@Cracken
the most are not working like nfd, x,y,z , no recoil... but thanks for posting
the most are not working like nfd, x,y,z , no recoil... but thanks for posting
omg wie früh bist du wach :OQuote:
@Cracken
the most are not working like nfd, x,y,z , no recoil... but thanks for posting
Starting NiNjAˆˆ Logger
#define ADR_PLAYERPOINTER 0x9E27B0
#define ADR_SERVERPOINTER 0x9E274C
/*================[ Adresses ]================*/
#define ADR_QUICKSPAWN1 0xB0EF88
#define ADR_QUICKSPAWN2 0xB0EF8C
#define ADR_QUICKSPAWN3 0xB0EF90
#define ADR_NOBOUNDS1 0xB0EEA0
#define ADR_NOBOUNDS2 0xB0EEA4
#define ADR_NOBOUNDS3 0xB0EEA8
#define ADR_SPEED 0x0084AC98
#define ADR_SCOPE 0x8A8834
/*================[ Memorys ]================*/
#define MEM_BONESHOT 0x84B8C8
#define MEM_WTW 0x81CA14
#define MEM_STW 0x819D24
#define MEM_SUPERNOSPREAD 0x84A978
#define OFS_NORECOIL1 0xC34C
#define OFS_NORECOIL2 0xC440
#define OFS_NORECOIL3 0xC444
#define ADR_SUPERNOSPREAD 0x84A978
#define ADR_SCOPE 0x8A8834
#define ADR_STAMINA1 0x81CDAC
#define ADR_STAMINA2 0x81CDB0
#define ADR_STAMINA3 0x81CDB4
#define ADR_STAMINA4 0x81CDB8
#define ADR_STAMINA5 0x81CDBC
#define OFS_SLOTS5 0x102B4
#define OFS_SLOTS6 0x102B5
#define OFS_SLOTS7 0x102B6
#define OFS_SLOTS8 0x102B7
#define OFS_FASTAMMO 0x9E7124
#define OFS_FASTHEALTH 0x9E7134
#define OFS_FASTFLAG 0x9E713C
#define OFS_FASTREPAIR 0x9E712
#define OFS_X 0x00102E0
#define OFS_Y 0x00102F0
#define OFS_Z 0x00102E8
#define OFS_NFD 0x00102C8
#define OFS_Invisible 0x0011A2B4
End
Quote:
#define OFS_X 0x00102E0
#define OFS_Y 0x00102F0
#define OFS_Z 0x00102E8
#define OFS_NFD 0x00102C8
/*============================================*/ /*=========[ TradEmArk™ Addylogger ]==========*/ /*============================================*/ /*================[ Pointer ]=================*/ #define ADR_PLAYERPOINTER 0x9E37F4 #define ADR_SERVERPOINTER 0x9E3790 #define ADR_BASEPOINTER 0xA392E8 #define ADR_VEHICLEBASE [ Private, PN Me ] #define ADR_DEVICEPOINTER 0x847B84 #define ADR_ANGELVIEW [ Private, PN Me ] /*================[ Adresses ]================*/ #define ADR_STRUCTSIZE 0x1CF8 #define ADR_CROSSHAIR [ Private, PN Me ] #define ADR_ANTIAFK 0xB0FEBC #define ADR_WEAPONGRAVITY 0x84AF90 #define ADR_HIDEWEAPON [ Private, PN Me ] #define ADR_FASTLOCKON 0x9E33B8 #define ADR_GLASSWALLS [ Private, PN Me ] #define ADR_COLORSHOT1 0x9E4474 #define ADR_COLORSHOT2 0x9E4478 #define ADR_COLORSHOT3 0x9E447C #define ADR_QUICKSPAWN1 0xB0FFC8 #define ADR_QUICKSPAWN2 0xB0FFCC #define ADR_QUICKSPAWN3 0xB0FFD0 #define ADR_NOBOUNDS1 0xB0FEE4 #define ADR_NOBOUNDS2 0xB0FEE8 #define ADR_NOBOUNDS3 0xB0FEEC #define ADR_WALKSPEED 0x84AEB8 #define ADR_RUNSPEED [ Private, PN Me ] #define ADR_ROLLSPEED [ Private, PN Me ] #define ADR_VIRTUALJUMP 0x84AB4C #define ADR_IMDRUNK 0x9E3704 #define ADR_NEARFOG 0x9EA994 #define ADR_FARFOG 0x9EA99C #define ADR_SCOPE 0x8A984C #define ADR_SCOPESIZE 0x8A9854 #define ADR_FULLBRIGHT1 0x9E4474 #define ADR_FULLBRIGHT2 0x9E4478 #define ADR_FULLBRIGHT3 0x9E4478 /*================[ Memorys ]================*/ #define MEM_ACCURACYAS [ Private, PN Me ] #define MEM_WALKUNDERWATER 0x9E8164 #define MEM_BONESHOT [ Private, PN Me ] #define MEM_WTW [ Private, PN Me ] #define MEM_STW [ Private, PN Me ] #define MEM_INVISIBLE 0x11A2B4 #define MEM_FASTNADEBLAST 0x10100 #define MEM_CRAZYNADE 0x10100 #define MEM_PLANTANYWHERE 0x9E338B #define MEM_SUPERNOSPREAD 0x84AB98 #define MEM_UNLAMMO [ Private, PN Me ] #define MEM_STAMINA1 0x81CDAC #define MEM_STAMINA2 0x81CDB0 #define MEM_STAMINA3 0x81CDB4 #define MEM_STAMINA4 0x81CDB8 #define MEM_STAMINA5 0x81CDBC /*==================[ PX ]===================*/ #define PX_ASSAULTAMMO 0x9E34CE #define PX_SNIPERAMMO 0x9E339F #define PX_BANDAGE 0x9E33A8 #define PX_EXTRAAMMO1 0x9E34CE #define PX_EXTRAAMMO2 0x9E339F /*=================[ Fast ]==================*/ #define ADR_FASTAMMO 0x9E8164 #define ADR_FASTHEALTH 0x9E8174 #define ADR_FASTFLAG 0x9E817C #define ADR_FASTREPAIR 0x9E816C /*=================[ D3D ]===================*/ #define ADR_USERNAME3D 0xA39CAC #define ADR_USERIP3D [ Private, PN Me ] #define ADR_USERHEALTH3D [ Private, PN Me ] /*================[ Offsets ]================*/ #define OFS_LOWGRAVITY 0xC4A8 #define OFS_NOM134IDLE [ Private, PN Me ] #define OFS_NOSPREAD 0x100FC #define OFS_DINAR 0x11A2A0 #define OFS_LEVEL 0x11A290 #define OFS_NFD 0x102C8 #define OFS_X 0x102E0 #define OFS_Y 0x102F0 #define OFS_Z 0x102E8 #define OFS_1SLOT 0x102B0 #define OFS_2SLOT 0x102B1 #define OFS_3SLOT 0x102B2 #define OFS_4SLOT 0x102B3 #define OFS_5SLOT 0x102B4 #define OFS_6SLOT 0x102B5 #define OFS_7SLOT 0x102B6 #define OFS_8SLOT 0x102B7 #define OFS_NORECOIL1 0xC34C #define OFS_NORECOIL2 0xC440 #define OFS_NORECOIL3 0xC444 #define OFS_PREMIUM1 0x58C #define OFS_PREMIUM2 0x590 /*==============[ Weapon Binder ]=============*/ #define ADR_SERVERBASE 0x9E3790 #define ADR_WEAPONBASE [ Private, PN Me ] #define ADR_CLASSBASE [ Private, PN Me ] #define ADR_SLOTBASE 0x101010 #define OFS_PLAYERSLOT [ Private, PN Me ] #define OFS_PLAYERID 0x1CE8 /*================[ Assembler ]===============*/ #define ASM_CRCPATCH 0x4179E6 #define ASM_WTW 0x705882 #define ASM_NORELOAD [ Private, PN Me ] #define ASM_BULLETS [ Private, PN Me ] #define ASM_QUICKPLANT 0x4361BA #define ASM_QUICKDEFUSE [ Private, PN Me ] #define ASM_MAPGPS 0x540EB3 /*============================================*/ /*===============[ Enjoy it! ]=================*/ /*============================================*/
#define ADR_CqcProne 0x008A9840
Quote:
ADR_ScopeSize 0x008A9854
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/*~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*/
/*~~~~~~~~~~~~~~~~~Log:~~~~~~~~~~~~~~~~~*/
/*~~~~~~~~~~~~~~~Pointer~~~~~~~~~~~~~~~~*/
#define ADR_Playerpointer 0x09E37F4
#define ADR_Serverpointer 0x09E3790
#define ADR_Healthpointer 0x0A3AE7C
#define ADR_Weaponpointer 0x08A9784
#define ADR_Basepointer 0x0A392E8
#define ADR_Userpointer 0x0B011CC
#define OFS_Slotbase 0x0101010
#define ADR_Weaponbase 0x0A002D4
#define ADR_StructSize 0x01CF8
/*~~~~~~~~~~~~~~~Memories~~~~~~~~~~~~~~~*/
#define ADR_AntiAfk 0x0B0FEBC
#define ADR_NoSpawn1 0x0B0FFC4
#define ADR_NoSpawn2 0x0B0FFC8
#define ADR_NoSpawn3 0x0B0FFCC
#define ADR_NoBounds1 0x0B0FEEC
#define ADR_NoBounds2 0x0B0FEE4
#define ADR_NoBounds3 0x0B0FEE8
#define ADR_FastAmmo 0x09E816C
#define ADR_FastFlag 0x09E815C
#define ADR_FastRepair 0x09E816C
#define ADR_FastHealth 0x09E8164
#define ADR_FarFog 0x09EA99C
#define ADR_NearFog 0x09EA994
#define ADR_WuW 0x09EA984
#define ADR_UnlAmmo 0x09E3774
#define ADR_Speed 0x084AEB8
#define ADR_BoneShoot 0x084BAE0
#define ADR_StW 0x09E33AC
/*~~~~~~~~~~~~~~~Offsets~~~~~~~~~~~~~~~*/
#define OFS_NoRecoil1 0x0C43C
#define OFS_NoRecoil2 0x0C438
#define OFS_NoRecoil3 0x0C444
#define OFS_X 0x0102E0
#define OFS_Y 0x0102E4
#define OFS_Z 0x0102E8
#define OFS_NFD 0x0102C8
#define OFS_Prem1 0x058C
#define OFS_Prem2 0x0590
#define OFS_Slot1 0x01021B0
#define OFS_Slot2 0x01021B1
#define OFS_Slot3 0x01021B2
#define OFS_Slot4 0x01021B3
#define OFS_Slot5 0x01021B4
#define OFS_Slot6 0x01021B5
#define OFS_Slot7 0x01021B6
#define OFS_Slot8 0x01021B7
#define OFS_Dinar 0x011A280
#define OFS_Level 0x011A290
/*~~~~~~~~~~~~~~~PXItems~~~~~~~~~~~~~~*/
#define ADR_ExtraAmmo1 0x009E33A2
#define ADR_ExtraAmmo2 0x009E33A3
#define ADR_SniperPx2 0x009E33A4
#define ADR_AssultPx2 0x009E33A6
#define ADR_Bandage 0x009E33A8
|#|******************************************************************************|#| |#|******************************************************************************|#| |#|*********************|#|AdrenalinaPL v1.2 Address Logger|#|*********************|#| |#|******************************************************************************|#| |#|******************************************************************************|#| |#|****************************|#|Credits: hackerX|#|****************************|#| |#|******************************************************************************|#| |#|******************************************************************************|#| ~ Started... |#|*************|#|=Pointer=|#|*************|#| #define ADR_PlayerPointer 0x009E37F4 #define ADR_ServerPointer 0x009E3790 #define ADR_WeaponPointer 0x00A002D4 #define ADR_BasePointer 0x00A392E8 #define ADR_DevicePointer 0x00847B84 #define ADR_UserPointer 0x009E3790 #define ADR_ViewAngels 0x009E3348 |#|*************|#|=ADR=|#|*************|#| #define ADR_ImDrunk 0x009E3704 #define ADR_QuickSpawn 0x00B104EC #define ADR_NoSpread 0x00B0FEA4 #define ADR_NoSpawnWait1 0x00B0FFC8 #define ADR_NoSpawnWait2 0x00B0FFCC #define ADR_NoSpawnWait3 0x00B0FFD0 #define ADR_WaterColor1 0x00502464D8 #define ADR_WaterColor2 0x00502464DC #define ADR_WaterColor3 0x00502464E0 #define ADR_CQCSpawn 0x004468FFFC #define ADR_CQCProne 0x008A9840 #define ADR_NoSpawnWaitCQC 0x009E35D4 #define ADR_VirtualJump 0x0084AB4C #define ADR_Ping 0x00FCD2C #define ADR_NoWater1 0x009EA980 #define ADR_NoWater2 0x009EA97C #define ADR_AntiAfk 0x00B0FEE4 #define ADR_NoBounds1 0x00B1FCE8 #define ADR_NoBounds2 0x00B1FCE4 #define ADR_NoBounds3 0x00B1FCE0 #define ADR_Speed 0x0084AEB8 #define ADR_WUW 0x009EA984 #define ADR_NoWeaponGravity 0x0084AB18 #define ADR_Scope 0x008A984C #define ADR_Crosshair 0x009E8190 #define ADR_UnlAmmo 0x006010A9 |#|*************|#|=OFS=|#|*************|#| #define OFS_1thSlot 0x001021B0 #define OFS_2thSlot 0x001021B1 #define OFS_3thSlot 0x001021B2 #define OFS_4thSlot 0x001021B3 #define OFS_5thSlot 0x001021B4 #define OFS_6thSlot 0x001021B5 #define OFS_7thSlot 0x001021B6 #define OFS_8thSlot 0x001021B7 #define OFS_Level 0x0011A290 #define OFS_RoomMaster 0x0011B7F8 #define OFS_Premium1 0x00150 #define OFS_Premium2 0x00154 |#|*************|#|=Px Item's=|#|*************|#| #define ADR_ExtraAmmo1 0x009E33A2 #define ADR_ExtraAmmo2 0x009E33A3 #define ADR_AssaultAmmo 0x009E33A6 #define ADR_SniperAmmo 0x009E33A4 #define ADR_Bandage 0x009E33A8 |#|*************|#|=Fast All=|#|*************|#| #define ADR_FastAmmo 0x00B08AC4 #define ADR_FastRepair 0x00B08AC8 #define ADR_FastHealth 0x00B08ACC #define ADR_FastFlag 0x00B08AD0 |#|*************|#|=D3D=|#|*************|#| #define ADR_D3DName 0x009EB670 #define ADR_D3DHealth 0x0031FB8 |#|*************|#|=ASM=|#|*************|#| #define ASM_Artilery1 0x0054C5AB #define ASM_Artilery2 0x004BA385 ~ Stopped... |#|******************************************************************************|#|
//================xDuff v1.0 Logger=============// //============================================// //=================Pointers===================// #define ADR_PLAYERPOINTER 0x009E37F4 #define ADR_SERVERPOINTER 0x009E3790 #define ADR_DEVICEPOINTER 0x00847B84 #define ADR_WEAPONPOINTER 0x008A9784 #define ADR_USERPOINTER 0x009E3790 #define ADR_VIEWANGELS 0x009E3348 //=================Offset=====================// #define OFS_SLOT5 0x00102B4 #define OFS_SLOT6 0x00102B5 #define OFS_SLOT7 0x00102B6 #define OFS_SLOT8 0x00102B7 #define OFS_PREMIUM1 0x0058C #define OFS_PREMIUM2 0x00590 #define OFS_NORECOIL1 0x00C43C #define OFS_NORECOIL2 0x00C440 #define OFS_NORECOIL3 0x00C440 //==================Memory=====================// #define ADR_NOSPREAD 0x009E820C #define ADR_VIRTUALJUMP 0x0084AB4C #define ADR_IMDRUNK 0x009E3704 #define ADR_SUPERNOSPREAD 0x0084A9F0 #define ADR_NOBOUNDS1 0x00B1FCE8 #define ADR_NOBOUNDS2 0x00B1FCEC #define ADR_NOBOUNDS3 0x00B1FCF0 #define ADR_BONESHOT //--Private--// #define ADR_WTW 0x0081CA14 #define ADR_WUW 0x009EA984 #define ADR_WTH 0x0084763C #define ADR_STW 0x00819D24 #define ADR_ANTIAFK 0x00B0FEE4 #define ADR_SCOPE 0x008A984C //==================Asm========================// #define ADR_UNLIMITEDAMMO 0x004D3E43 //==================End========================//
Quote:
//Pointer
#define ADR_PLAYERPOINTER 0x00C81820
#define ADR_SERVERPOINTER 0x00B7C198
#define ADR_BASEPOINTER 0x0BB67F8
#define OFS_1SLOT 0x001021A0
#define OFS_2SLOT 0x001021A1
#define OFS_3SLOT 0x001021A2
#define OFS_4SLOT 0x001021A3
#define OFS_5SLOT 0x001021A4
#define OFS_6SLOT 0x001021A5
#define OFS_7SLOT 0x001021A6
#define OFS_8SLOT 0x001021A7
#define ADR_SUPERNOSPREAD 0x0098FE28
#define MEM_CQC Prone 0x00C9CFCC
#define ADR_NOSPREAD 0x009B2A50
#define ADR_QUICKPLANT 0x00528093
#define ADR_QUICKDEFUSE 0x00527499
#define ADR_SPEED 0x0099D4F4
#define ADR_NOSPAWNWAIT1 0x00B35FD8
#define ADR_NOSPAWNWAIT2 0x00B35FDC
#define ADR_NOSPAWNWAIT3 0x00B35FE0
#define OFZ_X_Axis 0x102E4
#define OFZ_Y_Axis 0x102E8
#define OFS_Z_Axis 0x102EC
#define ADR_CLIPASSAULT 0x00B02AAC
#define ADR_CLIPSNIPER 0x00B02AAD
#define ADR_BANDAGEPX 0x00B02AB2
#define ADR_ASSAULT2XPX 0x00B02AB0
#define ADR_SNIPER2XPX 0x00B02AAE
#define NoSpread 0x009B2A50
#define OFS_NFD 0x00102CC
#define ADR_SCOPE 0x00A26180
#define ADR_IMDRUNK 0x00B32160
#define ADR_FASTAMMO 0x00B05F7C
#define ADR_FASTFLAG 0x00B05F88
#define ADR_FASTHEALTH 0x00B05F84
#define ADR_FASTREPAIR 0x00B05F84
#define OFS_LOWGRAVITY 0x00C4A8
#define ADR_NOBOUNDS1 0x00B2D340
#define ADR_NOBOUNDS2 0x00B2D344
#define ADR_NOBOUNDS3 0x00B2D348
#define Stamina1 0x0098D9C0
#define Stamina2 0x0098D9C4
#define Stamina3 0x0098D9C8
#define Stamina4 0x0098D9DC
#define Stamina5 0x0098D9D0
#define ADR_ANTIAFK 0x00B02AE0
#define ADR_PLANTANYWHERE 0x00B02AA0
#define OFS_NORECOIL1 0x00C43C
#define OFS_NORECOIL2 0x00C440
#define OFS_NORECOIL3 0x00C444