Natoll:
Quote:
Morello - Lead Champion Designer
Hello again!
We talked a lot about the Xin nerfs last week, and possible buffs to him to compensate. Here's the current plan;
* Three Talon Strike
o Fixed a bug where Three Talon Strike could be activated while it was still active.
* General
o Base attack damage increased to 59.1 from 52.3
o Attack damage per level decreased to 3.1 from 3.3
* Battle Cry
o Passive Attack Speed is no longer removed while the ability is on cooldown
o Attack Speed increased to 20/25/30/35/40% from 15/20/25/30/35%
* Crescent Sweep
o Armor and Magic resist reduced to 25 at all levels.
o Now scales and gives 7/10/13 Armor and Magic Resist for each champion hit
We believe this will be a good set of changes to fix the original problems and make him generally better in most elo ranges. The change to Battle Cry will add a ton of consistency.
We expect this to go out this patch.
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Xin wird anscheinend gebufft
Morello Discuss on Fiddlesticks Changes & Preview
von Leaguecraft, Dienstag, 19. April 2011 um 20:36
Hey all,
Since these previews have (generally) spurred good discussion, I wanted to talk about a Fiddlesticks mini-rework we have in the pipe.
Dark Wind: Bounces changed to 5 at all ranks. Silence duration 1.5 at all ranks. Leveling the skill increases base damage. Large increase to AP ratio.
Drain: Now heals for a % of damage as health. Begins at 50% and scales up with AP ratio (and can go over 100% with enough AP). Range slightly reduced. (Might increase CD if we have to).
Crowstorm: Base damage lowered, AP ratio increased.
Base Stats: Pretty sizable increase. His base armor was abysmal to make up for drain - with these fixes, he can have more normal base stats.
* Why change Fiddlesticks?
The changes were really easy to do, and Fiddlesticks is not in a good spot right now (he's bad in serious games, but still can pubstomp well). These changes are to fix how feast-or-famine Fiddlesticks is right now (he either snowballs heavily or is worthless) while giving him more late-game damage scaling.
* What about junglesticks?
We're running some heavy jungle testing today to see if this is still possible. We expect speedier jungling with the Dark Wind changes, it's really level 1 golem we're going to look at. We'd like him to be a good jungler.
* Why not let drain stay 1:1 on the health gain?
Fiddles sustain from this is exceptionally high early, but letting this scale throughout the game lets us both make him less crazy sustain early (which is an important counter-balance to lane presence with the Dark Wind changes) and lets him actually drain much more effectively late game, where stuns are flying around a lot more and the move is riskier.
It's 1.2 seconds already, but has double the bounces at max level.
I'll enjoy the extra bounces early on, but this looks more like a late game nerf unless the AP ratio is like doubled and the base damage goes up by like 200% at level 5.
The Dark Wind numbers buffs are enormous. 10 bounces made if have "silences enemy team on crit", which kept its individual effect low. We wanted to reel that in a bit so he can be good in most situations since we don't have to worry about OP in a few edge cases.
You're basically nerfing him so he has to build like every other caster in the game (Rabadon's/Void Staff or gtfo) and loses anything interesting or unique there was about playing him.
Nobody who plays Fiddles regularly was complaining. Nobody who played against him was complaining. This is yet another unneeded change.
I play Fiddlesticks regularly, and he's really bad. Him not building AP really doesn't create gameplay, and the gameplay of his skills is mostly intact and improved. I don't understand this argument from any practical standpoint, and I explained why these changes are needed.
But I can't ult in anymore without dying instantly. This why Fiddles seems really bad to you, Morello. You build him wrong and rely on your interruptible drain to survive. Like AP Yi or something.
No, you build Mag Pen and tanky items now and your damage scales like ****. Building AP on Fiddlesticks sucks now and makes him fall off past level ~13, even with decent CC, he just isn't able to do enough damage along with it as a caster.
Also, you should post on your main account and not a level 15 smurf if you'd like to discuss optimal play. :P
Und Fiddl wird n bisschen umgemodelt, dass mit dem silence klingt nervig.