Some real world delays have come up but the Heroes project is still coming along nicely. Mainly been focused on fleshing out the economy and rates side of things because any future content kinda needs that to be roughed in before being added.
Lotto Redesign
Instead of doing CP drops from monsters we've re-structured how lottery works. Each lottery play costs 10 lotto tickets and generates an average payout of about 50CP in value (meaning each ticket has a rough value of around 5 CP). Tickets do not drop when you are PKd and have a max stack size of 99 (so they wont eat up a bunch of space).
This lets us introduce lotto tickets as a replacement for CP drops because they don't directly flood the economy with new CP. So far for testing we're doing lotto ticket drops from king mobs, gano and titan. We'll likely extend that and include them as daily quest rewards, from dura mobs and things like holiday events.
You can of course also buy lotto tickets from the mall or from other players.
Currently the lotto rewards are not 'final' (need a few more mid sized price to make it feel less punishing) but include.
MoneyBags (1-8)
Plus Stones (2-6)
+1 Stone Bags
LifeFruit/Pen Amulets/Disguise Amulets/Atk or Def Pots
Moonbox/Celestial Stone/Exemption tokens
Sashes
Refinery Boxes
Weapon Accessory Boxes
Dragonball
+ steeds
99/999 flower packs
House permit/upgrade permit
Gourd/bottle
ToughDrill
Pray Stones
Ref/Super Tort gems (cannot be mined)
We'll be fleshing that out with more cosmetic stuff like garment boxes, mount armors but the raw return is in a pretty good place. On startup we generate a million rewards and compute the average CP value per roll to make sure that as we adjust things it doesn't end up with stupid high/low rates.
Questing
Big difference between classic and more modern is that there's more quests. We've added a daily quest for each main map. We're mostly experimenting with new concepts right now so each one is intended to push our quest system a little bit further in what it's capable of.
Daily quests are focused on EXP and Study Point rewards right now although I'm thinking we'll extend them to include some free lotto plays in the future.
Dis city, star tower, heaven fan and riding crop quest are all finished up now. The main thing we're working on is maintaining proper client side guides. As much as TQs quest interface is shitty, it lets us make things a lot easier for players. We're not trying to do a 1:1 emulation of conquer so when we make changes, it makes sure we don't leave players confused or upset.
EG: Each stage of dis has its own in game quest tracker so you always know what you're supposed to be doing and how close you are to completion.
[Only registered and activated users can see links. Click Here To Register...]
Outside of that we're mostly just gathering player feedback and fixing up and bugs we encounter. Soon we should be back at 100% dev and can finish up the last few features for the server. The rest is then just testing and tweaking.
PS: Bonus pictures of poker progress. Lots of sanity checks to add but the systems are all working smoothly.
[Only registered and activated users can see links. Click Here To Register...]
For those who want to check the changelog or do some beta testing: [Only registered and activated users can see links. Click Here To Register...]
Lotto Redesign
Instead of doing CP drops from monsters we've re-structured how lottery works. Each lottery play costs 10 lotto tickets and generates an average payout of about 50CP in value (meaning each ticket has a rough value of around 5 CP). Tickets do not drop when you are PKd and have a max stack size of 99 (so they wont eat up a bunch of space).
This lets us introduce lotto tickets as a replacement for CP drops because they don't directly flood the economy with new CP. So far for testing we're doing lotto ticket drops from king mobs, gano and titan. We'll likely extend that and include them as daily quest rewards, from dura mobs and things like holiday events.
You can of course also buy lotto tickets from the mall or from other players.
Currently the lotto rewards are not 'final' (need a few more mid sized price to make it feel less punishing) but include.
MoneyBags (1-8)
Plus Stones (2-6)
+1 Stone Bags
LifeFruit/Pen Amulets/Disguise Amulets/Atk or Def Pots
Moonbox/Celestial Stone/Exemption tokens
Sashes
Refinery Boxes
Weapon Accessory Boxes
Dragonball
+ steeds
99/999 flower packs
House permit/upgrade permit
Gourd/bottle
ToughDrill
Pray Stones
Ref/Super Tort gems (cannot be mined)
We'll be fleshing that out with more cosmetic stuff like garment boxes, mount armors but the raw return is in a pretty good place. On startup we generate a million rewards and compute the average CP value per roll to make sure that as we adjust things it doesn't end up with stupid high/low rates.
Questing
Big difference between classic and more modern is that there's more quests. We've added a daily quest for each main map. We're mostly experimenting with new concepts right now so each one is intended to push our quest system a little bit further in what it's capable of.
Daily quests are focused on EXP and Study Point rewards right now although I'm thinking we'll extend them to include some free lotto plays in the future.
Dis city, star tower, heaven fan and riding crop quest are all finished up now. The main thing we're working on is maintaining proper client side guides. As much as TQs quest interface is shitty, it lets us make things a lot easier for players. We're not trying to do a 1:1 emulation of conquer so when we make changes, it makes sure we don't leave players confused or upset.
EG: Each stage of dis has its own in game quest tracker so you always know what you're supposed to be doing and how close you are to completion.
[Only registered and activated users can see links. Click Here To Register...]
Outside of that we're mostly just gathering player feedback and fixing up and bugs we encounter. Soon we should be back at 100% dev and can finish up the last few features for the server. The rest is then just testing and tweaking.
PS: Bonus pictures of poker progress. Lots of sanity checks to add but the systems are all working smoothly.
[Only registered and activated users can see links. Click Here To Register...]
For those who want to check the changelog or do some beta testing: [Only registered and activated users can see links. Click Here To Register...]