NFS World Offline Developement Thread

11/09/2015 22:09 FEDPOL1#1201
Browse to where your NFSW game files are located (most likely will be in C:/Program Data/Electronic Arts/Need For Speed World), then, in your game files, go to Data/GLOBAL.
Back up and replace your attributes.bin.
11/13/2015 14:28 Moiks497#1202
Hey guys! Im Moses and im working on a "MODFIX" that fixes the wheels offsets in unreleased BodyKits... when i finish, i will post a link for Download... Here some examples:

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11/13/2015 19:03 nfs_fan#1203
Looks interesting. I'm looking forward to see more of that... :)
11/14/2015 09:54 Keule306 ✌#1204
Awesome Job done on the Corvette ;)
My favourite ;)
11/14/2015 16:08 hlyab#1205
Moiks497
COOOOOOL
11/14/2015 17:54 tyui1234#1206
Quote:
Originally Posted by Moiks497 View Post
Hey guys! Im Moses and im working on a "MODFIX" that fixes the wheels offsets in unreleased BodyKits...
Can you please teach me how to adjust the offset of the body kit?
I really hate the offset on mx-5 body kit
11/15/2015 13:51 Moiks497#1207
Quote:
Originally Posted by tyui1234 View Post
Can you please teach me how to adjust the offset of the body kit?
I really hate the offset on mx-5 body kit
Im already fixed this :)


If you want do see how the cars are looking now: heres a vídeo

11/15/2015 15:54 peshe12357#1208
to be honnest i don't like it!you just ruin the game!
just an opinion no offence!
11/25/2015 11:49 Moiks497#1209
Guys, i found 4 new hoods for the Dodge Challenger Concept:

- Verge
- Glint
- Omni
- Prime

Can anyone add this hoods in the catalog files?
11/28/2015 01:02 berkay2578#1210
1.8 Beta has been released: [Only registered and activated users can see links. Click Here To Register...]

Server structures have been changed. Any mods that were developed until now needs to be redone. Have fun guys! :)
11/29/2015 01:01 GlideImage#1211
Thank you berkay!! Awesome work!

I sure hope those who modded the earlier releases will come back and remake their work for this new release! There is much I'd like to reuse in this newest version. I will start working the all original map event unless InnZumNiak is going to mod it for this release!?

In any event I am enjoying my early Christmas gift! Thanks again berkay!!
11/29/2015 08:42 Hypercycle#1212
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This mod adds all performance parts in game. We still need all skill parts, and, i think it's all - we get all content in game for using (or not?).

New performance and skill parts don't take a money - maybe Berkay do some tools for Economy module configuring? (Not the source code, of course)
11/29/2015 11:41 berkay2578#1213
Quote:
Originally Posted by Hypercycle View Post
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This mod adds all performance parts in game. We still need all skill parts, and, i think it's all - we get all content in game for using (or not?).

New performance and skill parts don't take a money - maybe Berkay do some tools for Economy module configuring? (Not the source code, of course)
In the next version, I'll add steps on how to configure mods for the new structure. For now, I'll add this myself :p
11/29/2015 11:58 Hypercycle#1214
Quote:
Originally Posted by berkay2578 View Post
In the next version, I'll add steps on how to configure mods for the new structure. For now, I'll add this myself :p
Ok, thanks!

i manually changed 300 productids of perf.parts and it works, why i do this
11/29/2015 14:55 berkay2578#1215
Quote:
Originally Posted by Hypercycle View Post
Ok, thanks!

i manually changed 300 productids of perf.parts and it works, why i do this
use TextPad and regex replace: <productid>(.*)</productid> -> <productid>SRV-PERF\i</productid> next time :p