MaFl_Boboko
{
setting
{
AddMenu( MMI_DIALOG );
AddMenu( MMI_TRADE );
AddVendorItem( 0, IK3_SUIT, 1, 120, 200, 200 );
AddVendorItem( 0, IK3_HELMET, 1, 120, 200, 200 );
AddVendorItem( 0, IK3_GAUNTLET, 1, 120, 200, 200 );
AddVendorItem( 0, IK3_BOOTS, 1, 120, 200, 200 );
AddVendorItem( 1, IK3_SUIT, 3, 120, 200, 200 );
AddVendorItem( 1, IK3_HELMET, 3, 120, 200, 200 );
AddVendorItem( 1, IK3_GAUNTLET, 3, 120, 200, 200 );
AddVendorItem( 1, IK3_BOOTS, 3, 120, 200, 200 );
AddVendorItem( 2, IK3_SUIT, 2, 120, 200, 200 );
AddVendorItem( 2, IK3_HELMET, 2, 120, 200, 200 );
AddVendorItem( 2, IK3_GAUNTLET, 2, 120, 200, 200 );
AddVendorItem( 2, IK3_BOOTS, 2, 120, 200, 200 );
m_nStructure= SRT_SHIELD;
SetImage
(
IDS_CHARACTER_INC_000026
);
m_szDialog= "MaFl_Boboko.txt";
}
SetName
(
IDS_CHARACTER_INC_000027
);
AddVendorSlot( 0,
IDS_CHARACTER_INC_000028
);
AddVendorSlot( 1,
IDS_CHARACTER_INC_000029
);
AddVendorSlot( 2,
IDS_CHARACTER_INC_000030
);
}
|