Mallizify, a few opposite words about GGLoader
"Outrageous cost" doesn't make a project bad or even garbage. Why do you still use it if its garbage then? It's pointless but making harm to reputation that is not deserved by project.
If you look at all prices on the market and compare the capabilities of all projects, you will be surprised how little GGLoader costs a monthly subscription of 11.85 euros, but for some reason everyone is always scared and outraged by the entry price of 75 euros, which is bought once for access to the class, and the price of paid profiles, which are optional and are not required for purchase in frequent cases for the buyer, but this becomes an argument to call the project as a shit. For example, a common case, if you play only PvE as a damage dealer, then it will be absolutely enough for you to buy a class for 75 euros once, and then pay 11.85 euros for a subscription using the MimicMaster included in the price, which supports current Simcraft rotations via HeroRotation or any other public addon: Hekili, MaxDPS, WoWDoc (WeakAuras), Chesder (TMW), ConRO. There is also a RubimRH addon developed by Rubim, which is still updated by one of the participants and which is also with no extra cost, and there is also an actual simcraft on some classes and part of the PvP functionality. So why then you have to overpay for + \ - same rotations, same dps on other platforms? In addition, some users make profiles for themselves according to their needs, especially since GGL allows this without programming knowledge, because this was the initial goal of the project - to give users a solution that could cover all their needs, and it is in the face of GGLoader.
Of course, if you want something unusual, or missing from the price, if you want everything ready at once, if you need Rank1 / Gladiator almost guaranteed then these are definitely paid profiles. For example, almost all healers are available as part of paid profiles, or let's say PvP is also not available in all, but in many cases they are available as part of paid profiles. However, this does not mean that there are no PvP or healers included in the price, on the contrary, look at Discord and you will find Holy Paladin by Johan, Wotlk Warrior PvE PvP profile by Onni, Balance Druid / Ench Shaman by Fiets, Warrior PvE PvP (free version) by Warces, Rogue / Hunter / Warlock / Priest / Druid PvE PvP from Trip, Wotlk Hunter / Death-Knight / Paladin PvE PvP from Spiken, and so on, in fact, this is not the whole list of free profiles for different versions of the game.
Moreover, I will tell you that motivated developers on a commercial basis will provide better functionality and quality of profiles than if it were included in the price, since such developers exclusively feed on their bread from their profiles and their performance. If the profile is bad, then no one will buy it, which means it makes sense to move in progress and make it the best, a simple market, simple competition and the simple truth of life. Therefore, the GGLoader project has the most unique profiles on the market. Firstly, the functionality that only GGL has, and secondly, the number of developers and competition among them in addition to the available other at no cost profiles.
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Originally Posted by Mallizify
Ggl has its few gems like Ryan rogue or aya ww way back when, but besides those few instances, most rotas are just outdated simc ports probably built off of scortch’s auto simc to action converter :kekw:
Lots of the devs from the golden age, Human. ZakLL, Taste etc have either quit or moved on to different projects making the current ggl a wasteland.
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Automatic simcraft port for updating profiles was developed by Taste, Scortch used it to update that repo and it's still great thing for everyone in this community. Scortch and Taste played and accordingly released updates and profiles at the time when they themselves played it, now none of them wanted to return to play, I don’t understand why this should be mentioned at all and actively campaign that the developers left the project or even switched to another project. Scortch is still in the project, he makes scripts on the LoL platform, but when he returns to play WoW, his profiles come out and his profiles have no extra cost. And Ryan is still here, and actively making new profiles on Rogue. Moreover, in addition to the old developers, a lot more new ones appeared. So it’s the opposite here, people don’t leave this project, but rather join because the developers see the technically best solution on the market, again, in the face of GGLoader. I have already mentioned several active developers in this project above, and believe me, there are no such number in any other project on the market. GGLoader actively growing and replenished over time with an increasing number of new developers to provide best of possible.
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Originally Posted by Mallizify
Overall besides special scenarios like the ones mentioned above, elk pretty much dominates ggl in all aspects for pve not to mention pricing.
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Nice attempt at advertising, but alas, it's not true. In one aspect I agree it's automatic setup of keybinding. However GGLoader has still manual process not without a reason, but I'm not going to reveal all the cards here, time will only tell how safe your used method is. I doubt very much that other projects will grow to the same functionality that GGLoader has because this project was born back in 2006, first public sale at 2017, and just look at what baggage of huge technical experience here. Most projects implement functionality a year or even a years later, but in GGL it already exists and has been working for a long time, for example, the Explosives auto target, GGL got this feature as soon as such a thing appeared, and now ask when your vaunted projects added it, you might be surprised but I saw the answer from one of them it's in begin of this 2022 year. Make your decisions right guys, based on the facts, I swear you can't find an answer where any project pretty much "dominates ggl in every aspect" except your mentioned "outrageous" prices and automatic keybinding part.