Da bin ich mir selber nicht ganz sicher aber es ist denke ich nutzvoll^^
Der ResClient ordner mach dir die daten für das spiel was du brauchst.Quote:
@Piefkie danke für den link, werde ich gleich mal austesten =)
Ist das "normal" das bei den V14 Files unter >ResClient< nichts drin ist? =P
version "V0.01"
encryptionKey 0x57
resource 1 "..\ResClient\data.res"
{
// file "character-etc.inc"
// file "character-school.inc"
file "Constant.inc"
file "credit.txt"
file "define.h"
file "defineAttribute.h"
file "defineEvent.h"
file "defineItem.h"
file "defineItemkind.h"
file "defineNeuz.h"
file "defineObj.h"
file "defineSkill.h"
file "defineSound.h"
file "defineText.h"
file "defineWorld.h"
file "defineJob.h"
file "definequest.h"
file "expTable.inc"
file "defineHonor.h"
file "honorList.txt"
file "honorList.txt.txt"
// file "filter.inc"
// file "filter_CHI.inc"
// file "filter_ENG.inc"
// file "filter_JAP.inc"
// file "filter_KOR.inc"
// file "filter_THA.inc"
// file "filter_TWN.inc"
wildcard "filter*.inc"
// file "InvalidName.inc"
// file "InvalidName_CHI.inc"
// file "InvalidName_ENG.inc"
// file "InvalidName_JAP.inc"
// file "InvalidName_KOR.inc"
// file "InvalidName_THA.inc"
// file "InvalidName_TWN.inc"
wildcard "InvalidName*.inc"
file "jobItem.inc"
file "lang.h"
file "Masquerade.prj"
file "propCtrl.txt"
file "propGuildQuest.inc"
file "propMover.txt"
file "propObj.csv"
file "propSkill.txt"
file "propTroupeSkill.txt"
file "propSkillAdd.csv"
file "propMoverEx.inc"
// file "propDropEvent.inc"
file "propMotion.txt"
file "ResData.h"
file "Terrain.inc"
file "WndStyle.h"
file "wordToolTip.inc"
file "propEnchant.inc"
file "World.inc"
file "mdlObj.inc"
file "mdlDyna.inc"
file "textEmotion.txt"
file "propKarma.txt"
file "propItemEtc.inc"
// file "propPackItem.inc"
file "propEvent.inc"
file "propCtrl.txt.txt"
file "propMover.txt.txt"
file "propSkill.txt.txt"
file "propTroupeSkill.txt.txt"
file "propMotion.txt.txt"
file "textEmotion.txt.txt"
file "propKarma.txt.txt"
file "propItemEtc.txt.txt"
file "world.txt.txt"
file "propLang.txt"
wildcard "Letter*.inc"
file "PKSetting.inc"
file "Exchange_Script.txt"
file "Ultimate_GemAbility.txt"
// file "Ultimate_UltimateWeapon.txt"
file "pet.inc"
file "collecting.inc"
file "accessory.inc"
}
resource 1 "..\ResClient\dataSub1.res"
{
wildcard "character*.inc"
file "etc.inc"
file "propJob.inc"
// file "propQuest-RequestBox.inc"
// file "propQuest-Scenario.inc"
// file "propQuest.inc"
wildcard "propQuest*.inc"
file "resdata.inc"
file "textClient.inc"
wildcard "character*.txt" // 3
file "etc.txt.txt"
wildcard "propQuest*.txt" // 5
file "resData.txt.txt"
file "textClient.txt.txt"
file "definelordskill.h"
file "lordskill.txt"
file "lordskill.txt.txt"
file "lordevent.inc"
// file "election.inc"
file "couple.inc"
file "ticket.inc"
file "layer.inc"
}
resource 1 "..\ResClient\dataSub2.res"
{
file "propItem.txt"
file "propItem.txt.txt"
file "except.txt"
}