8 #define ADR_Stamina5 0x0081CDBC #define ADR_FastFlag 0x009E817C #define ADR_FastAmmo 0x009E816C #define ADR_FastRepair 0x009E8174 //Same as Fast Health //Offset #define OFS_NFD 0x00102C8 #define OFS_X 0x00102E0 #define OFS_Y 0x00102F0 #define OFS_Z 0x00102E8 #define OFS_Premium 0x0058C #define OFS_PremiumII 0x00590 #define OFS_Slot1 0x001021B0 #define OFS_Slot2 0x001021B1 #define OFS_Slot3 0x001021B2 #define OFS_Slot4 0x001021B3 #define OFS_Slot5 0x001021B4 #define OFS_Slot6 0x001021B5 #define OFS_Slot7 0x001021B6 #define OFS_Slot8 0x001021B7 #define OFS_Invisible 0x0011A2B4 #define OFS_Dinar 0x0011A2A0 #define OFS_Level 0x0011A290 #define OFS_Rapidfire 0x0010356 #define OFS_NoSpread 0x00100FC /* Logging finished... Enjoy,give Credits!*/
Quote:
// KingClem's Public Address Logger Started....
/* Crediting
Made by KingClem™
Thanks to Gordon`*/
//Pointer
#define ADR_PlayerPointer 0x000
#define ADR_ServerPointer 0x000
#define ADR_BasePointer 0x000
#define ADR_WeaponPointer 0x000
//Ingame
#define ADR_WTW 0x0081CA14
#define ADR_STW 0x00819D24
#define ADR_SuperNoSpread 0x000
#define ADR_Scope 0x000
#define ADR_ScopeSize 0x00FFFFFFF8
#define ADR_NoBounds1 0x00B0FEE4
#define ADR_NoBounds2 0x00B0FEE8
#define ADR_NoBounds3 0x00B0FEEC
#define ADR_Speed 0x0084AEB8
#define ADR_WUW 0x009EA984 //WaterHeight
#define ADR_NoWater1 0x009EA980
#define ADR_NoWater2 0x009EA984
#define ADR_Stamina1 0x0081CDAC
#define ADR_Stamina2 0x0081CDB0
#define ADR_Stamina3 0x0081CDB4
#define ADR_Stamina4 0x0081CDB8
#define ADR_Stamina5 0x0081CDBC
#define ADR_FastFlag 0x009E817C
#define ADR_FastAmmo 0x009E816C
#define ADR_FastRepair 0x009E8174 //Same as Fast Health
//Offset
#define OFS_NFD 0x000
#define OFS_X 0x000
#define OFS_Y 0x0010
#define OFS_Z 0x008
#define OFS_Premium 0x0058C
#define OFS_PremiumII 0x00590
#define OFS_Slot1 0x001021B0
#define OFS_Slot2 0x001021B1
#define OFS_Slot3 0x001021B2
#define OFS_Slot4 0x001021B3
#define OFS_Slot5 0x001021B4
#define OFS_Slot6 0x001021B5
#define OFS_Slot7 0x001021B6
#define OFS_Slot8 0x001021B7
#define OFS_Invisible 0x0011A2B4
#define OFS_Dinar 0x0011A2A0
#define OFS_Level 0x0011A290
#define OFS_Rapidfire 0x0010356
#define OFS_NoSpread 0x00100FC
/* Logging finished... Enjoy,give Credits!*/
<3Quote:
// KingClem's Public Address Logger Started....
/* Crediting
Made by KingClem™
Thanks to Gordon`*/
//Pointer
#define ADR_PlayerPointer 0x000
#define ADR_ServerPointer 0x000
#define ADR_BasePointer 0x000
#define ADR_WeaponPointer 0x000
//Ingame
#define ADR_WTW 0x0081CA14
#define ADR_STW 0x00819D24