[Sammelthread] Addys

10/18/2011 05:22 Chowniiqhtz#1276
@Cracken
the most are not working like nfd, x,y,z , no recoil... but thanks for posting
10/18/2011 07:44 NiNjAˆˆ#1277
Quote:
Originally Posted by Chowniiqhtz View Post
@Cracken
the most are not working like nfd, x,y,z , no recoil... but thanks for posting
omg wie früh bist du wach :O

PHP Code:
Starting NiNjAˆˆ Logger
#define ADR_PLAYERPOINTER           0x9E27B0
#define ADR_SERVERPOINTER           0x9E274C
/*================[ Adresses ]================*/
#define ADR_QUICKSPAWN1             0xB0EF88
#define ADR_QUICKSPAWN2             0xB0EF8C
#define ADR_QUICKSPAWN3             0xB0EF90
#define ADR_NOBOUNDS1               0xB0EEA0
#define ADR_NOBOUNDS2               0xB0EEA4
#define ADR_NOBOUNDS3               0xB0EEA8
#define ADR_SPEED                   0x0084AC98
#define ADR_SCOPE                   0x8A8834
/*================[ Memorys ]================*/
#define MEM_BONESHOT                0x84B8C8
#define MEM_WTW                     0x81CA14
#define MEM_STW                     0x819D24
#define MEM_SUPERNOSPREAD           0x84A978
#define OFS_NORECOIL1               0xC34C
#define OFS_NORECOIL2               0xC440
#define OFS_NORECOIL3               0xC444
#define ADR_SUPERNOSPREAD           0x84A978
#define ADR_SCOPE                   0x8A8834
#define ADR_STAMINA1                0x81CDAC
#define ADR_STAMINA2                0x81CDB0
#define ADR_STAMINA3                0x81CDB4
#define ADR_STAMINA4                0x81CDB8
#define ADR_STAMINA5                0x81CDBC
#define OFS_SLOTS5                  0x102B4
#define OFS_SLOTS6                  0x102B5
#define OFS_SLOTS7                  0x102B6
#define OFS_SLOTS8                  0x102B7
#define OFS_FASTAMMO                0x9E7124
#define OFS_FASTHEALTH              0x9E7134
#define OFS_FASTFLAG                0x9E713C
#define OFS_FASTREPAIR              0x9E712
#define OFS_X                       0x00102E0
#define OFS_Y                       0x00102F0
#define OFS_Z                       0x00102E8
#define OFS_NFD                     0x00102C8
#define OFS_Invisible               0x0011A2B4
End 
getern gesucht :O (DEDECTED :D)

hat jemand Hide Weapon addy
10/18/2011 12:10 cr4ck3n#1278
I dont test all but i think No recoil is working :/ sure offsets change?

I go find now xD
10/18/2011 12:17 Chowniiqhtz#1279
I dont know ._. ..
The most is working but i need nfd, x,y,z, ...´


edit: my nfd is not working, x,y,z works
10/18/2011 12:41 cr4ck3n#1280
x , y , z are the same -.-'' and are working ¬¬ xD
10/18/2011 12:45 NiNjAˆˆ#1281
i gave him xD

Quote:
#define OFS_X 0x00102E0
#define OFS_Y 0x00102F0
#define OFS_Z 0x00102E8
#define OFS_NFD 0x00102C8
10/18/2011 13:02 cr4ck3n#1282
Quote:
Originally Posted by NiNjAˆˆ View Post
i gave him xD
Allready posted?

Code:
#define OFS_X                          0x00102E0
#define OFS_Y                          0x00102F0
#define OFS_Z                          0x00102E8
#define OFS_NFD                        0x00102C8
10/18/2011 14:31 _TradEmArk_ ™#1283
Code:
/*============================================*/
/*=========[ TradEmArk™ Addylogger ]==========*/
/*============================================*/
/*================[ Pointer ]=================*/
#define ADR_PLAYERPOINTER           0x9E37F4
#define ADR_SERVERPOINTER           0x9E3790
#define ADR_BASEPOINTER             0xA392E8
#define ADR_VEHICLEBASE              [ Private, PN Me ]
#define ADR_DEVICEPOINTER           0x847B84
#define ADR_ANGELVIEW                [ Private, PN Me ]
/*================[ Adresses ]================*/
#define ADR_STRUCTSIZE              0x1CF8
#define ADR_CROSSHAIR                [ Private, PN Me ]
#define ADR_ANTIAFK                 0xB0FEBC
#define ADR_WEAPONGRAVITY           0x84AF90
#define ADR_HIDEWEAPON               [ Private, PN Me ]
#define ADR_FASTLOCKON              0x9E33B8
#define ADR_GLASSWALLS               [ Private, PN Me ]
#define ADR_COLORSHOT1              0x9E4474
#define ADR_COLORSHOT2              0x9E4478
#define ADR_COLORSHOT3              0x9E447C
#define ADR_QUICKSPAWN1             0xB0FFC8
#define ADR_QUICKSPAWN2             0xB0FFCC
#define ADR_QUICKSPAWN3             0xB0FFD0
#define ADR_NOBOUNDS1               0xB0FEE4
#define ADR_NOBOUNDS2               0xB0FEE8
#define ADR_NOBOUNDS3               0xB0FEEC
#define ADR_WALKSPEED               0x84AEB8
#define ADR_RUNSPEED                   [ Private, PN Me ]
#define ADR_ROLLSPEED                 [ Private, PN Me ]
#define ADR_VIRTUALJUMP             0x84AB4C
#define ADR_IMDRUNK                 0x9E3704
#define ADR_NEARFOG                 0x9EA994
#define ADR_FARFOG                  0x9EA99C
#define ADR_SCOPE                   0x8A984C
#define ADR_SCOPESIZE               0x8A9854
#define ADR_FULLBRIGHT1             0x9E4474
#define ADR_FULLBRIGHT2             0x9E4478
#define ADR_FULLBRIGHT3             0x9E4478
/*================[ Memorys ]================*/
#define MEM_ACCURACYAS               [ Private, PN Me ]
#define MEM_WALKUNDERWATER          0x9E8164
#define MEM_BONESHOT                 [ Private, PN Me ]
#define MEM_WTW                     [ Private, PN Me ]
#define MEM_STW                      [ Private, PN Me ]
#define MEM_INVISIBLE               0x11A2B4
#define MEM_FASTNADEBLAST           0x10100
#define MEM_CRAZYNADE               0x10100
#define MEM_PLANTANYWHERE           0x9E338B
#define MEM_SUPERNOSPREAD           0x84AB98
#define MEM_UNLAMMO                  [ Private, PN Me ]
#define MEM_STAMINA1                0x81CDAC
#define MEM_STAMINA2                0x81CDB0
#define MEM_STAMINA3                0x81CDB4
#define MEM_STAMINA4                0x81CDB8
#define MEM_STAMINA5                0x81CDBC
/*==================[ PX ]===================*/
#define PX_ASSAULTAMMO              0x9E34CE
#define PX_SNIPERAMMO               0x9E339F
#define PX_BANDAGE                  0x9E33A8
#define PX_EXTRAAMMO1               0x9E34CE
#define PX_EXTRAAMMO2               0x9E339F
/*=================[ Fast ]==================*/
#define ADR_FASTAMMO                0x9E8164
#define ADR_FASTHEALTH              0x9E8174
#define ADR_FASTFLAG                0x9E817C
#define ADR_FASTREPAIR              0x9E816C
/*=================[ D3D ]===================*/
#define ADR_USERNAME3D              0xA39CAC
#define ADR_USERIP3D                 [ Private, PN Me ]
#define ADR_USERHEALTH3D             [ Private, PN Me ]
/*================[ Offsets ]================*/
#define OFS_LOWGRAVITY              0xC4A8
#define OFS_NOM134IDLE               [ Private, PN Me ]
#define OFS_NOSPREAD                0x100FC
#define OFS_DINAR                   0x11A2A0
#define OFS_LEVEL                   0x11A290
#define OFS_NFD                     0x102C8
#define OFS_X                       0x102E0
#define OFS_Y                       0x102F0
#define OFS_Z                       0x102E8
#define OFS_1SLOT                   0x102B0
#define OFS_2SLOT                   0x102B1
#define OFS_3SLOT                   0x102B2
#define OFS_4SLOT                   0x102B3
#define OFS_5SLOT                   0x102B4
#define OFS_6SLOT                   0x102B5
#define OFS_7SLOT                   0x102B6
#define OFS_8SLOT                   0x102B7
#define OFS_NORECOIL1               0xC34C
#define OFS_NORECOIL2               0xC440
#define OFS_NORECOIL3               0xC444
#define OFS_PREMIUM1                0x58C
#define OFS_PREMIUM2                0x590
/*==============[ Weapon Binder ]=============*/
#define ADR_SERVERBASE              0x9E3790
#define ADR_WEAPONBASE               [ Private, PN Me ]
#define ADR_CLASSBASE                [ Private, PN Me ]
#define ADR_SLOTBASE                0x101010
#define OFS_PLAYERSLOT               [ Private, PN Me ]
#define OFS_PLAYERID                0x1CE8
/*================[ Assembler ]===============*/
#define ASM_CRCPATCH                0x4179E6
#define ASM_WTW                     0x705882
#define ASM_NORELOAD                 [ Private, PN Me ]
#define ASM_BULLETS                  [ Private, PN Me ]
#define ASM_QUICKPLANT              0x4361BA
#define ASM_QUICKDEFUSE              [ Private, PN Me ]
#define ASM_MAPGPS                  0x540EB3
/*============================================*/
/*===============[ Enjoy it! ]=================*/
/*============================================*/
Drückt Thanks oder ihr seht ihn nie wieder :)
10/18/2011 14:49 __BuRn3R#1284
Suche ADR_CQCPRONE

Anti;
#define OFS_INVISIBLE 0x11A2B4
10/18/2011 15:01 cr4ck3n#1285
Code:
#define ADR_CqcProne                   0x008A9840
;)
10/18/2011 15:03 Neqqa™#1286
suche SuperMaster und X/Y/Z Gravity ...

AntiSpamm:

Quote:
ADR_ScopeSize 0x008A9854
10/18/2011 15:47 DashWar#1287
hier einige Wr Addys

Quote:
/*~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*/
/*~~~~~~~~~~~~~~~~~Log:~~~~~~~~~~~~~~~~~*/
/*~~~~~~~~~~~~~~~Pointer~~~~~~~~~~~~~~~~*/
#define ADR_Playerpointer 0x09E37F4
#define ADR_Serverpointer 0x09E3790
#define ADR_Healthpointer 0x0A3AE7C
#define ADR_Weaponpointer 0x08A9784
#define ADR_Basepointer 0x0A392E8
#define ADR_Userpointer 0x0B011CC
#define OFS_Slotbase 0x0101010
#define ADR_Weaponbase 0x0A002D4
#define ADR_StructSize 0x01CF8
/*~~~~~~~~~~~~~~~Memories~~~~~~~~~~~~~~~*/
#define ADR_AntiAfk 0x0B0FEBC
#define ADR_NoSpawn1 0x0B0FFC4
#define ADR_NoSpawn2 0x0B0FFC8
#define ADR_NoSpawn3 0x0B0FFCC
#define ADR_NoBounds1 0x0B0FEEC
#define ADR_NoBounds2 0x0B0FEE4
#define ADR_NoBounds3 0x0B0FEE8
#define ADR_FastAmmo 0x09E816C
#define ADR_FastFlag 0x09E815C
#define ADR_FastRepair 0x09E816C
#define ADR_FastHealth 0x09E8164
#define ADR_FarFog 0x09EA99C
#define ADR_NearFog 0x09EA994
#define ADR_WuW 0x09EA984
#define ADR_UnlAmmo 0x09E3774
#define ADR_Speed 0x084AEB8
#define ADR_BoneShoot 0x084BAE0
#define ADR_StW 0x09E33AC
/*~~~~~~~~~~~~~~~Offsets~~~~~~~~~~~~~~~*/
#define OFS_NoRecoil1 0x0C43C
#define OFS_NoRecoil2 0x0C438
#define OFS_NoRecoil3 0x0C444
#define OFS_X 0x0102E0
#define OFS_Y 0x0102E4
#define OFS_Z 0x0102E8
#define OFS_NFD 0x0102C8
#define OFS_Prem1 0x058C
#define OFS_Prem2 0x0590
#define OFS_Slot1 0x01021B0
#define OFS_Slot2 0x01021B1
#define OFS_Slot3 0x01021B2
#define OFS_Slot4 0x01021B3
#define OFS_Slot5 0x01021B4
#define OFS_Slot6 0x01021B5
#define OFS_Slot7 0x01021B6
#define OFS_Slot8 0x01021B7
#define OFS_Dinar 0x011A280
#define OFS_Level 0x011A290
/*~~~~~~~~~~~~~~~PXItems~~~~~~~~~~~~~~*/
#define ADR_ExtraAmmo1 0x009E33A2
#define ADR_ExtraAmmo2 0x009E33A3
#define ADR_SniperPx2 0x009E33A4
#define ADR_AssultPx2 0x009E33A6
#define ADR_Bandage 0x009E33A8
10/18/2011 16:02 AdrenalinaPL#1288
Code:
|#|******************************************************************************|#|
|#|******************************************************************************|#|
|#|*********************|#|AdrenalinaPL v1.2 Address Logger|#|*********************|#|
|#|******************************************************************************|#|
|#|******************************************************************************|#|
|#|****************************|#|Credits: hackerX|#|****************************|#|
|#|******************************************************************************|#|
|#|******************************************************************************|#|
																
~ Started...													
																
|#|*************|#|=Pointer=|#|*************|#|
#define ADR_PlayerPointer		0x009E37F4
#define ADR_ServerPointer		0x009E3790
#define ADR_WeaponPointer		0x00A002D4
#define ADR_BasePointer 		0x00A392E8
#define ADR_DevicePointer		0x00847B84
#define ADR_UserPointer		0x009E3790
#define ADR_ViewAngels		0x009E3348
																
|#|*************|#|=ADR=|#|*************|#|
#define ADR_ImDrunk			0x009E3704
#define ADR_QuickSpawn		0x00B104EC
#define ADR_NoSpread			0x00B0FEA4
#define ADR_NoSpawnWait1		0x00B0FFC8
#define ADR_NoSpawnWait2		0x00B0FFCC
#define ADR_NoSpawnWait3		0x00B0FFD0
#define ADR_WaterColor1		0x00502464D8
#define ADR_WaterColor2		0x00502464DC
#define ADR_WaterColor3		0x00502464E0
#define ADR_CQCSpawn			0x004468FFFC
#define ADR_CQCProne			0x008A9840
#define ADR_NoSpawnWaitCQC	0x009E35D4
#define ADR_VirtualJump		0x0084AB4C
#define ADR_Ping				0x00FCD2C
#define ADR_NoWater1			0x009EA980
#define ADR_NoWater2			0x009EA97C
#define ADR_AntiAfk			0x00B0FEE4
#define ADR_NoBounds1			0x00B1FCE8
#define ADR_NoBounds2			0x00B1FCE4
#define ADR_NoBounds3			0x00B1FCE0
#define ADR_Speed				0x0084AEB8
#define ADR_WUW				0x009EA984
#define ADR_NoWeaponGravity	0x0084AB18
#define ADR_Scope				0x008A984C
#define ADR_Crosshair			0x009E8190
#define ADR_UnlAmmo			0x006010A9
																
|#|*************|#|=OFS=|#|*************|#|
#define OFS_1thSlot			0x001021B0
#define OFS_2thSlot			0x001021B1
#define OFS_3thSlot			0x001021B2
#define OFS_4thSlot			0x001021B3
#define OFS_5thSlot			0x001021B4
#define OFS_6thSlot			0x001021B5
#define OFS_7thSlot			0x001021B6
#define OFS_8thSlot			0x001021B7
#define OFS_Level				0x0011A290
#define OFS_RoomMaster		0x0011B7F8
#define OFS_Premium1			0x00150
#define OFS_Premium2			0x00154
																
|#|*************|#|=Px Item's=|#|*************|#|
#define ADR_ExtraAmmo1		0x009E33A2
#define ADR_ExtraAmmo2		0x009E33A3
#define ADR_AssaultAmmo		0x009E33A6
#define ADR_SniperAmmo		0x009E33A4
#define ADR_Bandage			0x009E33A8
																
|#|*************|#|=Fast All=|#|*************|#|
#define ADR_FastAmmo			0x00B08AC4
#define ADR_FastRepair		0x00B08AC8
#define ADR_FastHealth		0x00B08ACC
#define ADR_FastFlag			0x00B08AD0
																
|#|*************|#|=D3D=|#|*************|#|
#define ADR_D3DName			0x009EB670
#define ADR_D3DHealth			0x0031FB8
																
|#|*************|#|=ASM=|#|*************|#|
#define ASM_Artilery1			0x0054C5AB
#define ASM_Artilery2			0x004BA385
																
~ Stopped...													
																
|#|******************************************************************************|#|
10/18/2011 17:11 deimos97#1289
Deimos97 Aka xDuff

Code:
//================xDuff v1.0 Logger=============//
//============================================//
//=================Pointers===================//
#define ADR_PLAYERPOINTER      0x009E37F4
#define ADR_SERVERPOINTER      0x009E3790
#define ADR_DEVICEPOINTER      0x00847B84
#define ADR_WEAPONPOINTER      0x008A9784
#define ADR_USERPOINTER        0x009E3790
#define ADR_VIEWANGELS         0x009E3348
//=================Offset=====================//
#define OFS_SLOT5                0x00102B4
#define OFS_SLOT6                0x00102B5
#define OFS_SLOT7                0x00102B6
#define OFS_SLOT8                0x00102B7
#define OFS_PREMIUM1           0x0058C
#define OFS_PREMIUM2           0x00590
#define OFS_NORECOIL1          0x00C43C
#define OFS_NORECOIL2          0x00C440
#define OFS_NORECOIL3          0x00C440
//==================Memory=====================//
#define ADR_NOSPREAD           0x009E820C
#define ADR_VIRTUALJUMP        0x0084AB4C
#define ADR_IMDRUNK            0x009E3704
#define ADR_SUPERNOSPREAD      0x0084A9F0
#define ADR_NOBOUNDS1          0x00B1FCE8
#define ADR_NOBOUNDS2          0x00B1FCEC
#define ADR_NOBOUNDS3          0x00B1FCF0
#define ADR_BONESHOT           //--Private--//
#define ADR_WTW                0x0081CA14
#define ADR_WUW                0x009EA984
#define ADR_WTH                0x0084763C
#define ADR_STW                0x00819D24
#define ADR_ANTIAFK            0x00B0FEE4
#define ADR_SCOPE              0x008A984C
//==================Asm========================//
#define ADR_UNLIMITEDAMMO     0x004D3E43
//==================End========================//
10/18/2011 17:21 -[K]urosaki-#1290
Sollten richtig sein:)

Quote:
//Pointer
#define ADR_PLAYERPOINTER 0x00C81820
#define ADR_SERVERPOINTER 0x00B7C198
#define ADR_BASEPOINTER 0x0BB67F8
#define OFS_1SLOT 0x001021A0
#define OFS_2SLOT 0x001021A1
#define OFS_3SLOT 0x001021A2
#define OFS_4SLOT 0x001021A3
#define OFS_5SLOT 0x001021A4
#define OFS_6SLOT 0x001021A5
#define OFS_7SLOT 0x001021A6
#define OFS_8SLOT 0x001021A7
#define ADR_SUPERNOSPREAD 0x0098FE28
#define MEM_CQC Prone 0x00C9CFCC
#define ADR_NOSPREAD 0x009B2A50
#define ADR_QUICKPLANT 0x00528093
#define ADR_QUICKDEFUSE 0x00527499
#define ADR_SPEED 0x0099D4F4
#define ADR_NOSPAWNWAIT1 0x00B35FD8
#define ADR_NOSPAWNWAIT2 0x00B35FDC
#define ADR_NOSPAWNWAIT3 0x00B35FE0
#define OFZ_X_Axis 0x102E4
#define OFZ_Y_Axis 0x102E8
#define OFS_Z_Axis 0x102EC
#define ADR_CLIPASSAULT 0x00B02AAC
#define ADR_CLIPSNIPER 0x00B02AAD
#define ADR_BANDAGEPX 0x00B02AB2
#define ADR_ASSAULT2XPX 0x00B02AB0
#define ADR_SNIPER2XPX 0x00B02AAE
#define NoSpread 0x009B2A50
#define OFS_NFD 0x00102CC
#define ADR_SCOPE 0x00A26180
#define ADR_IMDRUNK 0x00B32160
#define ADR_FASTAMMO 0x00B05F7C
#define ADR_FASTFLAG 0x00B05F88
#define ADR_FASTHEALTH 0x00B05F84
#define ADR_FASTREPAIR 0x00B05F84
#define OFS_LOWGRAVITY 0x00C4A8
#define ADR_NOBOUNDS1 0x00B2D340
#define ADR_NOBOUNDS2 0x00B2D344
#define ADR_NOBOUNDS3 0x00B2D348
#define Stamina1 0x0098D9C0
#define Stamina2 0x0098D9C4
#define Stamina3 0x0098D9C8
#define Stamina4 0x0098D9DC
#define Stamina5 0x0098D9D0
#define ADR_ANTIAFK 0x00B02AE0
#define ADR_PLANTANYWHERE 0x00B02AA0
#define OFS_NORECOIL1 0x00C43C
#define OFS_NORECOIL2 0x00C440
#define OFS_NORECOIL3 0x00C444