Quote:
Originally Posted by sylfaen
Last time I used it, I was paying $70/month. It was a pretty long time ago, though. I'm guessing prices had to go up because devs have to work more.
I have no previous bans, no traces, no nothing. I haven't played in ages, and i've never been banned in my life. Maybe you can answer this for me, and feel free to DM it to me instead of posting it here:
How long would I last using:
Awareness only
Awareness + Auto Harass (e.g. Ezreal auto last hit, auto harass, auto Q on enemy if possible)
Awareness + Auto Harass (as specified above) + Orbwalking (emergencies only)
Awareness + Auto Harass (as specified above) + Occasional all in combos + Orbwalking (only during all in)
And most importantly, ABSOLUTELY ZERO EVASION. I mostly just want extra info while jungling, but if I can use more features without much added risk I can play more roles (limited by eye disease).
I'm just trying to get a feel for things. If I can last a certain amount of time, I'd be willing to do it as I quit long ago and only enjoyed playing w/ scripts because I have a severe eye disease and used to be challenger in s3-s5 but can barely play games anymore. Helps a lot. Let's me do mechanical things I can no longer do from years off. I understand I'm getting banned, but if I can last long enough I'll go for it.
If you want to take this to DMs, please send me one and I'll delete my comments to clean the thread up.
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To clarify the pricing point first: LS was never $70, if you were paying that you were buying it from a source that you shouldn't have been who obtained keys illegally.
Before Vanguard, it was $100/month. After the Christmas period, the price structure was adjusted and settled at around $80/month when paying with crypto, which is actually lower than it was historically, not higher. Paypal/card payment methods naturally come with additional cost because of the risk/fees associated with them. The current pricing changes mainly reflect payment methods and discounts rather than a long-term increase.
Regarding bans and longevity, it’s important to be transparent: no one can give exact timeframes. How long an account lasts depends on multiple variables, including reports, how obvious the usage is, overall behavior, and whether the system and account are genuinely clean. Even with no prior bans or traces, outcomes can still vary.
In general terms (not guarantees):
- Awareness-only usage is the lowest-risk scenario and is typically where users see the longest longevity, especially if gameplay remains natural.
- Awareness + light auto-harass / basic automation adds some risk, but when configured conservatively and used sparingly, many users still see reasonable longevity.
- Adding orbwalking, even if limited to emergency situations or all-ins, increases exposure, as movement and timing patterns become easier to notice.
- Occasional all-in combos further increase risk, particularly if they result in consistently inhuman execution.
Running zero evasion does not automatically mean a fast ban, but it does remove a layer of protection if something goes wrong. That said, many users choose this approach specifically to keep behavior as human-like as possible.
Ultimately, LS is not “time-based detected.” Whether someone gets banned is usually a combination of reports, visibility, configuration, and account/system history. Some users last a long time with minimal features; others get unlucky faster. There is no way to predict it with certainty.
Given your situation and the accessibility aspect you mentioned, awareness-focused usage with very restrained automation would realistically be the safest place to start, if you decide to proceed.