Quote:
Originally Posted by Foberious
Guys this idea about disabling alchemy and only keeping SoX leveling is awesome. Because it will bring huge activity and it won't depend on luck. You have to work for your + not just donate for immo etc.
So by doing this we have an active & play2win server. We will add ruby level up scrolls (required to level up items) available with many ways like unique drops , with ruby points, mix of silk low amount of ruby points + gold etc.
Another idea is to keep alchemy with max plus +8. To make your items +8+ (reaching up to max +12) you need ruby level up scrolls! Really I need your ideas regarding this we can develop a new revolutionary system with this idea.
|
I like the ideas of this, but you are trying to remove the risk and reward aspect of the game by removing alchemy, and I think having a max + is super good, but having the same a max + on the weapons and set + is not the best idea, for it is super hard to kill someone with a +12 weapon if that someone have a full set +12, so you should change the max + on a weapon to +13,+14,or+15. What i'm trying to say is that there is noway in hell that any CHN class can kill a blader with full max items