tried it but still doesn't work maybe we cud TV and i show you the problem im having?
if (GC.MyChar.MyGuild != null && GC.MyChar.GuildRank == NewestCOServer.Features.GuildRank.GuildLeader)
{
[COLOR="Red"]string Ally = ReadString(Data);[/COLOR] foreach (Features.Guild g in Features.Guilds.AllTheGuilds.Values)
{
if ([COLOR="red"]g.GuildName == Ally[/COLOR])
{
if (g.Creator.Info != null)
{
if (g.Creator.Info.MyTeam.Members.Contains([COLOR="red"]GC.MyChar.EntityID[/COLOR]))
{
if (!GC.MyChar.MyGuild.Allies.ContainsValue(Ally))
{
GC.MyChar.MyGuild.Allies.Add(0, Ally);
GC.AddSend(Packets.String(g.GuildID, 21, Ally));
GC.AddSend(Packets.NPCSay(g.GuildName + " is now your ally!"));
GC.AddSend(Packets.NPCLink("Thanks.", 255));
GC.AddSend(Packets.NPCSetFace(N.Avatar));
GC.AddSend(Packets.NPCFinish());
if (g.Creator.Info.MyTeam.Members.Contains(GC.MyChar.EntityID))
Quote:
foreach (Features.Guild g in Features.Guilds.AllTheGuilds.Values)
{
if (g.GuildName == Ally)
{
is making a foreach loop and checking all the guilds.
then it checks for a guild with the name that u putted as ally.
string Ally = ReadString(Data); will read from Link2 and make it to the string ally.
So basicly g.GuildName == Ally is just checking what u wrote.
And this will only add them as allie to ur self, he have to do it also.
Just like normal. (Don't know why u aint running a team check instead).
To check if only 2 guildleaders in team and then if u both click.
Much easier and better :)
GC.MyChar .. the tittle tells you...Quote:
Just do GC.MyChar I think :)
foreach (Game.Character Target in World.H_Chars.Values)
{
if (GC.MyChar != Target)
{
[spoiler]The code for team and etc.. put almost everything inside this foreach (you should know what you need to)[/spoiler]
}
}
My Post was very helpful.. And I Didn't flame for no reason.. he startedQuote:
Can you guys get back on topic please and stop provoking people...
Please read the rules... No flaming
No one on this forum is an idiot, they simply lack the knowledge needed or just are too lazy to learn.
#region Guild NPC allied&enemied
case 19999:
{
if (Control == 0)
{
GC.AddSend(Packets.NPCSay("I am what my name says. I create and manage guilds. So what do you want to do?"));
GC.AddSend(Packets.NPCLink("Create Allies", 1));
GC.AddSend(Packets.NPCLink("Create Enemies", 3));
GC.AddSend(Packets.NPCLink("Just passing by.", 255));
GC.AddSend(Packets.NPCSetFace(N.Avatar));
GC.AddSend(Packets.NPCFinish());
}
#region Ally
if (Control == 1)
{
GC.AddSend(Packets.NPCSay("Who would you like to Ally?"));
GC.AddSend(Packets.NPCLink2("Ally", 21));
GC.AddSend(Packets.NPCSetFace(N.Avatar));
GC.AddSend(Packets.NPCFinish());
}
if (Control == 21)
{
if (GC.MyChar.MyGuild != null && GC.MyChar.GuildRank == NewestCOServer.Features.GuildRank.GuildLeader)
{
string Ally = ReadString(Data);
foreach (Features.Guild g in Features.Guilds.AllTheGuilds.Values)
{
if (g.GuildName == Ally)
{
if (g.Creator.Info != null)
{
if (g.Creator.Info.MyTeam.Members.Contains(GC.MyChar.EntityID))
{
if (!GC.MyChar.MyGuild.Allies.ContainsValue(Ally))
{
GC.MyChar.MyGuild.Allies.Add(0, Ally);
GC.AddSend(Packets.String(g.GuildID, 21, Ally));
GC.AddSend(Packets.NPCSay(g.GuildName + " is now your ally!"));
GC.AddSend(Packets.NPCLink("Thanks.", 255));
GC.AddSend(Packets.NPCSetFace(N.Avatar));
GC.AddSend(Packets.NPCFinish());
}
else
{
GC.AddSend(Packets.NPCSay(g.GuildName + " is already allied."));
GC.AddSend(Packets.NPCLink("Oh alright.", 255));
GC.AddSend(Packets.NPCSetFace(N.Avatar));
GC.AddSend(Packets.NPCFinish());
}
}
else
{
GC.AddSend(Packets.NPCSay("Make sure the guild leader of the Features guild is in your team."));
GC.AddSend(Packets.NPCLink("Okay", 255));
}
}
}
}
break;
}
}
#endregion
#region Enemy
if (Control == 3)
{
GC.AddSend(Packets.NPCSay("Who would you like to Enemy?"));
GC.AddSend(Packets.NPCLink2("Enemy", 23));
GC.AddSend(Packets.NPCSetFace(N.Avatar));
GC.AddSend(Packets.NPCFinish());
}
if (Control == 23)
{
if (GC.MyChar.MyGuild != null && GC.MyChar.GuildRank == NewestCOServer.Features.GuildRank.GuildLeader)
{
string Enemy = ReadString(Data);
foreach (Features.Guild g in Features.Guilds.AllTheGuilds.Values)
{
if (g.GuildName == Enemy)
{
if (g.Creator.Info != null)
{
if (!GC.MyChar.MyGuild.Enemies.ContainsValue(Enemy))
{
GC.MyChar.MyGuild.Enemies.Add(0, Enemy);
GC.AddSend(Packets.String(g.GuildID, 21, Enemy));
GC.AddSend(Packets.NPCSay(g.GuildName + " is now your enemy!"));
GC.AddSend(Packets.NPCLink("Thanks.", 255));
GC.AddSend(Packets.NPCSetFace(N.Avatar));
GC.AddSend(Packets.NPCFinish());
}
else
{
GC.AddSend(Packets.NPCSay(g.GuildName + " is already enemied."));
GC.AddSend(Packets.NPCLink("Oh alright.", 255));
GC.AddSend(Packets.NPCSetFace(N.Avatar));
GC.AddSend(Packets.NPCFinish());
}
}
else
{
GC.AddSend(Packets.NPCSay("Make sure the guild leader of the Features guild is in your team."));
GC.AddSend(Packets.NPCLink("Okay", 255));
}
}
}
}
break;
}
#endregion
break;
}
#endregion
#region Guild NPC
case 10003:
{
if (Control == 0)
{
GC.AddSend(Packets.NPCSay("I am what my name says. I create and manage guilds. So what do you want to do?"));
GC.AddSend(Packets.NPCLink("Create Guild", 1));
GC.AddSend(Packets.NPCLink("Deputize", 3));
GC.AddSend(Packets.NPCLink("Disband my guild", 5));
GC.AddSend(Packets.NPCLink("Allies", 7));
GC.AddSend(Packets.NPCLink("Enemies", 9));
GC.AddSend(Packets.NPCLink("Just passing by.", 255));
GC.AddSend(Packets.NPCSetFace(N.Avatar));
GC.AddSend(Packets.NPCFinish());
}
#region Create
else if (Control == 1)
{
if (GC.MyChar.MyGuild == null)
{
GC.AddSend(Packets.NPCSay("I don't know why, but you have to be level 95 or higher and need 1 million silvers to create one."));
GC.AddSend(Packets.NPCLink2("Create", 2));
GC.AddSend(Packets.NPCLink("No, i changed my mind.", 255));
GC.AddSend(Packets.NPCSetFace(N.Avatar));
GC.AddSend(Packets.NPCFinish());
}
else
{
GC.AddSend(Packets.NPCSay("You are already in a guild. You cannot create a guild."));
GC.AddSend(Packets.NPCLink("Oh, i forgot...", 255));
GC.AddSend(Packets.NPCSetFace(N.Avatar));
GC.AddSend(Packets.NPCFinish());
}
}
else if (Control == 2)
{
if (GC.MyChar.Level >= 95 && GC.MyChar.MyGuild == null)
{
if (GC.MyChar.Silvers >= 1000000)
{
string GuildName = ReadString(Data);
if (Features.Guilds.ValidName(GuildName))
{
GC.MyChar.Silvers -= 1000000;
ushort NewGuildID = (ushort)Rnd.Next(ushort.MaxValue);
while (Features.Guilds.AllTheGuilds.Contains(NewGuildID))
NewGuildID = (ushort)Rnd.Next(ushort.MaxValue);
Features.Guilds.CreateNewGuild(GuildName, NewGuildID, GC.MyChar);
Game.World.Spawn(GC.MyChar, false);
GC.AddSend(Packets.GuildInfo(GC.MyChar.MyGuild, GC.MyChar));
GC.AddSend(Packets.String(GC.MyChar.MyGuild.GuildID, (byte)Game.StringType.GuildName, GC.MyChar.MyGuild.GuildName));
GC.AddSend(Packets.NPCSay("Congratulations! You now have your own guild."));
GC.AddSend(Packets.NPCLink("Thanks.", 255));
GC.AddSend(Packets.NPCSetFace(N.Avatar));
GC.AddSend(Packets.NPCFinish());
}
else
{
GC.AddSend(Packets.NPCSay("Choose another name, this name is taken or has invalid length."));
GC.AddSend(Packets.NPCLink2("Create", 2));
GC.AddSend(Packets.NPCLink("I changed my mind.", 255));
GC.AddSend(Packets.NPCSetFace(N.Avatar));
GC.AddSend(Packets.NPCFinish());
}
}
else
{
GC.AddSend(Packets.NPCSay("I said you need 1 million silvers and you don't have enough."));
GC.AddSend(Packets.NPCLink("Ok ok, i'll go bring the money.", 255));
GC.AddSend(Packets.NPCSetFace(N.Avatar));
GC.AddSend(Packets.NPCFinish());
}
}
else
{
GC.AddSend(Packets.NPCSay("Forget it! You're too weak."));
GC.AddSend(Packets.NPCLink("Alright, i will get stronger.", 255));
GC.AddSend(Packets.NPCSetFace(N.Avatar));
GC.AddSend(Packets.NPCFinish());
}
}
#endregion
#region Deputize
else if (Control == 3)
{
if (GC.MyChar.MyGuild != null && GC.MyChar.GuildRank == NewestCOServer.Features.GuildRank.GuildLeader)
{
GC.AddSend(Packets.NPCSay("Insert the name of the player in your guild you want to make a deputy leader."));
GC.AddSend(Packets.NPCLink2("Here", 4));
GC.AddSend(Packets.NPCSetFace(N.Avatar));
GC.AddSend(Packets.NPCFinish());
}
else
{
GC.AddSend(Packets.NPCSay("You are not a guild leader."));
GC.AddSend(Packets.NPCLink("Silly me.", 255));
GC.AddSend(Packets.NPCSetFace(N.Avatar));
GC.AddSend(Packets.NPCFinish());
}
}
else if (Control == 4)
{
string PlayerName = ReadString(Data);
Features.MemberInfo M = GC.MyChar.MyGuild.MembOfName(PlayerName);
if (M != null && M.MembName == PlayerName && ((Hashtable)GC.MyChar.MyGuild.Members[(byte)90]).Count < 5)
{
M.Rank = NewestCOServer.Features.GuildRank.DeputyManager;
((Hashtable)GC.MyChar.MyGuild.Members[(byte)50]).Remove(M.MembID);
((Hashtable)GC.MyChar.MyGuild.Members[(byte)90]).Add(M.MembID, M);
Game.Character C = M.Info;
if (C != null)
{
C.GuildRank = NewestCOServer.Features.GuildRank.DeputyManager;
Game.World.Spawn(C, false);
C.MyClient.AddSend(Packets.GuildInfo(GC.MyChar.MyGuild, GC.MyChar));
}
}
else
{
GC.AddSend(Packets.NPCSay("The player is not in your guild or is not a normal member. By the way, the max number deputy leaders there can be is 5."));
GC.AddSend(Packets.NPCLink("Oh, sorry.", 255));
GC.AddSend(Packets.NPCSetFace(N.Avatar));
GC.AddSend(Packets.NPCFinish());
}
}
#endregion
#region Disband
else if (Control == 5)
{
if (GC.MyChar.MyGuild != null && GC.MyChar.GuildRank == NewestCOServer.Features.GuildRank.GuildLeader)
{
GC.AddSend(Packets.NPCSay("Are you sure you want to disband your guild?"));
GC.AddSend(Packets.NPCLink("Yes, i want to disband my guild.", 6));
GC.AddSend(Packets.NPCLink("I've changed my mind.", 255));
GC.AddSend(Packets.NPCSetFace(N.Avatar));
GC.AddSend(Packets.NPCFinish());
}
else
{
GC.AddSend(Packets.NPCSay("You are not a guild leader, therefore you cannot disband a guild."));
GC.AddSend(Packets.NPCLink("I see.", 255));
GC.AddSend(Packets.NPCSetFace(N.Avatar));
GC.AddSend(Packets.NPCFinish());
}
}
else if (Control == 6)
{
if (GC.MyChar.MyGuild != null && GC.MyChar.GuildRank == NewestCOServer.Features.GuildRank.GuildLeader)
{
GC.MyChar.MyGuild.Disband();
}
#endregion
#region Ally
if (Control == 7)
{
GC.AddSend(Packets.NPCSay("Who would you like to Ally?"));
GC.AddSend(Packets.NPCLink2("Ally", 21));
GC.AddSend(Packets.NPCSetFace(N.Avatar));
GC.AddSend(Packets.NPCFinish());
}
else if (Control == 21)
{
if (GC.MyChar.MyGuild != null && GC.MyChar.GuildRank == NewestCOServer.Features.GuildRank.GuildLeader)
{
string Ally = ReadString(Data);
foreach (Features.Guild g in Features.Guilds.AllTheGuilds.Values)
{
if (g.GuildName == Ally)
{
if (g.Creator.Info != null)
{
if (g.Creator.Info.MyTeam.Members.Contains(GC.MyChar.EntityID))
{
if (!GC.MyChar.MyGuild.Allies.ContainsValue(Ally))
{
GC.MyChar.MyGuild.Allies.Add(0, Ally);
GC.AddSend(Packets.String(g.GuildID, 21, Ally));
GC.AddSend(Packets.NPCSay(g.GuildName + " is now your ally!"));
GC.AddSend(Packets.NPCLink("Thanks.", 255));
GC.AddSend(Packets.NPCSetFace(N.Avatar));
GC.AddSend(Packets.NPCFinish());
}
else
{
GC.AddSend(Packets.NPCSay(g.GuildName + " is already allied."));
GC.AddSend(Packets.NPCLink("Oh alright.", 255));
GC.AddSend(Packets.NPCSetFace(N.Avatar));
GC.AddSend(Packets.NPCFinish());
}
}
else
{
GC.AddSend(Packets.NPCSay("Make sure the guild leader of the Features guild is in your team."));
GC.AddSend(Packets.NPCLink("Okay", 255));
}
}
}
}
break;
}
}
#endregion
#region Enemy
if (Control == 9)
{
GC.AddSend(Packets.NPCSay("Who would you like to Enemy?"));
GC.AddSend(Packets.NPCLink2("Enemy", 23));
GC.AddSend(Packets.NPCSetFace(N.Avatar));
GC.AddSend(Packets.NPCFinish());
}
else if (Control == 23)
{
if (GC.MyChar.MyGuild != null && GC.MyChar.GuildRank == NewestCOServer.Features.GuildRank.GuildLeader)
{
string Enemy = ReadString(Data);
foreach (Features.Guild g in Features.Guilds.AllTheGuilds.Values)
{
if (g.GuildName == Enemy)
{
if (g.Creator.Info != null)
{
if (!GC.MyChar.MyGuild.Enemies.ContainsValue(Enemy))
{
GC.MyChar.MyGuild.Enemies.Add(0, Enemy);
GC.AddSend(Packets.String(g.GuildID, 23, Enemy));
GC.AddSend(Packets.NPCSay(g.GuildName + " is now your enemy!"));
GC.AddSend(Packets.NPCLink("Thanks.", 255));
GC.AddSend(Packets.NPCSetFace(N.Avatar));
GC.AddSend(Packets.NPCFinish());
}
else
{
GC.AddSend(Packets.NPCSay(g.GuildName + " is already enemied."));
GC.AddSend(Packets.NPCLink("Oh alright.", 255));
GC.AddSend(Packets.NPCSetFace(N.Avatar));
GC.AddSend(Packets.NPCFinish());
}
}
else
{
GC.AddSend(Packets.NPCSay("Make sure the guild leader of the Features guild is in your team."));
GC.AddSend(Packets.NPCLink("Okay", 255));
}
}
}
}
break;
}
#endregion
}
break;
}
#endregion