Good job
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Hi Guys , How Add Apis and Zeus Drone ?
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Pretty good code :( ... empty brackets are the best :eek:Quote:
Code:try { Parallel.ForEach(Users, Pair => { this.Users[Pair.Key].Send("0|n|d|" + userId + "|3/3-5" + this.Users[userId].Ship.ldrones + "-4" + this.Users[userId].Ship.ldrones + "-4" + this.Users[userId].Ship.ldrones + ",3/4-4" + this.Users[userId].Ship.ldrones + "-4" + this.Users[userId].Ship.ldrones + "-2" + this.Users[userId].Ship.ldrones + "-4" + this.Users[userId].Ship.ldrones + ",3/3-4" + this.Users[userId].Ship.ldrones + "-4" + this.Users[userId].Ship.ldrones + "-4" + this.Users[userId].Ship.ldrones + ""); this.Users[userId].Send("0|n|d|" + Pair.Value.userId + "|3/3-3" + Pair.Value.Ship.ldrones + "-4" + Pair.Value.Ship.ldrones + "-4" + Pair.Value.Ship.ldrones + ",3/4-4" + Pair.Value.Ship.ldrones + "-4" + Pair.Value.Ship.ldrones + "-4" + Pair.Value.Ship.ldrones + "-4" + Pair.Value.Ship.ldrones + ",3/3-5" + Pair.Value.Ship.ldrones + "-4" + Pair.Value.Ship.ldrones + "-4" + Pair.Value.Ship.ldrones + ""); }); foreach (var Pair in Users) { if (Pair.Key != userId) this.Users[Pair.Key].Send("0|n|d|" + userId + "|3/3-5" + this.Users[userId].Ship.ldrones + "-4" + this.Users[userId].Ship.ldrones + "-4" + this.Users[userId].Ship.ldrones + ",3/4-4" + this.Users[userId].Ship.ldrones + "-4" + this.Users[userId].Ship.ldrones + "-4" + this.Users[userId].Ship.ldrones + "-4" + this.Users[userId].Ship.ldrones + ",3/3-4" + this.Users[userId].Ship.ldrones + "-4" + this.Users[userId].Ship.ldrones + "-4" + this.Users[userId].Ship.ldrones + ""); this.Users[userId].Send("0|n|d|" + Pair.Value.userId + "|3/3-3" + Pair.Value.Ship.ldrones + "-4" + Pair.Value.Ship.ldrones + "-4" + Pair.Value.Ship.ldrones + ",3/4-4" + Pair.Value.Ship.ldrones + "-4" + Pair.Value.Ship.ldrones + "-4" + Pair.Value.Ship.ldrones + "-4" + Pair.Value.Ship.ldrones + ",3/3-5" + Pair.Value.Ship.ldrones + "-4" + Pair.Value.Ship.ldrones + "-4" + Pair.Value.Ship.ldrones + ""); { } } } catch (Exception) { }
Big Thanks But Where To Paste ?Quote:
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All it's based on packets... you need send correct packets.
That code is slow. At least the first packet which is send. Why you do a lookup in the dictionary everytime when you could get a reference to that object only once ?Quote:
Code:try { Parallel.ForEach(Users, Pair => { this.Users[Pair.Key].Send("0|n|d|" + userId + "|3/3-5" + this.Users[userId].Ship.ldrones + "-4" + this.Users[userId].Ship.ldrones + "-4" + this.Users[userId].Ship.ldrones + ",3/4-4" + this.Users[userId].Ship.ldrones + "-4" + this.Users[userId].Ship.ldrones + "-2" + this.Users[userId].Ship.ldrones + "-4" + this.Users[userId].Ship.ldrones + ",3/3-4" + this.Users[userId].Ship.ldrones + "-4" + this.Users[userId].Ship.ldrones + "-4" + this.Users[userId].Ship.ldrones + ""); this.Users[userId].Send("0|n|d|" + Pair.Value.userId + "|3/3-3" + Pair.Value.Ship.ldrones + "-4" + Pair.Value.Ship.ldrones + "-4" + Pair.Value.Ship.ldrones + ",3/4-4" + Pair.Value.Ship.ldrones + "-4" + Pair.Value.Ship.ldrones + "-4" + Pair.Value.Ship.ldrones + "-4" + Pair.Value.Ship.ldrones + ",3/3-5" + Pair.Value.Ship.ldrones + "-4" + Pair.Value.Ship.ldrones + "-4" + Pair.Value.Ship.ldrones + ""); }); foreach (var Pair in Users) { if (Pair.Key != userId) this.Users[Pair.Key].Send("0|n|d|" + userId + "|3/3-5" + this.Users[userId].Ship.ldrones + "-4" + this.Users[userId].Ship.ldrones + "-4" + this.Users[userId].Ship.ldrones + ",3/4-4" + this.Users[userId].Ship.ldrones + "-4" + this.Users[userId].Ship.ldrones + "-4" + this.Users[userId].Ship.ldrones + "-4" + this.Users[userId].Ship.ldrones + ",3/3-4" + this.Users[userId].Ship.ldrones + "-4" + this.Users[userId].Ship.ldrones + "-4" + this.Users[userId].Ship.ldrones + ""); this.Users[userId].Send("0|n|d|" + Pair.Value.userId + "|3/3-3" + Pair.Value.Ship.ldrones + "-4" + Pair.Value.Ship.ldrones + "-4" + Pair.Value.Ship.ldrones + ",3/4-4" + Pair.Value.Ship.ldrones + "-4" + Pair.Value.Ship.ldrones + "-4" + Pair.Value.Ship.ldrones + "-4" + Pair.Value.Ship.ldrones + ",3/3-5" + Pair.Value.Ship.ldrones + "-4" + Pair.Value.Ship.ldrones + "-4" + Pair.Value.Ship.ldrones + ""); { } } } catch (Exception) { }
If I remember well the packet was something likeQuote:
Guys, need help. I'm working on abilities for goliath, but I got problem. For example I want that when I play on Solace I have button with ability of solace and when on Diminisher with it ability etc. But how to do that?
send("0|A|SD|"+ skillDesign); //skillDesign: [1-5]