Quote:
Originally Posted by Syteria
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gehe drauf auf die Mpps aber die Shinings gehen nicht weg....
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Überprüf nochmal, ob du diesen Part korrekt befolgt hast.
Quote:
Originally Posted by Yiv
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Datei: uiInventory.py
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Das 1. suchen und mit dem 2. ersetzen:
Code:
def OverInItem(self, overSlotPos):
overSlotPos = self.__InventoryLocalSlotPosToGlobalSlotPos(overSlotPos)
self.wndItem.SetUsableItem(False)
if mouseModule.mouseController.isAttached():
attachedItemType = mouseModule.mouseController.GetAttachedType()
if player.SLOT_TYPE_INVENTORY == attachedItemType:
attachedSlotPos = mouseModule.mouseController.GetAttachedSlotNumber()
attachedItemVNum = mouseModule.mouseController.GetAttachedItemIndex()
if self.__CanUseSrcItemToDstItem(attachedItemVNum, attachedSlotPos, overSlotPos):
self.wndItem.SetUsableItem(True)
self.ShowToolTip(overSlotPos)
return
self.ShowToolTip(overSlotPos)
Code:
def OverInItem(self, overSlotPos):
overSlotPosGlobal = self.__InventoryLocalSlotPosToGlobalSlotPos(overSlotPos)
self.wndItem.SetUsableItem(False)
if overSlotPosGlobal in self.liHighlightedItems:
self.liHighlightedItems.remove(overSlotPosGlobal)
self.wndItem.DeactivateSlot(overSlotPos)
if mouseModule.mouseController.isAttached():
attachedItemType = mouseModule.mouseController.GetAttachedType()
if player.SLOT_TYPE_INVENTORY == attachedItemType:
attachedSlotPos = mouseModule.mouseController.GetAttachedSlotNumber()
attachedItemVNum = mouseModule.mouseController.GetAttachedItemIndex()
if self.__CanUseSrcItemToDstItem(attachedItemVNum, attachedSlotPos, overSlotPosGlobal):
self.wndItem.SetUsableItem(True)
self.ShowToolTip(overSlotPosGlobal)
return
self.ShowToolTip(overSlotPosGlobal)
[...]
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Anonsten ggf. einfach mal deine uiInventory.py-Datei posten (Pastebin oder Anhang o.ä.), dann können wir dir besser helfen.
MfG