[Release] Grepolis 2 bot

03/11/2012 00:36 Utharnl#1276
What do you mean? The trade window in the browser?

~Uthar
03/11/2012 01:27 .ZeusZ.#1277
Quote:
@zeus was bekommste den da nicht hin ??? er hat doch ne anleitung und ansonsten ist er doch ganz leicht einzustellen und so
Ja ich mach den an, stell den ein etc. aber der baut nichts
03/11/2012 02:11 Legioner93#1278
Quote:
Originally Posted by Utharnl View Post
What do you mean? The trade window in the browser?

~Uthar
Yes
03/11/2012 10:17 cinuslca#1279
I also do not trade window work
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03/11/2012 11:41 Utharnl#1280
@Legioner93
@cinuslca

It's working fine here. You both probably need to install a newer version of IE.
If you use WinXP you need to install IE8
For vista/win7 you need to install IE9

Also make sure you run the file "Enable_IE9.reg" to activate the new version.

~Uthar
03/11/2012 13:12 Ghost dragon#1281
Quote:
Originally Posted by .ZeusZ. View Post
Ja ich mach den an, stell den ein etc. aber der baut nichts

mh wielange haste den gewartet er schaut alle 20 min nach ob er gebäude bauen kann dann hast du genug rohstoffe ? und hast du häckchen gemacht das er auch bauen soll?
03/11/2012 15:08 emina#1282
the bot needs more than 2 hours to make one run though all my towns.
1.) could this become improved?
2.) how behaves the automated militia if the run takes 2 hours and passed that town before the incoming attack was launched?
03/11/2012 15:53 Utharnl#1283
1) That is not possible any more because the setting "Delay Requests (ms)" is set to 1200. 1200 ms is 1.2 seconds.
This was needed because Grepolis added a limit for the amount of requests you can make each minute.

2) Then it will not activate the militia before the next time it checks that town.

~Uthar
03/11/2012 16:57 timmy121#1284
Can i use the bot in the new world juktas? is it ok to use i wont get banned? i hear stories that you can be banned for using certain bots
03/11/2012 17:14 Ghost dragon#1285
risk is always
03/11/2012 20:39 emina#1286
Quote:
Originally Posted by Utharnl View Post
1) That is not possible any more because the setting "Delay Requests (ms)" is set to 1200. 1200 ms is 1.2 seconds.
This was needed because Grepolis added a limit for the amount of requests you can make each minute.

2) Then it will not activate the militia before the next time it checks that town.

~Uthar
hmmm.

just a suggestion for a feature for the problem #1:
in grepolis it is possible to make city groups. maybe something similar is possible to implement into the bot. (everybody has secure towns and front towns.)

so if it is possible to generate such a "priority list" which the bot checks the towns with 1st prio double and as the towns with 2nd prio it would be great.

#2:
i dont know where the bot sees that an attack arrives, but if the bot could check the attack symbol which is beside the town name flag than it would see in everytown that an attack is arriving. then the bot should check to which town it arrives and activates the militia there, if the activation time is reached.
03/12/2012 00:26 Utharnl#1287
@timmy121
The bot works for all servers. But like every other bot there is a chance to get banned, although that change is small at the moment.
If you want to lower the chance of getting banned then only farm a few hours each day. With the scheduler you can specify at which hours you want to farm, see the guide for more information.

@emina
The attack icon only indicates that there is an incoming attack but doesn't tell you where it is coming from.
So you would have to check all your towns again too see where it is coming from. For premium users with the administrator I could however use the overview page. That would be a lot faster.
I'll think about it for some time, maybe I get some nice ideas.

For the towns I was thinking about a priority system. For example priority 1-10. All towns with priority 1 are checked every time, priority 2 only 1 time in 2 updates, priority 3 only 1 time in 3 updates, etc.

~Uthar
03/12/2012 07:31 barone_rosso#1288
suggest: switch automatically between send and receive in Trade.

Now we can set a city send o receive resources; I think it wold be better setting a limit of resources (in number or %), below this setting the city receives else the city sends .
03/12/2012 13:01 Utharnl#1289
@barone_rosso
That will be added later as a third trade option.

~Uthar
03/12/2012 15:54 sinalco_alex#1290
How about with a new feature ??
auto attack players?