GEhe mal eher von der Detour aus.
WEnn du relased hast und keinen full bypass = DT
Bzw public Detour used biste am arsch ;)
WEnn du relased hast und keinen full bypass = DT
Bzw public Detour used biste am arsch ;)
credits : MEEEEE ;)Quote:
#define ADR_ClassBase 0xA39E48
#define ADR_WeaponBase 0x9FF294
#define ADR_SlotBase 0x00101010
Quote:
<----------Pointer---------->
#define ADR_PlayerPointer 0x00AE7310
#define ADR_ServerPointer 0x009E1930
#define ADR_ClassPointer 0x00A1DBA0
#define ADR_WeaponPointer 0x009E3294
#define ADR_BasePointer 0x00A1C000 <-- im not sure this is working
#define ADR_DevicePointer 0x0082E3B8
#define ADR_HealthPointer 0x00A1DB94
#define ADR_UserPointer 0x00AE735C
<----------ADR---------->
#define ADR_ImDrunk 0x00996BD8
#define ADR_Speed 0x008170DC
#define ADR_QuickSpawn 0x0099AF30
#define ADR_NoBounds1 0x00991E4C
#define ADR_NoBounds2 0x00991E50
#define ADR_NoBounds3 0x00991E54
#define ADR_NoWater 0x00B04618
#define ADR_NoSpread 0x00B084EC
#define ADR_NoSpawnWait1 0x0099AF30
#define ADR_NoSpawnWait2 0x0099AF34
#define ADR_NoSpawnWait3 0x0099AF38
#define ADR_WaterColor1 0x0088550C
#define ADR_WaterColor2 0x00885510
#define ADR_WaterColor3 0x00885514
#define ADR_CQC_Prone 0x00B0393C
#define ADR_SuperNoSpread 0x0080B1D0
#define ADR_Scope 0x00885468
#define ADR_VirtualJump 0x00808A2C
#define ADR_NoWeaponGravity 0x0080B110
<----------OFS---------->
#define OFS_1th_Slot 0x001021A0
#define OFS_2th_Slot 0x001021A1
#define OFS_3th_Slot 0x001021A2
#define OFS_4th_Slot 0x001021A3
#define OFS_5th_Slot 0x001021A4
#define OFS_6th_Slot 0x001021A5
#define OFS_7th_Slot 0x001021A6
#define OFS_8th_Slot 0x001021A7
#define OFS_Level 0x0011A280
#define OFS_Dinar 0x0011A290
#define OFS_RoomMaster 0x0011B7E8
#define OFS_PlayerSize 0x001CF8
#define OFS_PlayerSlot 0x0011B7E8
<--------Special_offset-------->
#define OFS_INVI1 0x0011A2A4
#define OFS_INVI2 0x0011B7E4
#define OFS_INVI3 0x0011B7E8
<----------ASM---------->
#define ASM_ForceKick 0x00F99B8
#define ASM_WTW 0x006C8527
#define ASM_STW 0x005A4AD0
#define ASM_Escalator1 0x006C8F57
#define ASM_Sniper 0x00967530
#define ASM_QuickPlant 0x004F04C4
#define ASM_QuickDefuse 0x004EF4F0
//Pointer #define ADR_PLAYERPOINTER #define ADR_SERVERPOINTER #define ADR_BASEPOINTER #define OFS_1SLOT #define OFS_2SLOT #define OFS_3SLOT #define OFS_4SLOT #define OFS_5SLOT #define OFS_6SLOT #define OFS_7SLOT #define OFS_8SLOT #define ADR_SUPERNOSPREAD #define ADR_MEMCQCPRONE #define ADR_NOSPREAD #define ADR_SPEED #define OFS_X #define OFS_Y #define OFS_Z #define ADR_FullBright1 #define ADR_FullBright2 #define ADR_FullBright3 #define ADR_ASSAULT2XPX #define ADR_SNIPER2XPX #define ADR_BANDAGEPX #define ADR_CLIPASSAULT #define ADR_CLIPSNIPER #define OFS_NFD #define ADR_SCOPE #define ADR_FASTAMMO #define ADR_FASTMEDIC #define ADR_FASTFLAG #define ADR_NOBOUNDS1 #define ADR_NOBOUNDS2 #define ADR_NOBOUNDS3 #define ADR_ANTIAFK #define ADR_PLANTANYWHERE #define OFS_NORECOIL1 #define OFS_NORECOIL2 #define OFS_NORECOIL3 #define ADR_STAMINA1 #define ADR_STAMINA2 #define ADR_STAMINA3 #define ADR_STAMINA4 #define ADR_STAMINA5 #define ADR_UNLAMMO #define ADR_MEMPLANTANYWHERE #define ADR_IMDRUNK #define ADR_COLORSHOT1 #define ADR_COLORSHOT2 #define ADR_COLORSHOT3 #define OFS_SUPERMASTER #define ADR_NOSPAWNWAIT1 #define ADR_NOSPAWNWAIT2 #define ADR_NOSPAWNWAIT3 #define PX_EXTRAAMMO1 #define PX_EXTRAAMMO2 #define OFS_PREMIUM1 #define OFS_PREMIUM2 #define PX_BANDAGE #define ADR_VIRTUALJUMP #define ADR_FASTNADEBLAST #define CH_Boneshot