After a several hour of pvp this is what i think about ballance. PVP sux with ch.
CH int players really need a buff, i think light would be the best choice and 25% would be enought buff for them. You could buff fire damage phy too 15% would be nice, if EU caracters have high crts, ch should be the good damage dealer in long term pvp, so higher damge, but less and lower crts.
You should add ch holy too 20-30% enought, just cause warrior, and rogue dulls make the pvp really anyoing! Force skill lvl 0 force necessery for it , so evry ch can use it (special pill buged for me)
You should nerf vigor too 10-12%, or 15% if you nerf hp grain too 20%, cause ch caracters can go rampage with xlarge vigor and 25% hp grain,
Devil +5 enought, + hp% and block ratio only for str caracters good! Make it harder to reach +5 or remove block ratio and +6 max, cause peoples like the + damage and movespeed and the better look.
Nerf 1 lvl from healing cycle
Prick stun nerf 5s enought
Warlock is little harder, First of all remove sleep. I wanna see more int warlock and less str warlock. i actually like how damage per second skills work on warloock so i would buff those skills. 80-90% would be enought, and duration 20 sec. A little buff on flowers too like 230% damage, after that int warlock could work really well. Medical Raze couldown nerf need, cause no use on str caracters 5s.
After a several hour of pvp this is what i think now, this is how i fell now. I hope you will keep my advice and make these changes possible, at least try it out in beta, i think it gonna work really well.
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