Quote:
Originally Posted by astalol
I'm no sure, but technically if you don't put enough RAM, the system is "creating" some on your hard disk.
So I guess with 0 RAM your comp could work, but it's going to be supa slow, unless you have a ssd or something.
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Well the swap problem would be two fold. If your host OS doesn't have enough physical memory it will put the guest memory into the host's swap (depending on a few settings). And if the guest doesn't have enough "physical" memory it will put some of that into it's own swap.
Reading/writing to swap is slower than to physical memory and it is not recommended to use Windows (or most operating systems I think) without some form of swap. But I want to know what the actual hard minimum we may run this game at.
I also wonder if GPU memory plays a part at all. If virtual graphics are emulated through the CPU does that mean it uses some additional amount of RAM? Or does your lone GPU share it's memory with the system memory and virtual machines? And what if we are running multiple GPU's? Not in parallel as that would probably lower the available memory but in series. Those probably aren't the words I want to use but I hope English speaking readers will understand.
Anyway this is just a bunch of computer nonsense. All to run an AI for a free-to-play game.