[Sammelthread] Addys

09/28/2011 07:07 arbarwings#1201
@SniperVips™
it is 50%
Code:
//Pointer
#define ADR_PLAYERPOINTER 0x00AE7310
#define ADR_SERVERPOINTER 0x009E1930
#define ADR_BASEPOINTER  0x00A1C310
#define OFS_1SLOT 0x001021A1
#define OFS_2SLOT 0x001021A2
#define OFS_3SLOT 0x001021A3
#define OFS_4SLOT 0x001021A4
#define OFS_5SLOT 0x001021A5
#define OFS_6SLOT 0x001021A6
#define OFS_7SLOT 0x001021A7
#define OFS_8SLOT 0x001021A8
#define ADR_SUPERNOSPREAD 0x0080B1D0
#define ADR_MEMCQCPRONE 0x00B0393C  
#define ADR_NOSPREAD 0x00B084EC
#define ADR_SPEED 0x008170DC
#define OFS_X 0x102D0
#define OFS_Y 0x102D4
#define OFS_Z 0x102D8
#define ADR_FullBright1 0x9D1324
#define ADR_FullBright2 0x9D1328
#define ADR_FullBright3 0x9D1328
09/28/2011 08:55 .BuRn3R'#1202
Quote:
Originally Posted by arbarwings View Post
@SniperVips™
it is 50%
Code:
//Pointer
#define ADR_PLAYERPOINTER 0x00AE7310
#define ADR_SERVERPOINTER 0x009E1930
#define ADR_BASEPOINTER  0x00A1C310
#define OFS_1SLOT 0x001021A1
#define OFS_2SLOT 0x001021A2
#define OFS_3SLOT 0x001021A3
#define OFS_4SLOT 0x001021A4
#define OFS_5SLOT 0x001021A5
#define OFS_6SLOT 0x001021A6
#define OFS_7SLOT 0x001021A7
#define OFS_8SLOT 0x001021A8
#define ADR_SUPERNOSPREAD 0x0080B1D0
#define ADR_MEMCQCPRONE 0x00B0393C  
#define ADR_NOSPREAD 0x00B084EC
#define ADR_SPEED 0x008170DC
#define OFS_X 0x102D0
#define OFS_Y 0x102D4
#define OFS_Z 0x102D8
#define ADR_FullBright1 0x9D1324
#define ADR_FullBright2 0x9D1328
#define ADR_FullBright3 0x9D1328


Fail.. durch C&P werden sie auch nicht richtig.
09/28/2011 12:02 SexyBitchzs#1203
|||||||||||||||||||||||||||||||||||||||||||||||||| ||
|||||POINTER|||||||||||||||||||||||||||||||||||||| ||
|||||||||||||||||||||||||||||||||||||||||||||||||| ||
#define ADR_PlayerPointer 0x009E27B0||
#define ADR_ServerPointer 0x009E274C||
#define ADR_WeaponPointer 0x009FF294||
#define ADR_BasePointer 0x00A382A8||
#define ADR_DevicePointer 0x00847964||
#define ADR_UserPointer 0x009E274C||
#define ADR_ViewAngels 0x009E2308||
|||||||||||||||||||||||||||||||||||||||||||||||||| ||
__________________________________________________ __
|||||||||||||||||||||||||||||||||||||||||||||||||| ||
|||||ADRESSES||||||||||||||||||||||||||||||||||||| ||
|||||||||||||||||||||||||||||||||||||||||||||||||| ||
#define ADR_ImDrunk 0x009E26C0||
#define ADR_QuickSpawn 0x00B0F4AC||
#define ADR_NoWater 0x00972CA0||
#define ADR_NoSpread 0x00B0EE60||
#define ADR_NoSpawnWait1 0x009E248C||
#define ADR_NoSpawnWait2 0x009E2490||
#define ADR_NoSpawnWait3 0x009E2494||
#define ADR_CQC_Spawn 0x0030418B00||
#define ADR_CQC_Prone 0x008A8828||
#define ADR_WaterColor1 0x00502464D8||
#define ADR_WaterColor2 0x00502464DC||
#define ADR_WaterColor3 0x00502464E0||
#define ADR_Ping 0x00FCD2C|||
#define ADR_NoSpawnWaitCQC 0x009E2594||
#define ADR_VirtualJump 0x0081CA48||
|||||||||||||||||||||||||||||||||||||||||||||||||| ||
__________________________________________________ __
|||||||||||||||||||||||||||||||||||||||||||||||||| ||
|||||OFFSETS|||||||||||||||||||||||||||||||||||||| ||
|||||||||||||||||||||||||||||||||||||||||||||||||| ||
#define OFS_1th_Slot 0x001021B0||
#define OFS_2th_Slot 0x001021B1||
#define OFS_3th_Slot 0x001021B2||
#define OFS_4th_Slot 0x001021B3||
#define OFS_5th_Slot 0x001021B4||
#define OFS_6th_Slot 0x001021B5||
#define OFS_7th_Slot 0x001021B6||
#define OFS_8th_Slot 0x001021B7||
#define OFS_Level 0x0011A290||
#define OFS_RoomMaster 0x0011B7F8||
|||||||||||||||||||||||||||||||||||||||||||||||||| ||
__________________________________________________ __

|-> Logging ends here! <-|
09/28/2011 12:53 _SkillENgiNe'_#1204
Quote:
Originally Posted by SexyBitchzs View Post
|||||||||||||||||||||||||||||||||||||||||||||||||| ||
|||||POINTER|||||||||||||||||||||||||||||||||||||| ||
|||||||||||||||||||||||||||||||||||||||||||||||||| ||
#define ADR_PlayerPointer 0x009E27B0||
#define ADR_ServerPointer 0x009E274C||
#define ADR_WeaponPointer 0x009FF294||
#define ADR_BasePointer 0x00A382A8||
#define ADR_DevicePointer 0x00847964||
#define ADR_UserPointer 0x009E274C||
#define ADR_ViewAngels 0x009E2308||
|||||||||||||||||||||||||||||||||||||||||||||||||| ||
__________________________________________________ __
|||||||||||||||||||||||||||||||||||||||||||||||||| ||
|||||ADRESSES||||||||||||||||||||||||||||||||||||| ||
|||||||||||||||||||||||||||||||||||||||||||||||||| ||
#define ADR_ImDrunk 0x009E26C0||
#define ADR_QuickSpawn 0x00B0F4AC||
#define ADR_NoWater 0x00972CA0||
#define ADR_NoSpread 0x00B0EE60||
#define ADR_NoSpawnWait1 0x009E248C||
#define ADR_NoSpawnWait2 0x009E2490||
#define ADR_NoSpawnWait3 0x009E2494||
#define ADR_CQC_Spawn 0x0030418B00||
#define ADR_CQC_Prone 0x008A8828||
#define ADR_WaterColor1 0x00502464D8||
#define ADR_WaterColor2 0x00502464DC||
#define ADR_WaterColor3 0x00502464E0||
#define ADR_Ping 0x00FCD2C|||
#define ADR_NoSpawnWaitCQC 0x009E2594||
#define ADR_VirtualJump 0x0081CA48||
|||||||||||||||||||||||||||||||||||||||||||||||||| ||
__________________________________________________ __
|||||||||||||||||||||||||||||||||||||||||||||||||| ||
|||||OFFSETS|||||||||||||||||||||||||||||||||||||| ||
|||||||||||||||||||||||||||||||||||||||||||||||||| ||
#define OFS_1th_Slot 0x001021B0||
#define OFS_2th_Slot 0x001021B1||
#define OFS_3th_Slot 0x001021B2||
#define OFS_4th_Slot 0x001021B3||
#define OFS_5th_Slot 0x001021B4||
#define OFS_6th_Slot 0x001021B5||
#define OFS_7th_Slot 0x001021B6||
#define OFS_8th_Slot 0x001021B7||
#define OFS_Level 0x0011A290||
#define OFS_RoomMaster 0x0011B7F8||
|||||||||||||||||||||||||||||||||||||||||||||||||| ||
__________________________________________________ __

|-> Logging ends here! <-|
OMG Junge was klaust du den Log von meinem Logger echt armselig -.-

anti
#define ADR_FullBright1 0x9D1324
#define ADR_FullBright2 0x9D1328
#define ADR_FullBright3 0x9D1328
09/28/2011 15:17 SubZerom _#1205
Quote:
Originally Posted by _SkillENgiNe'_ View Post
OMG Junge was klaust du den Log von meinem Logger echt armselig -.-

anti
#define ADR_FullBright1 0x9D1324
#define ADR_FullBright2 0x9D1328
#define ADR_FullBright3 0x9D1328
Logger ohne Credits, echt armselig...
#define ADR_FULLBRIGHT1 0x9E343C
#define ADR_FULLBRIGHT2 0x9E3438
#define ADR_FULLBRIGHT3 0x9E3434

Du failst sowas von :D
Opfa nice xDDD
Fail extrem :D
09/28/2011 18:52 maxitaxi97#1206
//=========================================\
//=========== maxitaxi97 Logger =============\
//============= v.1.0 ============\
//============= Start logging =============\
//=========================================\

#~~~~~~~~~~~~Pointers~~~~~~~~~~~~#
#define Playerpointer 0x00C7D918
#define Serverpointer 0x00B78290
#define Basepointer 0x00BB28F0
#define Healthpointer 0x00BB4484
#define Weaponpointer 0x00A2229C
#define Userpointer 0x00C7D964

#~~~~~~~~~~~~Addy's~~~~~~~~~~~~#
#define FastAmmo 0x00B01E74
#define FastRepair 0x00B01E78
#define FastHealth 0x00B01E7C
#define FastFlag 0x00B01E80
#define Map_Bounds1 0x00B290E8
#define Map_Bounds2 0x00B290EC
#define Map_Bounds3 0x00B290F0
#define Spawnwait1 0x00B31CF8
#define Spawnwait2 0x00B31CFC
#define Spawnwait3 0x00B31D00
#define WalkUnderWater 0x00B048C0
#define NoWater 0x00A22170
#define NoSpread 0x00AFE9C8
#define Player_Speed 0x0099BAD4
#define WaterColor1 0x00A22174
#define WaterColor2 0x00A22178
#define WaterColor3 0x00A2217C
#define FogColor1 0x00B04870
#define FogColor2 0x00B04874
#define FogColor3 0x00B04878
#define FullBright1 0x00B04828
#define FullBright2 0x00B0482C
#define FullBright3 0x00B04830
#define Near_Fog 0x00B048C8
#define Far_Fog 0x00B048CC
#define GlassWalls 0x00B047C8
#define CQC_Prone 0x00A220B8
#define D3D_Ping 0x000
#define D3D_Name 0x00BB32B4
#define D3D_IP 0x00BB2FC4
#define D3D_Branche 0x00BB4490
#define D3D_Health 0x00BB4484

#~~~~~~~~~~~~Offsets~~~~~~~~~~~~#
#define Slot1_Ofs 0x001021A0
#define Slot2_Ofs 0x001021A1
#define Slot3_Ofs 0x001021A2
#define Slot4_Ofs 0x001021A3
#define Slot5_Ofs 0x001021A4
#define Slot6_Ofs 0x001021A5
#define Slot7_Ofs 0x001021A6
#define Slot8_Ofs 0x001021A7
#define X_Axis 0x00102D4
#define Y_Axis 0x00102DC
#define Z_Axis 0x00102D8
#define NoFallDamage_Ofs 0x00103A8
#define Gravity_X 0x00C498
#define Gravity_Y 0x00C4A0
#define Gravity_Z 0x00C49C
#define Recoil_Ofs1 0x001C
#define Recoil_Ofs2 0x0020
#define Recoil_Ofs3 0x0024
#define Level_Ofs 0x0011A288
#define Dinar_Ofs 0x0011A298
#define RoomMaster_Ofs 0x00FD148
#define SuperMaster_Ofs 0x00FCD30
#define Premium1_Ofs 0x0057C
#define Premium2_Ofs 0x00580

#~~~~~~~~~~~~ASM~~~~~~~~~~~~#
#define WalkThroughWalls_Asm 0x007FCD57
#define Stamina5_Asm 0x0043C4C3
#define Stamina10_Asm 0x0043C4F3




Creditz:
NoName
NikM
maxitaxi97

//=========================================\
//============= End of logging ============\
//=========================================\
//============== Next logging ===========\
09/28/2011 22:20 AdrenalinaPL#1207
Code:
|#|******************************************************************************|#|
|#|******************************************************************************|#|
|#|*********************|#|AdrenalinaPL v1.1 Address Logger|#|*********************|#|
|#|******************************************************************************|#|
|#|******************************************************************************|#|
|#|****************************|#|Credits: hackerX|#|****************************|#|
|#|******************************************************************************|#|
|#|******************************************************************************|#|
																
~ Started...													
																
|#|*************|#|=Pointer=|#|*************|#|
#define ADR_PlayerPointer		0x009E27B0
#define ADR_ServerPointer		0x009E274C
#define ADR_WeaponPointer		0x009FF294
#define ADR_BasePointer 		0x00A382A8
#define ADR_DevicePointer		0x00847964
#define ADR_UserPointer		0x009E274C
#define ADR_ViewAngels		0x009E2308
																
|#|*************|#|=ADR=|#|*************|#|
#define ADR_ImDrunk			0x009E26C0
#define ADR_QuickSpawn		0x00B0F4AC
#define ADR_NoWater			0x00972CA0
#define ADR_NoSpread			0x00B0EE60
#define ADR_NoSpawnWait1		0x009E248C
#define ADR_NoSpawnWait2		0x009E2490
#define ADR_NoSpawnWait3		0x009E2494
#define ADR_WaterColor1		0x00502464D8
#define ADR_WaterColor2		0x00502464DC
#define ADR_WaterColor3		0x00502464E0
#define ADR_CQCSpawn			0x0030418B00
#define ADR_CQCProne			0x008A8828
#define ADR_Ping				0x00FCD2C
#define ADR_NoSpawnWaitCQC	0x009E2594
#define ADR_VirtualJump		0x0081CA48
																
|#|*************|#|=OFS=|#|*************|#|
#define OFS_1thSlot			0x001021B0
#define OFS_2thSlot			0x001021B1
#define OFS_3thSlot			0x001021B2
#define OFS_4thSlot			0x001021B3
#define OFS_5thSlot			0x001021B4
#define OFS_6thSlot			0x001021B5
#define OFS_7thSlot			0x001021B6
#define OFS_8thSlot			0x001021B7
#define OFS_Level				0x0011A290
#define OFS_RoomMaster		0x0011B7F8
																
|#|*************|#|=Px Item's=|#|*************|#|
#define ADR_ExtraAmmo1		0x009E2362
#define ADR_ExtraAmmo2		0x009E2363
#define ADR_AssaultAmmo		0x009E2366
#define ADR_SniperAmmo		0x009E2364
																
|#|*************|#|=ASM=|#|*************|#|
#define ASM_Artilery1			0x00453AE9
#define ASM_Artilery2			0x004B9C4B
																
~ Stopped...													
																
|#|******************************************************************************|#|
09/28/2011 22:47 Epean#1208
@Up
THX!

;D:
#define ADR_PlayerPointer 0x009E27B0
#define ADR_ServerPointer 0x009E274C
09/29/2011 08:14 SexyBitchzs#1209
#define OFS_6thSlot 0x001021B5
#define OFS_7thSlot 0x001021B6
#define OFS_8thSlot 0x001021B7
09/29/2011 12:07 YouNeedSkill#1210
Quote:
//********* Beta WarRock Addy Logger *********//
//********* For Public Release's *********//
//********* Visit us! *********** *********//
//************* Pointer Addys *************//
#define ADR_Playerpointer 0x00D45310
#define ADR_Serverpointer 0x00C41938
#define ADR_DevicePointer 0x00A59590
#define ADR_BasePointer 0x00C7A4E8
//************* Memory Addys *************//
#define ADR_FastAmmo 0x00BCAD94
#define ADR_Speed 0x00A65CAC
#define ADR_Scope 0x00AE95B8
#define ADR_MapColor1 0x00BCD750
#define ADR_MapColor2 0x00BCD754
#define ADR_MapColor3 0x00BCD758
//************* OffSet's *************//
#define OFS_NFD 0x000103A8
#define OFS_Premium 0x0000057C
#define OFS_PlayerSize 0x00001CE8
#define OFS_1Slot 0x001021A0
#define OFS_2Slot 0x001021A1
#define OFS_3Slot 0x001021A2
#define OFS_4Slot 0x001021A3
#define OFS_5Slot 0x001021A4
#define OFS_6Slot 0x001021A5
#define OFS_7Slot 0x001021A6
#define OFS_8Slot 0x001021A7
//************* Logger ENDED *************//
//************* Visit US ! *************//
//************* *********** *************//
//********* Willi27's Beta WarRock Addy Logger *********//
//********* For Public Release's *********//
//********* Visit us! *********** *********//
//************* Pointer Addys *************//
#define ADR_Playerpointer 0x009E274C
#define ADR_Serverpointer 0x000
#define ADR_DevicePointer 0x00847964
#define ADR_BasePointer 0x000
//************* Memory Addys *************//
#define ADR_FastAmmo 0x000
#define ADR_Speed 0x000
#define ADR_Scope 0x000
#define ADR_MapColor1 0x00FFFFFFF8
#define ADR_MapColor2 0x00FFFFFFFC
#define ADR_MapColor3 0x000
//************* OffSet's *************//
#define OFS_NFD 0x0000
#define OFS_Premium 0x000000
#define OFS_PlayerSize 0x00000
#define OFS_1Slot 0x00FFFFFFFC
#define OFS_2Slot 0x00FFFFFFFD
#define OFS_3Slot 0x00FFFFFFFE
#define OFS_4Slot 0x00FFFFFFFF
#define OFS_5Slot 0x000
#define OFS_6Slot 0x001
#define OFS_7Slot 0x002
#define OFS_8Slot 0x003
//************* Logger ENDED *************//
//************* Visit US ! *************//
//************* *********** *************//
Credits:
YouNeedSkill
09/29/2011 13:03 Algorithmus#1211
Quote:
Originally Posted by YouNeedSkill View Post
Credits:
YouNeedSkill
@Willi27's Beta WarRock Addy Logger

Hast du das nicht selbaa gesehen, das da alle adressen Falsch sind? :awesome:
10/01/2011 11:08 Neqqa™#1212
Code:
[[[[[[[[[[[[[[[AddyLogger]]]]]]]]]]]]]
[[[[[[[[[[[[[[[By  Neqqa™]]]]]]]]]]]]]
[[[[[[[[[[[[[[[Thanks to:]]]]]]]]]]]]]
[[[[[[[[[[[[[[[NoName(Base)]]]]]]]]]]]
[[[[[[[[[[[[[[[BURN3R(Help)]]]]]]]]]]]
[[[[[[[[[[[[[[Start Logging]]]]]]]]]]]
[[[[[[[[[[[[[[[[Pointers]]]]]]]]}]]]]]
#define ADR_PLAYERPOINTER     0x009E27B0
#define ADR_SERVERPOINTER     0x009E274C
#define ADR_BASEPOINTER     0x00A382A8
#define ADR_UserPointer     0x009E274C
#define ADR_WeaponPointer     0x008A8770
#define ADR_WeaponBase     0x009FF294
#define ADR_ClassBase     0x00A39E48
#define ADR_SlotBase     0x00101010
#define ADR_PlayerSlot     0x0011B7FC
#define ADR_PlayerSize     0x001CF8
[[[[[[[[[[[[[[[[Player]]]]]]]]}]]]]]]]
#define OFS_NFD     0x00102C8
#define ADR_SPEED    0x0084AC98
#define ADR_VIRUTALJUMP     0x0084A92C
#define ASM_INVISIBLE     0x004C914D
#define ADR_STAMINA1     0x0081CDAC
#define ADR_STAMINA2    0x0081CDB0
#define ADR_STAMINA3    0x0081CDB4
#define ADR_STAMINA4     0x0081CDB8
#define ADR_STAMINA5     0x0081CDBC
#define MEM_Invisible     0x00*****
[[[[[[[[[[[[[[[[Ambiente]]]]]]]]}]]]]]]]
#define GlassWall     0x0081CC84
#define NearFog    0x009E995C
#define FarFog     0x009E9954
#define WalkUnderWater     0x009E7124
[[[[[[[[[[[[[[[[Server]]]]]]]]}]]]]]]]
#define OFS_Z     0x00102E8
#define OFS_Y     0x00102F0
#define OFS_X     0x00102E0
#define OFS_IM'DRUNK     0x009E26C0
#define MEM_PLANTANYWHERE     0x009E234B
#define CQC_NOSPAWN     0x009E2594
#define ADR_ANTIAFK     0x00B0EE78
#define ADR_SniperAmmo     0x009E235F
[[[[[[[[[[[[[[[[Weapon]]]]]]]]}]]]]]]]
#define MEM_STW     0x00*****
#define FastNadeBlast     0x00****
#define OFS_NOM134     0x00****
#define ADR_UNLAMMO     0x00A94BF
#define ADR_COLORSHOT1     0x009E3434
#define OFS_SLOT5    0x00102B4
#define OFS_SLOT6    0x00102B5
#define OFS_SLOT7    0x00102B6
#define OFS_SLOT8    0x00102B7
#define ADR_SUPERNOSPREAD     0x0084A978
#define OFS_NORECOIL1    0x00C34C
#define OFS_NORECOIL2    0x00C440
#define OFS_NORECOIL3    0x00C444
#define ADR_SCOPE     0x008A8834
#define ADR_ScopeSize    0x008A883C
#define CrazyNade    0x00***
#define ADR_CrossHair     0x009E7150
[[[[[[[[[[[[[[[End Logging]]]]]]]]]]]]
10/01/2011 16:33 .BuRn3R'#1213
Code:
======================================
======== .BuRn3R' AddyLogger =========
=========== Start Logging ============
======================================
#~~~~~~~~~~~~~~Pointers~~~~~~~~~~~~~~#
#define Adr_Playerpointer   0x9E27B0
#define Adr_Serverpointer   0x9E274C
#define Adr_Weaponpointer   0x8A8770
#define Adr_Basepointer     0xA382A8
#define Adr_Userpointer     0x9E274C
#define Ofs_Playersize      0x1CF8
#~~~~~~~~~~~~~~Offsets~~~~~~~~~~~~~~~#
#define Ofs_Scope           0x8A8834
#define Ofs_ScopeSize       0x8A883C
#define Ofs_Nfd             0x102C8
#define Ofs_NoRecoil1       0xC34C
#define Ofs_NoRecoil2       0xC440
#define Ofs_NoRecoil3       0xC444
#define Ofs_NoM134Idle      0x103C4
#define Ofs_Slots1          0x102B0
#define Ofs_Slots2          0x102B1
#define Ofs_Slots3          0x102B2
#define Ofs_Slots4          0x102B3
#define Ofs_Slots5          0x102B4
#define Ofs_Slots6          0x102B5
#define Ofs_Slots7          0x102B6
#define Ofs_Slots8          0x102B7
#define OFS_Z               0x102E8
#define OFS_X               0x102E0
#define OFS_Y               0x102F0
#define Ofs_FastAmmo        0x9E7124
#~~~~~~~~~~~~~~~~Memory~~~~~~~~~~~~~~#
#define Mem_BoneShot        0x*****
#define Mem_FastNadeBlast   0x10100
#define Mem_Invisible       0x11A2B4
#define Mem_PlantAnyWhere   0x9E234B
#define Mem_UnlAmmo         0x9E2730
#define Mem_STW             0x*****
#define Mem_WTW             0x*****
#~~~~~~~~~~~~~~Adressen~~~~~~~~~~~~~~#
#define Adr_Rapidfire       0x*****
#define Adr_Colorshot1      0x9E3434
#define Adr_Colorshot2      0x9E3438
#define Adr_Colorshot3      0x9E343C
#define Adr_SniperAmmo      0x9E235F
#define Adr_NoSpawnWaitCQC  0x9E2594
#define Adr_Crosshair       0x9E7150
#define Adr_ImDrunk         0x9E26C0
#define Adr_WUW             0x9E7124
#define Adr_SuperNoSpread   0x84A978
#define Adr_Speed           0x84AC98
#define Adr_Virtualjump     0x84A92C
#define Adr_FarFog          0x9E995C
#define Adr_NearFog         0x9E9954
#define Adr_Glasswalls      0x9E23F4
#define Adr_AntiAfk         0xB0EE78
#define Adr_UnlAmmo         0xA94BF
#define Adr_Stamina1        0x81CDAC
#define Adr_Stamina2        0x81CDB0
#define Adr_Stamina3        0x81CDB4
#define Adr_Stamina4        0x81CDB8
#define Adr_Stamina5        0x81CDBC
#~~~~~~~~~~~~Weapon Binder~~~~~~~~~~~#
#define Ofs_Playerslot      0x11B7FC
#define Ofs_PlayerID        0x1CE8
#define Adr_Serverbase      0x9E274C
#define Adr_Weaponbase      0x9FF294
#define Adr_Classbase       0xA39E48
#define Adr_Slotbase        0x101010
#define Adr_Playerslot      0x11B7FC
======================================
=========== End of logging ===========
== Credits to .BuRn3R' & SkillENgiNe==
============= & TradEmArk ============
======================================
10/01/2011 16:41 DashWar#1214
Falscher Userpointer!
dier der richtige:
DWORD ADR_Userpointer = 0x0B0018C;
10/01/2011 18:09 _TradEmArk_:)#1215
Code:
/*============================================*/
/*=========[ TradEmArk™ Addylogger ]==========*/
/*============================================*/
/*================[ Pointer ]=================*/
#define ADR_PLAYERPOINTER           0x9E27B0
#define ADR_SERVERPOINTER           0x9E274C
#define ADR_BASEPOINTER             0xA382A8
#define ADR_VEHICLEBASE             0x9E2468
#define ADR_DEVICEPOINTER           0x847964
#define ADR_ANGELVIEW               0x9E2308
/*================[ Adresses ]================*/
#define ADR_STRUCTSIZE              0x1CF8
#define ADR_CROSSHAIR               0x9E7150
#define ADR_ANTIAFK                 0xB0EE78
#define ADR_WEAPONGRAVITY           0x84AD70
#define ADR_HIDEWEAPON              0x81CDB4
#define ADR_FASTLOCKON              0x9E2378
#define ADR_GLASSWALLS              0x9E23F4
#define ADR_COLORSHOT1              0x9E3434
#define ADR_COLORSHOT2              0x9E3438
#define ADR_COLORSHOT3              0x9E343C
#define ADR_QUICKSPAWN1             0xB0EF88
#define ADR_QUICKSPAWN2             0xB0EF8C
#define ADR_QUICKSPAWN3             0xB0EF90
#define ADR_NOBOUNDS1               0xB0EEA0
#define ADR_NOBOUNDS2               0xB0EEA4
#define ADR_NOBOUNDS3               0xB0EEA8
#define ADR_WALKSPEED               0x84AC98
#define ADR_RUNSPEED                0x84A948
#define ADR_ROLLSPEED               0x84AAC0
#define ADR_VIRTUALJUMP             0x81CA48
#define ADR_IMDRUNK                 0x9E26C0
#define ADR_NEARFOG                 0x9E9954
#define ADR_FARFOG                  0x9E995C
#define ADR_SCOPE                   0x8A8834
#define ADR_SCOPESIZE               0x8A883C
#define ADR_FULLBRIGHT1             0x9E3434
#define ADR_FULLBRIGHT2             0x9E3438
#define ADR_FULLBRIGHT3             0x9E3438
/*================[ Memorys ]================*/
#define MEM_RAPIDFIRE               0x*****
#define MEM_WALKUNDERWATER          0x9E7124
#define MEM_BONESHOT                0x84B8C8
#define MEM_WTW                     0x*****
#define MEM_STW                     0x*****
#define MEM_INVISIBLE               0x11A2B4
#define MEM_FASTNADEBLAST           0x10100
#define MEM_CRAZYNADE               0x10100
#define MEM_PLANTANYWHERE           0x9E234B
#define MEM_SUPERNOSPREAD           0x84A978
#define MEM_UNLAMMO                 0x9E2730
#define MEM_STAMINA1                0x81CDAC
#define MEM_STAMINA2                0x81CDB0
#define MEM_STAMINA3                0x81CDB4
#define MEM_STAMINA4                0x81CDB8
#define MEM_STAMINA5                0x81CDBC
/*==================[ PX ]===================*/
#define PX_ASSAULTAMMO              0x9E248E
#define PX_SNIPERAMMO               0x9E235F
#define PX_BANDAGE                  0x9E2368
#define PX_EXTRAAMMO1               0x9E248E
#define PX_EXTRAAMMO2               0x9E235F
/*=================[ Fast ]==================*/
#define ADR_FASTAMMO                0x9E7124
#define ADR_FASTHEALTH              0x9E7134
#define ADR_FASTFLAG                0x9E713C
#define ADR_FASTREPAIR              0x9E712C
/*=================[ D3D ]===================*/
#define ADR_USERNAME3D              0xA38C6C
#define ADR_USERIP3D                0xA2E3D0
#define ADR_USERHEALTH3D            0xA39E3C
/*================[ Offsets ]================*/
#define OFS_LOWGRAVITY              0xC4A8
#define OFS_NOM134IDLE              0x103C4
#define OFS_NOSPREAD                0x100FC
#define OFS_DINAR                   0x11A2A0
#define OFS_LEVEL                   0x11A290
#define OFS_NFD                     0x102C8
#define OFS_X                       0x102E0
#define OFS_Y                       0x102F0
#define OFS_Z                       0x102E8
#define OFS_1SLOT                   0x102B0
#define OFS_2SLOT                   0x102B1
#define OFS_3SLOT                   0x102B2
#define OFS_4SLOT                   0x102B3
#define OFS_5SLOT                   0x102B4
#define OFS_6SLOT                   0x102B5
#define OFS_7SLOT                   0x102B6
#define OFS_8SLOT                   0x102B7
#define OFS_NORECOIL1               0xC34C
#define OFS_NORECOIL2               0xC440
#define OFS_NORECOIL3               0xC444
#define OFS_PREMIUM1                0x58C
#define OFS_PREMIUM2                0x590
/*==============[ Weapon Binder ]=============*/
#define ADR_SERVERBASE              0x9E274C
#define ADR_WEAPONBASE              0x9FF294
#define ADR_CLASSBASE               0xA39E48
#define ADR_SLOTBASE                0x101010
#define OFS_PLAYERSLOT              0x11B7FC
#define OFS_PLAYERID                0x1CE8
/*================[ Assembler ]===============*/
#define ASM_WRSELFCRC               0x4DCE84
#define ASM_CRCPATCH                0x417A6F
#define ASM_WTW                     0x706232
#define ASM_NORELOAD                0x572C9C
#define ASM_NODELAY                 0x4DB7FA
#define ASM_BULLETS                 0x4D0849
#define ASM_QUICKPLANT              0x435DE2
#define ASM_QUICKDEFUSE             0x4CF647
#define ASM_FFAGPS                  0x540CB7
#define ASM_MAPGPS                  0x540C99
/*============================================*/
/*===============[ Enjoy it! ]=================*/
/*============================================*/
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