GW working bots 2024

10/28/2024 14:41 MrObvious83#106
So I am looking to modify the boreal chest runner bot but I have only done minor fixes and haven't written anything from scratch. the 1st July bot works somewhat, as I have fixed a bit, but its not very quick, So I am looking at using the skillbar OgAScZMT3l/a0kAAAAAAAAAA this makes going to all 3 chests quite simple. but I am having a hard time locating the section of code to edit on the current script. any help would be grateful.
10/28/2024 19:26 AlienMan9696#107
Quote:
Originally Posted by MrObvious83 View Post
So I am looking to modify the boreal chest runner bot but I have only done minor fixes and haven't written anything from scratch. the 1st July bot works somewhat, as I have fixed a bit, but its not very quick, So I am looking at using the skillbar OgAScZMT3l/a0kAAAAAAAAAA this makes going to all 3 chests quite simple. but I am having a hard time locating the section of code to edit on the current script. any help would be grateful.
Func Running() ;New function with 2nd cast of Dwarven Stability
local $me = GetAgentByID(-2)
If DllStructGetData(GetSkillbar(), 'Recharge2') = 0 AND DllStructGetData($me, 'EnergyPercent') >= 0.10 And $WeAreDead = False Then
If Not $WeAreDead then WriteLog("Running Use Skills")
Sleep(GetPing()+80)
UseSkillEx(1, 0) ;Dwarven Stability
Sleep(GetPing()+80)
UseSkillEx(2, 0) ;Dash
If GetChecked ($Use_IAU) Then
Sleep(GetPing()+80)
UseSkillEx(3, 0) ;I Am Unstoppable
EndIf
;UseSkill(1, 0) ;Dwarven Stability
;rndslp(300)
;UseSkill(2, 0) ;Dash
EndIf
EndFunc

is where you want to be, but really there isn't any variables for skill 1&2 so you don't have to change anything in the script. The build you shared should be just fine.
10/29/2024 00:15 MrObvious83#108
Thank you for the code, I will look at that when I get home to figure out where to insert that. TY!
10/29/2024 17:23 Mandilus33#109
So a friend and I were discussing how much we were dreading opening all of the ToTs we were farming. So we sat and discussed it a bit and decided we needed a script that you could pick what you wanted to destroy and keep (obviously no toggle for Apples and Corn since they are the primary pcon from ToTs).

So I cobbled together this script that allows you to open tots while also storing the items you want to keep and deleting the items you don't.

I piggybacked a little off of Bernie16's code for his tot opener for the trigger to make it stop crashing once you ran out ToTs to open. I also used existing functions from multiple different scripts to put this together. I am not claiming credit for the writing of this, just put it together to hopefully make some people's lives a little easier after the event is over.
10/30/2024 16:29 MrObvious83#110
not sure where to place this code, crashed my game, this code in this original script is all over the place. kinda messy tbh. might write something in a different code.


Quote:
Originally Posted by AlienMan9696 View Post
Func Running() ;New function with 2nd cast of Dwarven Stability
local $me = GetAgentByID(-2)
If DllStructGetData(GetSkillbar(), 'Recharge2') = 0 AND DllStructGetData($me, 'EnergyPercent') >= 0.10 And $WeAreDead = False Then
If Not $WeAreDead then WriteLog("Running Use Skills")
Sleep(GetPing()+80)
UseSkillEx(1, 0) ;Dwarven Stability
Sleep(GetPing()+80)
UseSkillEx(2, 0) ;Dash
If GetChecked ($Use_IAU) Then
Sleep(GetPing()+80)
UseSkillEx(3, 0) ;I Am Unstoppable
EndIf
;UseSkill(1, 0) ;Dwarven Stability
;rndslp(300)
;UseSkill(2, 0) ;Dash
EndIf
EndFunc

is where you want to be, but really there isn't any variables for skill 1&2 so you don't have to change anything in the script. The build you shared should be just fine.
10/30/2024 17:06 AlienMan9696#111
Quote:
Originally Posted by MrObvious83 View Post
not sure where to place this code, crashed my game, this code in this original script is all over the place. kinda messy tbh. might write something in a different code.
Don't copy and paste that code in, I was showing as an example of where to look. That func running() was already in the script, I pulled it from the code you posted. I was showing you that, to run the build you want, you dont even have to change anything at all aside from your characters build. There is an awesome boreal runner in the Py4GW add on for tool box as well.
10/31/2024 17:01 MrObvious83#112
ahh ok, well if you dont cast DS before the ranger run skill either natural stride or escape, the DS cancels it for some reason if it does an after cast, so the build doesnt work just as is, tried that.
10/31/2024 19:50 AlienMan9696#113
Swap natural stride with storm chaser. Problem solved. Natural stride is meh and cancels anytime you become enchanted or hexed.
11/04/2024 09:41 Ylad#114
I made a slight update to the old OmniFarmer bot, mainly just cleaning up the UI a little bit, changing some of the code so that it's more consistent with getting out to vanquish the Luxon area and then hopefully fixing the Norn issues.

I'm not really looking to upkeep this as a full time project but if someone came up with a very specific issue they wanted me to look into I would see what I can do.
11/06/2024 05:12 MrObvious83#115
TY @[Only registered and activated users can see links. Click Here To Register...]! norn works great!
11/10/2024 01:11 MrObvious83#116
anyone else having issues with OmniPre with Mo/E stopping after 1 lvl completed on 11-20?
11/11/2024 15:17 Nomade2#117
I'm having issues running most of the bots, whenever bot start attacking game freezes and crash all the time.
Anyone had similar issue and know how to fix it ?
11/11/2024 16:29 Scythe X#118
Quote:
Originally Posted by Nomade2 View Post
I'm having issues running most of the bots, whenever bot start attacking game freezes and crash all the time.
Anyone had similar issue and know how to fix it ?
I just helped someone with this issue, and our fix was to close gwtoolbox. There are a number of things that can be causing your crash though, like a screen recording software, or your autoit installation being the wrong version.
11/11/2024 17:49 Soulstorm_365#119
Anyone has a Partywindow?
11/13/2024 01:50 eatdiscobiscuits#120
Seems like after todays gw update every script is crashing? Does this mean we need an update to GWA2?